Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,493,943
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 04-27-24 08:41 PM
Guest: Register | Login

0 users currently in SMW Hacking | 2 guests

Main - SMW Hacking - Sprite Tool Update + Source Code New thread | New reply

Pages: 1 2 3 4 5

Remnic The Hedgehog
Posted on 06-15-07 12:19 AM Link | Quote | ID: 45716


Chasupa
Level: 56

Posts: 29/675
EXP: 1379165
Next: 19011

Since: 05-23-07
From: Kickapoo, Missouri

Last post: 5174 days
Last view: 5182 days

I can't find a link to KT's hack. My computer can't translate Japanese text.

____________________


HyperHacker
Posted on 06-15-07 12:42 AM Link | Quote | ID: 45724

...
Level: 73

Posts: 842/1220
EXP: 3367165
Next: 118703

Since: 03-25-07
From: no

Last post: 6092 days
Last view: 6076 days
Posted by icegoom
I'll probably not get an answer here, but I'll ask anyway: Similarly to getting Spiny's graphics to flip vertically, I'd like the game to flip Tweeter's graphics horizontally. I have a free-running Chomp which chases Mario which is a modified Tweeter, and I'd like it to use the same graphics as Chain Chomp. Problem is, Chain Chomp's graphics are stored backwards, so if I'm trying to use them both in the same stage, the free-running Chomp is always facing backwards. The only thing I see in Tweeter's code that resembles tile properties is this:

LDA $15f6,x ; tile properties xyppccct, format
LDX $02 ; \ if direction == 0...
BNE NO_FLIP ; |

Anything I could change there to get the game to flip Tweeter horizontally? I'll release my free-running Chomp if I can get this working.
Maybe change that BNE to BEQ.

icegoom
Posted on 06-15-07 01:07 AM Link | Quote | ID: 45730


Cheep-cheep
Level: 33

Posts: 137/195
EXP: 215648
Next: 13531

Since: 02-25-07
From: United States

Last post: 6048 days
Last view: 6050 days
OK, that seems to have done it. Thanks. If anyone's interested in a roving Chomp, here it is. No guarantees it'll work properly. I know very little ASM, so the code's probably extremely sloppy. (If somone who knows what they're doing wants to look at it and see if there are any major problems, I'd appreciate it)

Sparx
Posted on 06-15-07 02:04 AM Link | Quote | ID: 45744


Cheep-cheep
Level: 33

Posts: 145/198
EXP: 220654
Next: 8525

Since: 02-24-07
From: San Diego, CA

Last post: 6099 days
Last view: 663 days



Can anyone please post the *new* Spritetool (Japanese sprites included one) in a .zip file? I've tried to download WinRar, but it won't let me for some reason

____________________
Don't even think about it!
Think about what?
*Shoves iPod in mouth*

Current SMW Hack Level[Redrawn Hack]: Sandy Shoreline 2




Yoshi Master
Posted on 06-15-07 03:48 AM Link | Quote | ID: 45768


Red Goomba
Level: 15

Posts: 10/35
EXP: 16354
Next: 30

Since: 03-30-07
From: Wouldn't tell you if I wanted to... yeah.

Last post: 5962 days
Last view: 5933 days
Posted by icegoom
OK, that seems to have done it. Thanks. If anyone's interested in a roving Chomp, here it is. No guarantees it'll work properly. I know very little ASM, so the code's probably extremely sloppy. (If somone who knows what they're doing wants to look at it and see if there are any major problems, I'd appreciate it)
I have to say that is a really cool sprite you have going there. I have no problems with it, tho I kinda tweaked it a little bit just because I'm picky. I think it would be really cool if we had a chain chomp to where you could break the chain somehow and it would chase you around like the roving chomp.

HyperHacker
Posted on 06-15-07 09:40 AM Link | Quote | ID: 45816

...
Level: 73

Posts: 848/1220
EXP: 3367165
Next: 118703

Since: 03-25-07
From: no

Last post: 6092 days
Last view: 6076 days
IIRC, SMB3's chomps would break free after 50 lunges. A bit long to wait, but probably not hard to implement.
Posted by Sparx
Can anyone please post the *new* Spritetool (Japanese sprites included one) in a .zip file? I've tried to download WinRar, but it won't let me for some reason
Get 7Zip, it's better.


BTW, in case anyone was wondering: BNE = Branch if Not Equal, BEQ = Branch if EQual. Simple eh?

Raccoon Sam
Posted on 06-15-07 01:16 PM Link | Quote | ID: 45847


Cobrat
Level: 56

Posts: 226/672
EXP: 1380181
Next: 17995

Since: 02-19-07
From: Hi

Last post: 3469 days
Last view: 2700 days
Posted by HyperHacker
BTW, in case anyone was wondering: BNE = Branch if Not Equal, BEQ = Branch if EQual. Simple eh?

