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Main - SMW Hacking - SMW and 65816 pros: Look here | New thread | New reply |
mikeyk |
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Paragoomba Level: 22 Posts: 11/74 EXP: 50004 Next: 8346 Since: 06-11-07 Last post: 6053 days Last view: 4129 days |
I've made quite a bit of progress on this front, so I figured I'd share a snapshot of my work. There's still a whoooole lot to improve, especially the documentation (most of what's there comes from Sukasa and SmallHacker). But I figure the more eyes we get on this the better things will be. Hopefully this doesn't count as a ROM link -- here we go |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 137/339 EXP: 494721 Next: 26641 Since: 02-19-07 From: Stockholm, Sweden Last post: 5191 days Last view: 5190 days |
Sadly, that should count as a ROM link, as it produces a 100% clean (but headerless) SMW ROM.
Still friggin' amazing, though. ____________________ |
1337_Ac3 |
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Paragoomba Level: 21 Posts: 56/72 EXP: 48066 Next: 1877 Since: 05-22-07 From: swedun Last post: 6128 days Last view: 6106 days |
This sounds mighty interesting (and useful when done). I could help as much as I am able to.
Posted by mikeyk In before deleted link. ____________________ |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 124/202 EXP: 226451 Next: 2728 Since: 04-21-07 From: United States Last post: 2427 days Last view: 2387 days |
I see a few things that have incorrect labels/comments(specifically in b0.asm). I've corrected them below:
Labels I changed: ADDR_0080E8 -- UploadSPCEngine UploadMusicBank1 -- UploadSamples UploadMusicBank2 -- UploadMusicBank1 ADDR_008148 -- UploadMusicBank2 ADDR_008159 -- UploadMusicBank3 ____________________ |
Hamtaro126 |
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Cheep-cheep Level: 33 Posts: 17/194 EXP: 212945 Next: 16234 Since: 05-02-07 From: Shelton, WA Last post: 2479 days Last view: 2322 days |
Super job! This is what I am hoping for for SMW hacking for a long time!
PS: Where is the Throw block Sprite data's Animation and Character settings at? So far, Great job! ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
icegoom |
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Cheep-cheep Level: 33 Posts: 150/195 EXP: 215731 Next: 13448 Since: 02-25-07 From: United States Last post: 6053 days Last view: 6054 days |
This is pretty amazing, having the raw code for the entire ROM sitting in front of me. I don't understand most of it, but I've been able to glean some choice pieces of data where stuff is clearly labeled. (Currently trying to sift through Bob-omb's code in hopes of figuring out how to stop the explosion timer from resetting when throwing it horizontally) |
mikeyk |
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Paragoomba Level: 22 Posts: 21/74 EXP: 50004 Next: 8346 Since: 06-11-07 Last post: 6053 days Last view: 4129 days |
I've been steadily making progress on the disassembly. I'd like to once again share the current progress with everyone here. You'll see that many more sections have been commented. Also most of the stored pointers now reference their targets. Have a look at the latest snapshot:
http://home.comcast.net/~dkaminski/disasm/all.rar |
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