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Main - SMW Hacking - Sprite Tool Update + Source Code | New thread | New reply |
Remnic The Hedgehog |
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Chasupa Level: 56 Posts: 27/675 EXP: 1379161 Next: 19015 Since: 05-23-07 From: Kickapoo, Missouri Last post: 5174 days Last view: 5182 days |
Wait. Icegoom, I didn't get the japanese sprites. I downloaded sprite tool this afternoon. Can you send them to me by email or something please? ____________________ Marry off the poptart, I was strutting my horse. Streisand died in Mordor, It's I, yes I, the cyclopse, lol. |
icegoom |
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Cheep-cheep Level: 33 Posts: 132/195 EXP: 215647 Next: 13532 Since: 02-25-07 From: United States Last post: 6048 days Last view: 6050 days |
Well, I don't suppose there would be anything wrong with me passing on the sprites we now have permission to use. Hopefully mikeyk will put out another release with them reinstated.
Hmm... any hope we're going to see these Melon Bugs, SMB3 Spikes, and Salvo Slimes in the Yoshi's Island graphics file? |
Remnic The Hedgehog |
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Chasupa Level: 56 Posts: 28/675 EXP: 1379161 Next: 19015 Since: 05-23-07 From: Kickapoo, Missouri Last post: 5174 days Last view: 5182 days |
Since the japanese member doesn't really want people to use his sprites, I gotta say that the Chain Chomp is absolutely amazing. I know I don't want to break a promise but its soo awesome. ____________________ Marry off the poptart, I was strutting my horse. Streisand died in Mordor, It's I, yes I, the cyclopse, lol. |
Yoshi Master |
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Red Goomba Level: 15 Posts: 7/35 EXP: 16354 Next: 30 Since: 03-30-07 From: Wouldn't tell you if I wanted to... yeah. Last post: 5962 days Last view: 5933 days |
The only sprite I've ever truly wanted was the chain chomp, can't we make some sort of deal with them? Maybe a special sprite in return or something? Seriously, I want that chain chomp! *makes irritating noises that can make someones ears bleed* |
Sukasa |
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Red Birdo Level: 92 Posts: 262/2112 EXP: 7690206 Next: 66731 Since: 02-19-07 Last post: 4449 days Last view: 3221 days |
Hm, well. Honestly, they may not want us using their sprites, but there is nothign saying we can't also make them |
HyperHacker |
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... Level: 73 Posts: 823/1220 EXP: 3367155 Next: 118713 Since: 03-25-07 From: no Last post: 6092 days Last view: 6076 days |
Uh, did you guys miss this post?
Posted by 2ch The guy who made starsw.zip wants it not included with Sprite Tool because he plans to update it often. I see no mention of not wanting anyone else to use it. Chain Chomp, Reverse Spiny, YI Penguin, Homing Bullet, and Ptooie are free to modify and redistribute. Bokoboko and Aramaki, as best I can understand: you're free to modify and redistribute the graphics as long as you don't claim you made them. The guy who wrote the code hasn't yet commented. Nowhere here does anyone say we can't use them. That was said earlier, before the authors had given permission. |
FirePhoenix0 |
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Bullet Bill Level: 50 Posts: 300/505 EXP: 898876 Next: 48441 Since: 02-23-07 Last post: 5521 days Last view: 5504 days |
Posted by HyperHacker I saw that too and wondered why people were still saying that they couldn't use them. I see it the same way HH sees it: use them freely. Though we have to wait for mikeyk to re-add them to the spritetool archive. (Post #300! THIS IS SPAR-*shot*) ____________________ |
Tyty |
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Vire Jizz Danmaku Level: 77 Posts: 153/1381 EXP: 4046464 Next: 144665 Since: 04-20-07 From: Canada Last post: 4448 days Last view: 3721 days |
Man I wish i downloaded this earlier, chain chomp would've been awesome to have included.... now I have to go learn Japanese and get the URL to that website.... oh well... I want to learn Japanese anyways... TO GOOGLE! ____________________ |
HyperHacker |
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... Level: 73 Posts: 825/1220 EXP: 3367155 Next: 118713 Since: 03-25-07 From: no Last post: 6092 days Last view: 6076 days |
Heh, being able to post on Japanese forums is one thing I use to inspire myself to actually learn Japanese.