Grrrr there's just too many of those darn acronyms >:{

____________________


NEONswift
Posted on 06-15-07 01:36 PM Link | Quote | ID: 45848


Paragoomba
Level: 20

Posts: 36/66
EXP: 42438
Next: 1

Since: 03-04-07
From: England

Last post: 5863 days
Last view: 5582 days
Posted by Raccoon Sam
Posted by HyperHacker
BTW, in case anyone was wondering: BNE = Branch if Not Equal, BEQ = Branch if EQual. Simple eh?

Grrrr there's just too many of those darn acronyms >:{
Of course theres alot of those Acronyms its assembly :/

Spritetool is about to get a big playing around with by me as I need to change a bunch of enemies for a hack im working on.

____________________


Deviant Art Profile

Sparx
Posted on 06-16-07 02:18 AM Link | Quote | ID: 45994


Cheep-cheep
Level: 33

Posts: 150/198
EXP: 220654
Next: 8525

Since: 02-24-07
From: San Diego, CA

Last post: 6099 days
Last view: 663 days



Ok... I got Aramaki and Bokoboko into my hack. They work fine, but the graphics don't show up right. They're just parts fo the graphics for them. What's wrong?

____________________
Don't even think about it!
Think about what?
*Shoves iPod in mouth*

Current SMW Hack Level[Redrawn Hack]: Sandy Shoreline 2




HyperHacker
Posted on 06-16-07 02:55 AM Link | Quote | ID: 46001

...
Level: 73

Posts: 859/1220
EXP: 3367165
Next: 118703

Since: 03-25-07
From: no

Last post: 6092 days
Last view: 6076 days
Posted by Raccoon Sam
Posted by HyperHacker
BTW, in case anyone was wondering: BNE = Branch if Not Equal, BEQ = Branch if EQual. Simple eh?

Grrrr there's just too many of those darn acronyms >:{
When you're typing thousands of them, it's nice not to have to type "BranchIfNotEqual" every time.

Ribo Zurai
Posted on 06-17-07 10:12 PM Link | Quote | ID: 46364


Micro-Goomba
Level: 10

Posts: 6/13
EXP: 3703
Next: 711

Since: 03-25-07
From: São Paulo, Brazil

Last post: 6075 days
Last view: 6075 days
Are you going to make more sprites? Like an Giant Koopa?

Reini
Posted on 06-18-07 01:57 PM (rev. 2 of 06-18-07 02:00 PM) Link | Quote | ID: 46534


Koopa
Level: 25

Posts: 3/104
EXP: 83431
Next: 6189

Since: 05-19-07

Last post: 5254 days
Last view: 5240 days
Posted by icegoom
Posted by Yoshi Master
Sounds pretty cool icegoom, when you figure this all out, (which I'm positive you will) Would you mind sending me the sprite? It would be pretty badass.

Just to be clear, it would be the exact same sprite, it just saves a bit of graphical space, so it's not that big a deal. Right now, I've got the Spiny reusing its right-side up walking graphics for its ceiling walk, and I've pasted egg graphics over the top of the shell graphics to at least have the look I want. But me figuring out how to code new animation frames? Don't count on that happening.
Posted by Tanookirby
If anyone needs help with bloopers or wants to see one actually work, try visiting KT's site. Play through his latest hack, and you should eventually find this enemy, as well as a YI egg plant and the Angry Sun.

Oh, wow, holy crap! Working Bloopers, right there in the game. I'm all jealous and stuff. KT probably couldn't be persuaded to release the source for those little buggers, huh?

I wonder how in the world he triggered that Angry Sun to start moving. A custom block, or some kind of generator? I never saw the YI egg plants. How would that work, anyway? They obviously can't be spitting out eggs for Mario to fire at his enemies. (Or can they?)


How can I download the hack?That site is almost completely in Japanese.

Posted by Sparx
Ok... I got Aramaki and Bokoboko into my hack. They work fine, but the graphics don't show up right. They're just parts fo the graphics for them. What's wrong?


Maybe you forgot to insert the GFX for these sprites.

Sparx
Posted on 06-18-07 03:55 PM Link | Quote | ID: 46548


Cheep-cheep
Level: 33

Posts: 159/198
EXP: 220654
Next: 8525

Since: 02-24-07
From: San Diego, CA

Last post: 6099 days
Last view: 663 days



Posted by Sparx
They work fine, but the graphics don't show up right. They're just parts of the graphics for them.


