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Main - ROM Hacking - Next SMB3 Hacking Project | New thread | Thread closed |
EggplantPimp |
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Buzzy Beetle Level: 44 Posts: 13/378 EXP: 579009 Next: 32276 Since: 04-30-07 From: Boo York, Home Of The Big Pumpkin Last post: 1253 days Last view: 1253 days |
The cherries are a nice touch DahrkDaiz.
What other goodies do you have in that magic bag of yours? ____________________ - Nikki |
mortalkenshi2 |
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Goomba Level: 13 Posts: 18/22 EXP: 8173 Next: 2094 Since: 02-22-07 Last post: 5399 days Last view: 1813 days |
this is a combination of both hex hacking and ASM? Good project and nice, I was going to ask what that bottom right meter was. Have A video of all three of them working in 1 video?
Who ever gave the wall jump suggestion has probably played new super mario bros and trust me, it would be a good idea. DahrkDaiz, would you be able to do this same thing for all stars? that would be nice since it has a smb 3 versus and last time I checked the NES emulators don't provide 2 players on any game. Or is it just my current emulators for mac? If you can do it on the All stars, a good idea would be to make vs. mode better. |
Pac |
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Flurry Level: 37 Posts: 112/262 EXP: 335983 Next: 2270 Since: 02-19-07 From: Japan Last post: 4475 days Last view: 2877 days |
You win.
That ground pound is so cool. I imagine it took a lot of work to get working with ? blocks too. I would have picked the sliding frame for it though. Also, cherries = big load of yay I can't wait to see more. |
Sgraff87 |
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Panser Level: 42 Posts: 213/345 EXP: 507667 Next: 13695 Since: 02-19-07 Last post: 5990 days Last view: 5665 days |
I do not know if this is possible or not, but how about a boomerang powerup like from the boomerang bros? And if you want secret passages, then maybe the SMB2 potion. |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 72/417 EXP: 674493 Next: 37281 Since: 02-22-07 Last post: 3487 days Last view: 3407 days |
Well I've been busy for the past couple of days (Mondays-Thursdays = super busy days) so I don't have new material yet, but keep the ideas rolling guys! I have a few things in store but I'll have to keep secret for a while.
Wall-jump: meh, I never liked the wall-jumps tbh mortalkenshi: hex-hacking just means modifying the data without an editor, so ASM in essence is hex hacking (I type the ASM in hexadecimal, straight translation from mind to machine code). Your perception of 2-players not working must be a Mac thing, all major emulators on the PC support 2-player games. SMB3 All-stars is a no go for several reasons. For one, SMB3 All-Stars lacks the tools I use to help my hacking of SMB3. Two: SMB3 All-Stars offers one thing: better graphics. I've expanded the SMB3 ROM to twice it's size so space isn't an issue. I know the current SMB3 engine better than my own body, so that's a bigger plus. Plus, if someone wants to sacrifice their CV3 cart, we can put this puppy on there |
Shadic |
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Buzzy Beetle Level: 44 Posts: 209/376 EXP: 577636 Next: 33649 Since: 02-19-07 From: Washington Last post: 5952 days Last view: 5743 days |
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BMF54123 |
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Buzzy Beetle Level: 44 Posts: 298/375 EXP: 575337 Next: 35948 Since: 02-19-07 From: [citation needed] Last post: 6087 days Last view: 6087 days |
Posted by ShadicOh HEAVENS no. SMB is all about breaking bricks with your head, not having to !@#$% spin-jump on them from above! ____________________ [citation needed] |
NEONswift |
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Paragoomba Level: 20 Posts: 32/66 EXP: 42436 Next: 3 Since: 03-04-07 From: England Last post: 5863 days Last view: 5581 days |
Posted by BMF54123I second that. Those spin blocks are the worse design idea ever! They need to be bannished.Posted by ShadicOh HEAVENS no. Hmm In theory a wall jumping ability shouldnt be too hard to implement right? I mean something along the lines of: If (In Air & Pressing Directional Left/Right) { If (Mario's movement == 0) { If (A Button is pressed) { jump mario in opposite direction } } } Kinda a messed up use of programming languages above But you get my point. ____________________ Deviant Art Profile |
Stifu |
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Cobrat Level: 56 Posts: 147/666 EXP: 1361377 Next: 36799 Since: 02-22-07 Last post: 686 days Last view: 308 days |
