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Please chime in on a proposed restructuring of the ROM hacking sections.
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Koolboyman
Posted on 06-20-07 06:02 AM (rev. 10 of 06-20-07 06:24 AM) Link | Quote | ID: 47138


Shyguy
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Posted by tyty210
Shiny Gold looks good so far, but it needs a day/night cycle, even a crappy one, he shoulda based it on emerald at least because that has all the default panels, although he probably didn't want to recreate Kanto...

sigh, it just ain't gold without espeon and umbreon....


I didn't say Shiny Gold was a bad hack (however MANY MANY parts of the hack need improvement), it's just the most overrated hack of all time.

Want to know something crazy? Zel (Author of Shiny Gold) was INSPIRED by Pokemon Brown, and thinks I'm the best Pokemon hacker and looks up to me (lol), therefore he made his own hack. Shiny Gold then inspired people to make their own Gold Remakes. So part of this whole thing at Pokecommunity (overrated countless lists of Gold Remakes) is kind of my fault. Sorry everyone.

Zel's not a bad guy, it's the FANS of his hack that treat every single thing he does (such as changing a tile) as the best thing since sliced bread. Also, the people trying to copy him that I'm annoyed with. The other people I'm annoyed with, well read my first post.

You know what though? This is kind of mean, but I'll laugh my ass off when or if Nintendo released an official Gold/Silver remake for the DS, and everyone moves onto that because of "OMG GRAPHIXXXXXX". Fire Red hacked remakes of Gold will cease to exist, or at least nobody will give a rats ass about them. It's all about moving forward for these kiddies.

When Diamond and Pearl become hackable with a simple program, will we se remakes of Ruby/Sapphire? Probably, since the overall idea is unoriginal. But they're kids.

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Bio
Posted on 06-20-07 11:39 AM Link | Quote | ID: 47187


Red Paragoomba
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Eh, I never really cared about Pokemon hacking in general, my only contact with one was on AIM where he had what he seem to think that was the best idea EVER, remaking yellow in Fire red. He then told me random info about his hack wich I told him I didn't cared about.

Actualy, I did condiered Pokemon hacking at one point, mostly to create a hack based on the parasite X in Metroid fusion attempting to infect various life form(mostly based on Metroid's ennemy). I eventualy forgot about it since I wasn't felling like getting into pokemon(in general) again.

I'm happy to see that SMW hacking didn't falled that low (maybe it's mostly due to the fact Super Mario all-star exist)

Tyty
Posted on 06-20-07 08:23 PM (rev. 2 of 06-20-07 08:23 PM) Link | Quote | ID: 47253


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well... I was sorta hoping nintendo would make one for the GBA... it would still be better than alot of remakes, shiny gold looks alright, but nothing amazing.... I would make a crystal remake, not release it, make a backup, and then hack the remake so it's an original game, and I don't look like an idiot, n00b, or take away attention from better hacks =P

I was thinking nintendo would release a remake with a similar name to go along with fire red and leaf green

Pokemon Shining gold, and pokemon sparkling silver



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Mystery Gourmet
Posted on 06-20-07 09:08 PM Link | Quote | ID: 47267


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I've heard rumors they are. Not sure how true they are or not.

Z-Bot
Posted on 06-20-07 09:13 PM Link | Quote | ID: 47272


Ninji
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They better remake Johto in a cool 3-D form like Diamond and Pearl, I miss it and the major references to Johto in the games are putting my spirits too high... and they're getting higher... DAMNIT SOMEONE CRUSH THEM BEFORE THEY LEAVE THE ATMOSPHERE!!

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Hiryuu
Posted on 06-20-07 10:34 PM Link | Quote | ID: 47283

Done.
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All I'll say is if they dare touch the G/S/C series they had better not make it suck.

G/S/C is the only series worthy of time.

Metal_Man88
Posted on 06-21-07 02:59 AM Link | Quote | ID: 47383


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While I understand the dislike of the 'noobish' sentiment of pro-graphics, sitting here ranting about it actually implies you think it's worth addressing. If it's truly the garbage you call it, then we don't even need to know it exists.