Posted by FirePhoenix0Not quite freely: wait for permission from the authors before using Bokoboko and Aramaki, but feel free to use their graphics, and don't pretend you made any of them. BTW, couldn't someone who did get them just post them separately? Or couldn't you get them from the original forum? |
FirePhoenix0 |
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Bullet Bill Level: 50 Posts: 301/505 EXP: 898876 Next: 48441 Since: 02-23-07 Last post: 5521 days Last view: 5504 days |
Well, you could get them from the original forum, but I've yet to see a link to it. For now, you'd be better off getting them from someone who has them. ____________________ |
Yoshi Master |
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Red Goomba Level: 15 Posts: 8/35 EXP: 16354 Next: 30 Since: 03-30-07 From: Wouldn't tell you if I wanted to... yeah. Last post: 5962 days Last view: 5933 days |
Posted by HyperHacker Actually yes I did, a P.M. for chain chomp wouldn't be bad tho, considering mikeyk still hasn't been here to update sprite tool. Edit: As a matter of fact, if anyone is feeling generous enough, I'd love to see all of the smb 3 enemies sent to me in my P.M. inbox. It would be appreciated. |
mikeyk |
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Paragoomba Level: 22 Posts: 3/74 EXP: 49984 Next: 8366 Since: 06-11-07 Last post: 6048 days Last view: 4124 days |
Many of you have been waiting for the return of the Japanese sprites. This should be everything that was included, minus the starsw pack. Thanks to the Japanese hackers that worked hard to create these sprites. We all appreciate your willingness to share them with us.
Remnic The Hedgehog: The YI sprites that I included were the last ones that I ever worked on. I never finished the goomba, which is why it doesn't squish. I figured I might as well release it in case someone want to use/modify it. icegoom: You mentioned the "originals" folder. Some, if not all, of those sprites can be used with Sprite Tool. I don't really remember too well, but I wanted to include them in the release as they may be beneficial to someone. Smallhacker, icegoom: Thanks for pointing out the bugs. I'm actually surprised there haven't been more -- in the beginning I was making a bunch of sprites in a hurry. I did include the bug fixes in the release (I think even back when the Japanese sprites were included). I wouldn't mind if someone would check those out and make sure I didn't screw them up. |
icegoom |
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Cheep-cheep Level: 33 Posts: 133/195 EXP: 215647 Next: 13532 Since: 02-25-07 From: United States Last post: 6048 days Last view: 6050 days |
Ah, I'd tried inserting SMW's original Carryable Goomba as a custom sprite (I made all my normal Goombas squishable) but it doesn't assemble properly. I've managed to stick a custom Rex with three HP in by copying the initialization code from a Bomb Koopa, so maybe I could do something similar by taking code from the Classic Goomba sprite.
OK, so now that these are publically available, is anyone else having trouble getting the Laser Bowser Statue to work? It does this thing for me where it's not there most of the time, but occasionally, it will appear for a frame or two and then vanish again. Mario doesn't interact with it and as far as I can tell it's not firing harmful lasers. I'm also curious if it would be possible to modify the reverse Spiny to save some graphics space. I'd like it to use the same walking tiles as a normal Spiny, only flipped vertically. Can I change the tile properties or something to do this? It would also be nice for the Spiny shell to use Spiny Egg graphics instead, but it would have to be coded to use four 8x8 tiles instead of one 16x16 one. Heck, maybe some day we could have a custom Lakitu sprite that throws rolling green Spiny Eggs like in SMB3. EDIT: OK, I got the Spiny's graphics to be flipped vertically by changing PROPERTIES from $40,$00 to $F0,$A0. Figuring out how to change the shell graphics to the egg graphics probably won't be so easy... |
Yoshi Master |
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Red Goomba Level: 15 Posts: 9/35 EXP: 16354 Next: 30 Since: 03-30-07 From: Wouldn't tell you if I wanted to... yeah. Last post: 5962 days Last view: 5933 days |
Sounds pretty cool icegoom, when you figure this all out, (which I'm positive you will) Would you mind sending me the sprite? It would be pretty badass. |
Tanookirby |
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Micro-Goomba Level: 12 Posts: 2/19 EXP: 6529 Next: 1392 Since: 04-22-07 Last post: 5269 days Last view: 1454 days |
If anyone needs help with bloopers or wants to see one actually work, try visiting KT's site. Play through his latest hack, and you should eventually find this enemy, as well as a YI egg plant and the Angry Sun.
