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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - SMW Hacking - SMB3 koopas? New thread | New reply


cory21391
Posted on 06-19-07 05:09 PM Link | Quote | ID: 46874


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How do I get SMB3 koopas in my game (where they stay in their shell when u jump on them)? I've seen them in other hacks, and i thought there was a custom sprite of it, but there isn't, and i can't even find a dissassemble of the original SMW koopas...

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Mattrizzle
Posted on 06-19-07 05:28 PM (rev. 2 of 06-19-07 05:32 PM) Link | Quote | ID: 46884


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I posted how to "recreate SMB3 Koopas" in the custom sprite requests thread. Keep in mind that these overwrite the SMW Koopas, and that it does require a knowledge of SNES addresses(or Lunar Address).

The reason a disassembly of the SMW Koopas--or custom Koopas, for that matter--haven't been made is because they, like many of the other standard sprites, have assembly code scattered all over the place.

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Main - SMW Hacking - SMB3 koopas? New thread | New reply

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