Furthermore, G/S/C's graphics do deserve an upgrade. New people may not understand why things changed back then, but they have a point: why not glorify the old, good stuff with some graphics worthy of it?

Of course, announcing a best '...' ever is ridiculous, especially with hacks, as they all do different tasks, and thus, rarely is there direct competition.

It would be more constructive to inform those who believe that graphics are everything the flaws in their opinion, and, given that knowledge, ask them if they still believe in their misdirected philosophy.

Also, the time spent discussing this would be better served trying to organize or steer the scene towards more fulfilling hacks than simple image upgrades.

Techokami
Posted on 06-23-07 03:21 AM Link | Quote | ID: 48700


Red Paragoomba
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Funny how I'm trying to look for a good starting point in breaking open RBY's graphic compression format and stumble upon this thread, which rants how kids are wooed by sprites with a 16-color pallete over ones with a 4-color pallete and hence stalling any work on hacking older games.

In case you're wondering why I'm insterested in RBY's compression format, it's because I actually prefer the old graphics over the newer ones, that and I want to prove the author of this completely and totally wrong. Seriously, this:
Posted by Giegue
you cannot edit pokemon graphics. Get over it.
sounds like a load of crap.

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Koolboyman
Posted on 06-23-07 03:46 AM (rev. 2 of 06-23-07 03:51 AM) Link | Quote | ID: 48720


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Posted by Techokami
Funny how I'm trying to look for a good starting point in breaking open RBY's graphic compression format and stumble upon this thread, which rants how kids are wooed by sprites with a 16-color pallete over ones with a 4-color pallete and hence stalling any work on hacking older games.

In case you're wondering why I'm insterested in RBY's compression format, it's because I actually prefer the old graphics over the newer ones, that and I want to prove the author of this completely and totally wrong. Seriously, this:
Posted by Giegue
you cannot edit pokemon graphics. Get over it.
sounds like a load of crap.


The compression is really complicated, but it is possible. I wish you luck in figure it out, and proving him wrong. The statement "You can't do it" in rom hacking has been disproved so many times.

Posted by Metal_Man88
Also, the time spent discussing this would be better served trying to organize or steer the scene towards more fulfilling hacks than simple image upgrades.


Exactly what I'm trying to do.

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Tyty
Posted on 06-23-07 04:03 AM Link | Quote | ID: 48729


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I would love to see some custom sprites in gold and silver.... Maybe some devamps even...

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HyperHacker
Posted on 06-23-07 05:27 AM Link | Quote | ID: 48772

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R/B's Pokémon graphics don't use the same compression as G/S? Because there are G/S Pokémon graphic editors.

Skreeny
Posted on 06-23-07 05:36 AM Link | Quote | ID: 48776


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Nowhere near, HyperHacker. If nothing else, you can kinda sorta see the Pokemon graphics in G/S/C if you use a normal tile editor; in R/B/Y, you see nothing but gibberish.

TheGreatGuy
Posted on 06-23-07 05:46 AM Link | Quote | ID: 48780


Beezo
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That's weird. I'd assume that the newer games would use either the same, or better compression, not worse. What were they thinking? Maybe decompressing was taking to long in G/S/C with the old compression, or something similar.

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Skreeny
Posted on 06-23-07 05:51 AM Link | Quote | ID: 48783


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Or perhaps they didn't need anything so complex any more since they doubled the cartridge size for G/S/C over RBYG. Keep in mind that you compress stuff out of necessity, not out of some sense of "tradition".

No need to talk about the GBA games for obvious reasons.

TheGreatGuy
Posted on 06-23-07 05:55 AM Link | Quote | ID: 48786


Beezo
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I forgot about cartridge size changes, blah. Okay, makes sense now.

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There are things I want to put here. Like a cool picture, my 8-bit theatre character test result, my MS and RO characters... But it's 12 AM, and I'm sleepy.

HyperHacker
Posted on 06-23-07 05:59 AM (rev. 2 of 06-23-07 06:00 AM) Link | Quote | ID: 48787

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G/S/C were more system-intensive (really pushed the original Game Boy to its limits at least memory-wise), and AFAIK some of R/B/Y's graphics are stored at half size or something while G/S/C's aren't, so it makes sense they might have opted for a method that would decompress faster. Similarly, R/B/Y compressed the town map while G/S/C didn't, because the latter used more tiles than that compression could handle (only 15 IIRC).

