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Main - ROM Hacking - Donkey Kong Country (SNES) Addresses? | New thread | New reply |
cory21391 |
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Flurry Level: 37 Posts: 32/260 EXP: 332197 Next: 6056 Since: 03-01-07 From: NC, US Last post: 5141 days Last view: 5141 days |
I'm learning ASM and SNES programming (VRAM, CGRAM, DMA, blah blah) and I was thinking of trying to find offsets/banks of data in DKC. Are there any known data banks/offsets/etc.? Why has no one tryed to hack this game thus far? Are there ANY tools for ANY editing of DKC or data repositories? info would be much appreciated. While I don't know any other programming languages AT ALL (and little ASM at that) I can't make an editor for it, but I can manually edit things I find! ____________________ |
Raccoon Sam |
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Cobrat Level: 56 Posts: 238/672 EXP: 1381398 Next: 16778 Since: 02-19-07 From: Hi Last post: 3480 days Last view: 2711 days |
Giangurgolo took some time and made a shitload of documentation. I'm considering of doing a hack as we speak.
There's also a link to a tile viewer thingie on his site but it's broken. EDIT: DKC is really fun to hack too since the level format isn't too difficult and just about everything goes for each level, there aren't many restrictions (Yes, You can fight K.Rool on Jungle Hijinxs). To elaborate, allow me to link you to a Video of mine. DOUBLE EDIT SUPER COMBO: Don't get discouraged by the looks of the page. I read your whole post and you mentioned you're a newcomer to all this, but the level format is pretty simple but challenging enough for a fellow like you, and the whole Dialog is ASCII and easily editable. I say go for it! ____________________ |
cory21391 |
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Flurry Level: 37 Posts: 33/260 EXP: 332197 Next: 6056 Since: 03-01-07 From: NC, US Last post: 5141 days Last view: 5141 days |
OMFG THATS AWESOME!!!! if the levels are as 'flexible' as u say (and i've read some where that their data is all uncompressed in order, then couldn't a lot of copying/pasting in the right spots edit the levels? We need to do a hack or something. that would be great... DKC is easily my favorite game of all time and if the level data is simple and organized, then why ISNT THERE AN EDITOR!?!?!?! oh well, maybe tere needn't be one ____________________ |
Raccoon Sam |
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Cobrat Level: 56 Posts: 239/672 EXP: 1381398 Next: 16778 Since: 02-19-07 From: Hi Last post: 3480 days Last view: 2711 days |
Posted by cory21391 Just because there's a load of data collections doesn't mean an editor could be made just in a blink. Starting development on a level editor or even a slight ROM manipulating tool requires time, effort, skill and devotion, not just the data. Aside from that, you mentioned "we need to do a hack"? I'm not much into teamwork but if you must contact me, my MSN messenger is RaccoonSam@hotmail.com and my AIM is ´Raccoon Sam C´ without the accents. ____________________ |
cory21391 |
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Flurry Level: 37 Posts: 34/260 EXP: 332197 Next: 6056 Since: 03-01-07 From: NC, US Last post: 5141 days Last view: 5141 days |
I know there's tons more to it, and an editor couldn't be made easily, I just got excited b/c I've never found any DKC hacking stuff and i still have to finish learning asm, then gain some practice/experience... ____________________ |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 115/202 EXP: 226565 Next: 2614 Since: 04-21-07 From: United States Last post: 2433 days Last view: 2393 days |
Here's few random addresses that I found in U.S. version 1.0:
368694 [51 01] Krusha's laughing animation 3686BE [50 01] What animation Krusha uses when defeated 368729 [FD 00] What animation Necky uses when defeated 368793 [5C 01] What animation Gnawty uses when defeated 369843 [56 01] What animation Dumb Drum uses when defeated 3FBA1A [2E 00] Animal jumping animation I don't have a complete list of the animation values yet. ____________________ |
Raccoon Sam |
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Cobrat Level: 56 Posts: 242/672 EXP: 1381398 Next: 16778 Since: 02-19-07 From: Hi Last post: 3480 days Last view: 2711 days |
Hey, that's pretty awesome, Matt! I really can't findd much of a use to those, since reusing tiles in Donkey Kong Country wouldn't be really that useful, but for a minor visual appeal these are all I could ask.