BTW, some of the .txt files about the sprites are incorrect. For example, the bomb bros .txt file talks about the boomerang bros. |
icegoom |
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Cheep-cheep Level: 33 Posts: 134/195 EXP: 215647 Next: 13532 Since: 02-25-07 From: United States Last post: 6048 days Last view: 6050 days |
Posted by Yoshi Master Just to be clear, it would be the exact same sprite, it just saves a bit of graphical space, so it's not that big a deal. Right now, I've got the Spiny reusing its right-side up walking graphics for its ceiling walk, and I've pasted egg graphics over the top of the shell graphics to at least have the look I want. But me figuring out how to code new animation frames? Don't count on that happening. Posted by Tanookirby Oh, wow, holy crap! Working Bloopers, right there in the game. I'm all jealous and stuff. KT probably couldn't be persuaded to release the source for those little buggers, huh? I wonder how in the world he triggered that Angry Sun to start moving. A custom block, or some kind of generator? I never saw the YI egg plants. How would that work, anyway? They obviously can't be spitting out eggs for Mario to fire at his enemies. (Or can they?) |
Someguy |
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Red Paragoomba Level: 19 Posts: 34/53 EXP: 30564 Next: 5213 Since: 02-22-07 Last post: 6073 days Last view: 4645 days |
I copied the image from the World 5 screenshots section. I'm guessing this is what he meant, though I highly doubt Mario will be grabbing those anytime soon. |
icegoom |
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Cheep-cheep Level: 33 Posts: 135/195 EXP: 215647 Next: 13532 Since: 02-25-07 From: United States Last post: 6048 days Last view: 6050 days |
Ah, I hadn't played that level. OK, so there are some flowers which spit out cactus heads, which bounce three times at erratic heights before falling off the screen. And then in the next area, there are flowers which spit out active throw blocks which you need to use to bust open brick walls. So yeah, the flowers are pretty cool, too. |
Tanookirby |
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Micro-Goomba Level: 12 Posts: 3/19 EXP: 6529 Next: 1392 Since: 04-22-07 Last post: 5269 days Last view: 1454 days |
I just remembered that there's also a Boss Bass in one of the stages. |
icegoom |
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Cheep-cheep Level: 33 Posts: 136/195 EXP: 215647 Next: 13532 Since: 02-25-07 From: United States Last post: 6048 days Last view: 6050 days |
Ha ha! His Boss Bass is faster and more aggressive than the original. And digging around in here further (yes, I'm being cheatsy and going straight to the new sprites instead of just playing through the game normally) he also has an all new multi-phase Bowser battle! The new Bowser is the most complex custom sprite I've ever seen. So yeah, I hate to turn this into a SMWReturnsEX thread, but this looks to be the gold standard of sprite hacking.
I'm amazed again at the potential of this tool and only wish I were able to more fully utilize it. Back to work on my Chomp-themed stage, I guess. I'll probably not get an answer here, but I'll ask anyway: Similarly to getting Spiny's graphics to flip vertically, I'd like the game to flip Tweeter's graphics horizontally. I have a free-running Chomp which chases Mario which is a modified Tweeter, and I'd like it to use the same graphics as Chain Chomp. Problem is, Chain Chomp's graphics are stored backwards, so if I'm trying to use them both in the same stage, the free-running Chomp is always facing backwards. The only thing I see in Tweeter's code that resembles tile properties is this: LDA $15f6,x ; tile properties xyppccct, format LDX $02 ; \ if direction == 0... BNE NO_FLIP ; | Anything I could change there to get the game to flip Tweeter horizontally? I'll release my free-running Chomp if I can get this working. |
Main - SMW Hacking - Sprite Tool Update + Source Code | New thread | New reply |
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