Koolboyman
Posted on 06-23-07 07:47 AM (rev. 14 of 06-23-07 08:20 AM) Link | Quote | ID: 48833


Shyguy
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Yeah Gold's graphic compression is simple. You can even repoint the pointers to uncompressed graphics and it'll work just fine, which is VERY helpful.

Red overall is very badly programmed and structured, probably the hardest game I've ever hacked. There were several things I wanted to do in Brown but just couldn't because of the stubborn programming system, and felt it wasn't worth it (Because, oh god, it wasn't). I was very limited with Red... Many of the ideas will be in Prism though.

Ever since Pokemon Red has been released, people have been trying to edit these graphics, but always failed - even 10 years later nobody can do it. I tried editing the pokemon graphics, but obviouslly failed, so I tranfered graphics from Japanese Green and yellow into Red, and it worked (to my suprise).

These graphics were heavly compressed because in the Japanese version, there was very little "blank data", so they had to fit everything on a 512k. The rom was expanded to 1024k in the American release because it takes more memory for our alphabet than their Japanese one to make sentances. (This is why you see a lot of Blank data (00's) after the text ends.) Gold's was increased as well, 1024k in Japan, but was expanded to 2048k in America.

Also back on the primary topic, I have a BIG plan to shape up the Pokemon hacking community, should be ready by next month, and I'm sure you'll all like it. A few other veteran Pokemon hackers are also helping me with this. Some as far back as from the days of PPN and Total Anime.

I just want Pokemon hackers to TRY on their hack; to come up with an original idea and execute it. I'm not expecting hard-coded scripts or lots of ASM changes, I just want people to try to do an original hack, with original ideas, and of course follow my important rule: Clear out the old map before overwriting it with your original map. Also, make a new region maybe! It's the "hackers" world when making a hack, so s/he calls the shots. They shouldnt limit themselves to what the game already has, try to expand and change everything you possibly can so it's actually their world. Use your fucking imagination people! Also, don't give up once one encounters a problem, try to figure it out. Nobody has figured out how to do something with a Pokemon game? TOO BAD, that means if someone wants to do that, they have to figure it out!

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Kawa
Posted on 06-23-07 10:51 AM Link | Quote | ID: 48866


CHIKKN NI A BAAZZKIT!!!
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Pokémon Advance compressed all the monster images. Ruby and Sapphire compressed trainer images too but the others didn't compress their backpics. I wonder why.

Fun fact: compressing all 152 (bulb to mew + skitty) monsters in OpenPoké took out nearly a megabyte of data. Imagine the delta on ~400 of 'em!

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Someguy
Posted on 06-23-07 11:45 AM Link | Quote | ID: 48871


Red Paragoomba
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Posted by Koolboyman
You know what though? This is kind of mean, but I'll laugh my ass off when or if Nintendo released an official Gold/Silver remake for the DS, and everyone moves onto that because of "OMG GRAPHIXXXXXX". Fire Red hacked remakes of Gold will cease to exist, or at least nobody will give a rats ass about them. It's all about moving forward for these kiddies.


Sadly, the advanced generation, and even the DS generation, seemed to be set up to avoid the requirement of making a G/S remake, as if you go through all the GC games, the spinoffs, the events, and the special areas in FR/LG/Emerald, you eventually can get them all. Worse, in Diamond/Pearl, thanks to several other features, you can basically get all non starter/legendary Pokemon with just one copy of the game, and perhaps alittle trading.

Techokami
Posted on 06-23-07 03:46 PM Link | Quote | ID: 48898


Red Paragoomba
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Posted by HyperHacker
and AFAIK some of R/B/Y's graphics are stored at half size or something while G/S/C's aren't
That's correct, all the backpics are scaled to 2X by the game.

I'm also aware that this game was, to put it bluntly, shitly coded. Your first from-scratch game was probably the same way =P

Also, it shouldn't be too system-intensive to do decompression in RBY. That tiny little Z80 can do it. Maybe some debugging and probing will help find the algorithm...

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