Thanks again ____________________ |
cory21391 |
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Flurry Level: 37 Posts: 38/260 EXP: 332197 Next: 6056 Since: 03-01-07 From: NC, US Last post: 5141 days Last view: 5141 days |
I read somewhere that DKC uses 32x32 tiles. How is that possible?
(copied from Qwertie's SNES Documentation): Register $2105: Screen mode register (1b/W) dcbapmmm d: BG4 tile size c: BG3 tile size b: BG2 tile size a: BG1 tile size Sizes are: 0=8x8; 1=16x16. (See reg. $2107) p: order of BG priorities m: General screen mode or does it just use 4 16x16 tiles? ____________________ |
Raccoon Sam |
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Cobrat Level: 56 Posts: 244/672 EXP: 1381398 Next: 16778 Since: 02-19-07 From: Hi Last post: 3480 days Last view: 2711 days |
Donkey Kong Country uses 32 x 32 tiles.
Posted by Giangurgolo ____________________ |
~Bent~ |
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Goomba Level: 15 Posts: 29/32 EXP: 14309 Next: 2075 Since: 03-30-07 From: Reading the Psalms. Last post: 6159 days Last view: 6154 days |
Posted by cory21391Possibly the "tiles" are actually blocks of multiple smaller tiles. I know that Pokemon's maps use 32x32 blocks, which in turn are made up of sixteen 8x8 tiles. ____________________ |
NetSplit |
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Level: 32 Posts: 25/178 EXP: 188218 Next: 18224 Since: 02-26-07 Last post: 2229 days Last view: 2155 days |
Basically, the problem here is overloading the word 'tile'. DKC uses 32x32 pixel blocks. They're either individually defined as 16 8x8 tiles, or the game has 16x16 pixel blocks made up of 4 8x8 tiles, which are then used to create the 32x32 pixel blocks (4 tiles per 16x16 block, 4 16x16 blocks per 32x32 block). For a simple example of the former, you can check out games like Castlevania for NES, while any Mega Man game for the NES is a good example of the latter format.
Hope that helps. |
HyperHacker |
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... Level: 73 Posts: 1010/1220 EXP: 3370150 Next: 115718 Since: 03-25-07 From: no Last post: 6104 days Last view: 6087 days |
For further confusion, look at Pokémon G/S, where you have 32x32 tiles made from 16x16 tiles made from 8x8 tiles. The map tiles are 32x32, the characters walk on a 16x16 grid, and the game uses 8x8 tile graphics. |
smkdan |
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Ninji Level: 36 Posts: 41/238 EXP: 288940 Next: 19170 Since: 05-26-07 Last post: 4075 days Last view: 4024 days |
His tileset collection download seems to be broken. I'd really like to have a look at those, so did anyone grab a copy before it went down? |
Raccoon Sam |
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Cobrat Level: 56 Posts: 251/672 EXP: 1381398 Next: 16778 Since: 02-19-07 From: Hi Last post: 3480 days Last view: 2711 days |
Posted by smkdan I downloaded it back then but deleted it afterwards. Now I regret it vastly. ____________________ |
HyperHacker |
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... Level: 73 Posts: 1030/1220 EXP: 3370150 Next: 115718 Since: 03-25-07 From: no Last post: 6104 days Last view: 6087 days |
Check your Recycle Bin, or Trash or whatever your favourite OS calls it. |
Raccoon Sam |
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Cobrat Level: 56 Posts: 252/672 EXP: 1381398 Next: 16778 Since: 02-19-07 From: Hi Last post: 3480 days Last view: 2711 days |
Posted by HyperHacker Eh, it's not there for sure. The file was last seen in the internets many months ago so chances of it being in my bin would be minimal. ____________________ |
Main - ROM Hacking - Donkey Kong Country (SNES) Addresses? | New thread | New reply |
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