| |||
Views: 88,489,541 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 04-26-24 08:30 PM |
|
Guest: Register | Login |
0 users currently in SMW Hacking | 1 guest |
Main - SMW Hacking - Big Boo Boss graphics troubles | New thread | New reply |
FirePhoenix0 |
| ||
Bullet Bill Level: 50 Posts: 347/505 EXP: 898806 Next: 48511 Since: 02-23-07 Last post: 5520 days Last view: 5503 days |
I'll just show you:
See? I'm trying to make him look like a pirate and have a bandana around his head (though in my opinion her looks more like Jewish Boo wearing a yamaka) but you can see the bandana wraps around to other parts of the sprite. I'm guessing this is because Nintendo just re-used the graphics for the Big Boo's turn frames. How can I change it so that the graphics don't show up on his rear when he turns? ____________________ |
Sonicandfails |
| ||
Lantern Ghost Level: 60 Posts: 575/766 EXP: 1679597 Next: 93181 Since: 02-19-07 Last post: 5964 days Last view: 5771 days |
Edit the ASM or just not do it. ____________________ I miss post headers more. |
Mattrizzle |
| ||
Red Cheep-cheep Level: 33 Posts: 112/202 EXP: 226345 Next: 2834 Since: 04-21-07 From: United States Last post: 2421 days Last view: 2381 days |
Pulled from SMW Central's ROM Map:
184F8 (80 bytes) Sprite Tilemap: Big Boo The addresses you want to modify in particular are: 1852D-1852E [A4 84] Lower back tiles while turning(column 1) 18531-18532 [A6 86] Lower back tiles while turning(column 2) And if you want to get rid of the vertical flip on these tiles, change all of the values at these addresses to 00: 18575-18576 [80 80] 18579-1857A [80 80] As for where to put the fixed tiles, I suggest creating an ExGFX file based on GFX file 06, and overwriting some of the aquatic enemy graphics (they aren't used anyway). EDIT: No offense, Skreeny. I mean, I didn't know it was you posting (or FirePhoenix0, for that matter) until now. ____________________ |
Skreeny |
| ||
Cobrat Level: 56 Posts: 252/653 EXP: 1321790 Next: 76386 Since: 02-21-07 Last post: 5341 days Last view: 4842 days |
Thanks for that imprecise and rather inaccurate suggestion, really. You're a dear.
OP: Check the ROM address thread stickied at the top. The Big Boo tilemap may be there; if so, just alter it to use different tiles for that part of that particular frame. If it's not there, then it's not known yet. Sorry I can't be any more help. EDIT: Snap, beaten. That first part was directed at the "Edit the ASM" comment, not icegoom's thorough explanation EDIT AGAIN: Sorry for the mistaken identity, Mattrizzle. That post seriously did sound like something icegoom would post, though |
icegoom |
| ||
Cheep-cheep Level: 33 Posts: 142/195 EXP: 215631 Next: 13548 Since: 02-25-07 From: United States Last post: 6047 days Last view: 6049 days |
Erm... yeah, I was, like, totally going to post that, but anonymous Mattrizzle beat me to it by seconds. Yeah, totally. |
Arbe |
| ||
go away Level: 86 Posts: 38/1788 EXP: 5987531 Next: 154576 Since: 02-23-07 Last post: 4969 days Last view: 1538 days |
HAHA, keep it, the Ass Bandana is awesome =D |
Mattrizzle |
| ||
Red Cheep-cheep Level: 33 Posts: 113/202 EXP: 226345 Next: 2834 Since: 04-21-07 From: United States Last post: 2421 days Last view: 2381 days |
Posted by icegoom I tend to take things too seriously sometimes. ____________________ |
icegoom |
| ||
Cheep-cheep Level: 33 Posts: 143/195 EXP: 215631 Next: 13548 Since: 02-25-07 From: United States Last post: 6047 days Last view: 6049 days |
I was just kidding, Mattrizzle. I made myself scarce during that whole anonymous thing. |
Main - SMW Hacking - Big Boo Boss graphics troubles | New thread | New reply |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 67, rows: 94/95, time: 0.016 seconds. |