Posted by NEONswift Notice your code is flawed from the start, as it'd work without a wall. Anyway, it's probably much harder than that... |
NEONswift |
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Paragoomba Level: 20 Posts: 33/66 EXP: 42436 Next: 3 Since: 03-04-07 From: England Last post: 5863 days Last view: 5581 days |
Posted by Stifulol yes...Not too sure how SMB3 would detect a wall though. Guess the tiles have specific block types.Posted by NEONswift I've never done anything but SNES ASM so im a little backwards when it comes to 6502. Been thinking about going through SMW and looking at the controls... Theres enough info in the ram maps for implement DahrkDaiz's and Donkey Kong '94 controls into that. Which brought another idea of something you could do DahrkDaiz. The cool spin jump from Super Mario World but like in Mario64 where off certain enemies it makes you glide. ____________________ Deviant Art Profile |
Drag |
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Spike Dragon Level: 57 Posts: 539/705 EXP: 1483065 Next: 2863 Since: 02-19-07 From: Last post: 3928 days Last view: 3928 days |
I'm certain that SMB3 can detect if there's something blocking you from moving in a certain direction. Many games have this weird 'collision byte' which flags whether or not you're blocked in each of the directions. ____________________ |
Skreeny |
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Cobrat Level: 56 Posts: 197/653 EXP: 1321830 Next: 76346 Since: 02-21-07 Last post: 5341 days Last view: 4843 days |
Posted by NEONswift Posted by DahrkDaizI don't think you quite understood the problem with it, NEONswift. |
Tyty |
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Vire Jizz Danmaku Level: 77 Posts: 155/1381 EXP: 4046271 Next: 144858 Since: 04-20-07 From: Canada Last post: 4448 days Last view: 3720 days |
I understand how awesome the ground pounding butt stomp is, but it doesn't seem right if mario bounces from it... I don't remember him bouncing in the other games at least..... but it's still awesome... I only liked wall jumping in the 3d games, it makes 2d games too easy.... maybe purple triangles like in smw, would that be possible? ____________________ |
Rich |
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Snifit Level: 39 Posts: 196/296 EXP: 403465 Next: 1306 Since: 02-19-07 From: UK Last post: 6077 days Last view: 6076 days |
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setz |
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Spike fuck~ Level: 58 Posts: 437/722 EXP: 1536996 Next: 40550 Since: 02-19-07 From: Pittsburgh, PA Last post: 5291 days Last view: 2578 days |
well you'll notice he only bounced up from the ? blocks, and that makes sense I guess. ____________________ |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 101/1407 EXP: 4181357 Next: 9772 Since: 02-19-07 From: Brooklyn, NY Last post: 10 days Last view: 10 days |
Posted by Shadic Yeah that would own, seeing some DK '94 enemies would be really sweet. ____________________ My Linktree |
Legomen |
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Red Koopa Level: 28 Posts: 11/139 EXP: 128907 Next: 2431 Since: 05-19-07 Last post: 5601 days Last view: 5550 days |
I missed so many things when I not in there O_o. ____________________ Sorry for my bad english |
NEONswift |
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Paragoomba Level: 20 Posts: 34/66 EXP: 42436 Next: 3 Since: 03-04-07 From: England Last post: 5863 days Last view: 5581 days |
Posted by SkreenyI understood the problem, Mario could "wall" jump by just jumping on the spot...but my point was it was more a theory of how it would be constructed so I did if half-arsed.Posted by NEONswift Where does this obsession with Donkey Kong '94 come from? Has DahrkDaiz even commented yet on that as a source of influence? ____________________ Deviant Art Profile |
Rich |
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Snifit Level: 39 Posts: 197/296 EXP: 403465 Next: 1306 Since: 02-19-07 From: UK Last post: 6077 days Last view: 6076 days |
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NEONswift |
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Paragoomba Level: 20 Posts: 37/66 EXP: 42436 Next: 3 Since: 03-04-07 From: England Last post: 5863 days Last view: 5581 days |
Posted by RichYeah Im a dumbarse as I read it wrong again... Takes me a while but i get there eventuallyPosted by NEONswift Still it was kinda just me blurting out loud my own hacking thoughts ____________________ Deviant Art Profile |
Main - ROM Hacking - Next SMB3 Hacking Project | New thread | Thread closed |
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