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Main - SMW Hacking - SMB3 koopas? | New thread | New reply |
cory21391 |
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Flurry Level: 37 Posts: 28/260 EXP: 332074 Next: 6179 Since: 03-01-07 From: NC, US Last post: 5136 days Last view: 5136 days |
How do I get SMB3 koopas in my game (where they stay in their shell when u jump on them)? I've seen them in other hacks, and i thought there was a custom sprite of it, but there isn't, and i can't even find a dissassemble of the original SMW koopas... ____________________ |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 104/202 EXP: 226480 Next: 2699 Since: 04-21-07 From: United States Last post: 2428 days Last view: 2389 days |
I posted how to "recreate SMB3 Koopas" in the custom sprite requests thread. Keep in mind that these overwrite the SMW Koopas, and that it does require a knowledge of SNES addresses(or Lunar Address).
The reason a disassembly of the SMW Koopas--or custom Koopas, for that matter--haven't been made is because they, like many of the other standard sprites, have assembly code scattered all over the place. ____________________ |
Main - SMW Hacking - SMB3 koopas? | New thread | New reply |
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