Posted by Reini
Maybe you forgot to insert the GFX for these sprites.


I inserted them. They don't show up right though.

____________________
Don't even think about it!
Think about what?
*Shoves iPod in mouth*

Current SMW Hack Level[Redrawn Hack]: Sandy Shoreline 2




Remnic The Hedgehog
Posted on 06-18-07 04:28 PM Link | Quote | ID: 46555


Chasupa
Level: 56

Posts: 31/675
EXP: 1379165
Next: 19011

Since: 05-23-07
From: Kickapoo, Missouri

Last post: 5174 days
Last view: 5182 days

mikeyk, some guys at SWMCentral keep complaining that some YI sprites aren't correct and they want me to solve their problems. Like the YI Goomba. Do you have any offsets to make the squished Goomba wriggle around or maybe a way to make Spear Guys appear correctly?

____________________


mikeyk
Posted on 06-18-07 05:05 PM Link | Quote | ID: 46562


Paragoomba
Level: 22

Posts: 6/74
EXP: 49984
Next: 8366

Since: 06-11-07

Last post: 6048 days
Last view: 4124 days
Remnic: The YI sprites were never completely finished. I released them in case people wanted to use them as is, or modify them to make them better. I'm not really doing any sprite work right now, because I see myself getting wrapped up in the SMW disassembly project. Maybe someday I'll get around to finishing them, but there's always the opportunity for a motivated person to beat me to it.

Sparx: I don't know if I ever inserted those sprites into a hack, so maybe the tilemap is off. If the GFX don't look right, I would recommend modifying the GFX file so they do.

Tanookirby
Posted on 06-22-07 07:34 AM (rev. 2 of 06-22-07 07:36 AM) Link | Quote | ID: 47769


Micro-Goomba
Level: 12

Posts: 4/19
EXP: 6529
Next: 1392

Since: 04-22-07

Last post: 5269 days
Last view: 1454 days
Posted by icegoom
And digging around in here further (yes, I'm being cheatsy and going straight to the new sprites instead of just playing through the game normally) he also has an all new multi-phase Bowser battle! The new Bowser is the most complex custom sprite I've ever seen. So yeah, I hate to turn this into a SMWReturnsEX thread, but this looks to be the gold standard of sprite hacking.



Don't expect that Bowser to be in the current version of the hack. I've played through the entire thing and from what I viewed using Lunar Magic, there is more to come.

Do any of you guys have videos of these custom sprites anyway?

lwares
Posted on 06-27-07 06:13 PM Link | Quote | ID: 50175


Koopa
Level: 25

Posts: 14/103
EXP: 82064
Next: 7556

Since: 06-13-07
From: Colchester, UK

Last post: 5914 days
Last view: 5259 days
Just to let you know in case you haven't played it, there are two different variations of bowser in "Brutal Mario" from SMB. and SMB. 3.

____________________
L.Wares

Need any information or help hacking SMW? ask these people via PM:
Music & SFX - mattrizzle & blackhole89
addmusic - S.N.N.
Custom sprites/sprite tool - mikeyk

Mario2008
Posted on 07-01-07 06:34 AM (rev. 2 of 07-01-07 06:59 PM) Link | Quote | ID: 51156


Red Paragoomba
Level: 20

Posts: 9/61
EXP: 37644
Next: 4795

Since: 03-25-07

Last post: 5520 days
Last view: 5520 days
anyone know how to make a shooter with sprite tool to drop rock from a chuck every time. How to you insert that on the hack.

Remnic The Hedgehog
Posted on 07-01-07 06:08 PM (rev. 2 of 07-01-07 06:08 PM) Link | Quote | ID: 51227


Chasupa
Level: 56

Posts: 57/675
EXP: 1379165
Next: 19011

Since: 05-23-07
From: Kickapoo, Missouri

Last post: 5174 days
Last view: 5182 days

Well if you want it to "drop" a rock, use the Sprite Generator which is already in Sprite Tool but if you want it to use the shooting SFX, use the shooter which is in the Custom Sprites of SMWCentral.

____________________


darklink898
Posted on 07-01-07 10:25 PM Link | Quote | ID: 51307


Paratroopa
Level: 30

Posts: 1/158
EXP: 155684
Next: 10185

Since: 07-01-07
From: Enhasa

Last post: 5870 days
Last view: 5662 days
How to change YI shyguys palette?
Modifying the .cfgfile does nothing.

____________________
Get Firefox!
Pages: 1 2 3 4 5


Main - SMW Hacking - Sprite Tool Update + Source Code New thread | New reply

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.030 seconds. (340KB of memory used)
MySQL - queries: 117, rows: 156/157, time: 0.019 seconds.