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Main - SMW Hacking - lunar magic in wine New thread | New reply


paulguy
Posted on 06-19-07 05:48 AM Link | Quote | ID: 46771


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Im surprised I never hear anything about this (unless it was brought up a lot before my time) but Lunar Magic doesn't run properly in Wine.

ftp://paulman.hopto.org/lmwine.jpg

It looks like that. Notice that the actual level area is really small in the top left corner so you can't use it at all. Is there any way to fix this. Restarting in to Windows is a huge hassle because I have a lot of programs open all the time that would be a royal pain to open again.

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Pac
Posted on 06-19-07 02:10 PM Link | Quote | ID: 46829


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I think I remember Raccoon Sam mentioning this before... could be wrong though. He definitely uses a Mac; I know that much

Raccoon Sam
Posted on 06-19-07 03:33 PM Link | Quote | ID: 46841


Cobrat
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Pac is partially correct; I tried LM using a Virtual PC build on a PowerPC Mac.
It worked like a charm but got occasional slowness issues.
I remember back a year or so ago when The Kins linked me to an application that emulates EXEs by converting them to APPs (Mac OS X Default Application filename extension), but it required an Intel Mac.

But I see you're using WINE. I'm afraid I can't help you

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cory21391
Posted on 06-19-07 03:50 PM Link | Quote | ID: 46848


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use crossover linux. seems to work fine to me, but I didn't actually use LM in it that much, cuz that was when i was 'out of' smw hacking. but it does open and edit stuff, if my memory is right from when i had pclinuxos installed on my pc. i still use the live cd quite a lot actually, b/c the samurai champloo eps i have are really good quality dvd rips that plays really really slow on windows but works like a charm on kmplayer

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paulguy
Posted on 06-19-07 09:15 PM Link | Quote | ID: 46933


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It's pretty problematic in crossover office with the level area not being drawl properly. Thanks anyway. I guess I'll need to run it in an emulator.

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Techokami
Posted on 06-21-07 09:24 PM Link | Quote | ID: 47596


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Yeah, all the crazy tricks FuSoYa did to make Lunar Magic work correctly aren't well supported in WINE yet, which is one reason why it runs so slow. (The other reason is the amount of times the level editor redraws itself) It'd help if we had source code to see what the tricks are, then forward the info to the WINE developers, but we don't. So a virtual machine is the only option right now. =/

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