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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - ROM Hacking - Next SMB3 Hacking Project New thread | Thread closed

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EggplantPimp
Posted on 06-13-07 09:48 PM Link | Quote | ID: 45053


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The cherries are a nice touch DahrkDaiz.
What other goodies do you have in that magic bag of yours?

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mortalkenshi2
Posted on 06-14-07 12:07 AM Link | Quote | ID: 45112


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this is a combination of both hex hacking and ASM? Good project and nice, I was going to ask what that bottom right meter was. Have A video of all three of them working in 1 video?

Who ever gave the wall jump suggestion has probably played new super mario bros and trust me, it would be a good idea.

DahrkDaiz, would you be able to do this same thing for all stars? that would be nice since it has a smb 3 versus and last time I checked the NES emulators don't provide 2 players on any game. Or is it just my current emulators for mac? If you can do it on the All stars, a good idea would be to make vs. mode better.

Pac
Posted on 06-14-07 01:18 AM Link | Quote | ID: 45155


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You win.

That ground pound is so cool. I imagine it took a lot of work to get working with ? blocks too. I would have picked the sliding frame for it though.

Also, cherries = big load of yay

I can't wait to see more.

Sgraff87
Posted on 06-14-07 02:13 AM Link | Quote | ID: 45184


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I do not know if this is possible or not, but how about a boomerang powerup like from the boomerang bros? And if you want secret passages, then maybe the SMB2 potion.

DahrkDaiz
Posted on 06-14-07 06:04 AM Link | Quote | ID: 45374


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Well I've been busy for the past couple of days (Mondays-Thursdays = super busy days) so I don't have new material yet, but keep the ideas rolling guys! I have a few things in store but I'll have to keep secret for a while.

Wall-jump: meh, I never liked the wall-jumps tbh

mortalkenshi: hex-hacking just means modifying the data without an editor, so ASM in essence is hex hacking (I type the ASM in hexadecimal, straight translation from mind to machine code). Your perception of 2-players not working must be a Mac thing, all major emulators on the PC support 2-player games. SMB3 All-stars is a no go for several reasons. For one, SMB3 All-Stars lacks the tools I use to help my hacking of SMB3. Two: SMB3 All-Stars offers one thing: better graphics. I've expanded the SMB3 ROM to twice it's size so space isn't an issue. I know the current SMB3 engine better than my own body, so that's a bigger plus. Plus, if someone wants to sacrifice their CV3 cart, we can put this puppy on there

Shadic
Posted on 06-14-07 07:10 AM Link | Quote | ID: 45421


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BMF54123
Posted on 06-14-07 08:58 AM Link | Quote | ID: 45461


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Posted by Shadic
Maybe those flipping blocks, like the type that replaced bricks in Super Mario World?
Oh HEAVENS no.

SMB is all about breaking bricks with your head, not having to !@#$% spin-jump on them from above!

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NEONswift
Posted on 06-14-07 10:50 AM Link | Quote | ID: 45483


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Posted by BMF54123
Posted by Shadic
Maybe those flipping blocks, like the type that replaced bricks in Super Mario World?
Oh HEAVENS no.

SMB is all about breaking bricks with your head, not having to !@#$% spin-jump on them from above!
I second that. Those spin blocks are the worse design idea ever! They need to be bannished.

Hmm In theory a wall jumping ability shouldnt be too hard to implement right?

I mean something along the lines of:

If (In Air & Pressing Directional Left/Right)
{
If (Mario's movement == 0)
{
If (A Button is pressed)
{
jump mario in opposite direction
}
}
}

Kinda a messed up use of programming languages above But you get my point.

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Stifu
Posted on 06-14-07 10:55 AM Link | Quote | ID: 45486


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Posted by NEONswift
Hmm In theory a wall jumping ability shouldnt be too hard to implement right?

I mean something along the lines of:

If (In Air & Pressing Directional Left/Right)
{
If (Mario's movement == 0)
{
If (A Button is pressed)
{
jump mario in opposite direction
}
}
}

Notice your code is flawed from the start, as it'd work without a wall.
Anyway, it's probably much harder than that...

NEONswift
Posted on 06-14-07 12:41 PM Link | Quote | ID: 45499


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Posted by Stifu
Posted by NEONswift
Hmm In theory a wall jumping ability shouldnt be too hard to implement right?

I mean something along the lines of:

If (In Air & Pressing Directional Left/Right)
{
If (Mario's movement == 0)
{
If (A Button is pressed)
{
jump mario in opposite direction
}
}
}

Notice your code is flawed from the start, as it'd work without a wall.
Anyway, it's probably much harder than that...
lol yes...Not too sure how SMB3 would detect a wall though. Guess the tiles have specific block types.

I've never done anything but SNES ASM so im a little backwards when it comes to 6502.

Been thinking about going through SMW and looking at the controls... Theres enough info in the ram maps for implement DahrkDaiz's and Donkey Kong '94 controls into that.

Which brought another idea of something you could do DahrkDaiz. The cool spin jump from Super Mario World but like in Mario64 where off certain enemies it makes you glide.

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Drag
Posted on 06-14-07 07:36 PM Link | Quote | ID: 45587


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I'm certain that SMB3 can detect if there's something blocking you from moving in a certain direction. Many games have this weird 'collision byte' which flags whether or not you're blocked in each of the directions.

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Skreeny
Posted on 06-14-07 09:06 PM Link | Quote | ID: 45661


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Posted by NEONswift
Hmm In theory a wall jumping ability shouldnt be too hard to implement right?
Posted by DahrkDaiz
Wall-jump: meh, I never liked the wall-jumps tbh
I don't think you quite understood the problem with it, NEONswift.

Tyty
Posted on 06-15-07 12:15 AM Link | Quote | ID: 45714


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I understand how awesome the ground pounding butt stomp is, but it doesn't seem right if mario bounces from it... I don't remember him bouncing in the other games at least..... but it's still awesome... I only liked wall jumping in the 3d games, it makes 2d games too easy.... maybe purple triangles like in smw, would that be possible?

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Rich
Posted on 06-15-07 12:19 AM Link | Quote | ID: 45717


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He bounced from it in New Super Mario Bros, if I remember correctly.

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setz
Posted on 06-15-07 12:24 AM Link | Quote | ID: 45719


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well you'll notice he only bounced up from the ? blocks, and that makes sense I guess.

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Googie
Posted on 06-15-07 04:04 AM Link | Quote | ID: 45775


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Posted by Shadic
With walljump, and some Donkey Kong '94 influences, this could be totally kick ass.


Yeah that would own, seeing some DK '94 enemies would be really sweet.

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Legomen
Posted on 06-15-07 09:56 AM Link | Quote | ID: 45826


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I missed so many things when I not in there O_o.

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NEONswift
Posted on 06-15-07 10:11 AM (rev. 2 of 06-15-07 10:26 AM) Link | Quote | ID: 45833


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Posted by Skreeny
Posted by NEONswift
Hmm In theory a wall jumping ability shouldnt be too hard to implement right?
Posted by DahrkDaiz
Wall-jump: meh, I never liked the wall-jumps tbh
I don't think you quite understood the problem with it, NEONswift.
I understood the problem, Mario could "wall" jump by just jumping on the spot...but my point was it was more a theory of how it would be constructed so I did if half-arsed.

Where does this obsession with Donkey Kong '94 come from? Has DahrkDaiz even commented yet on that as a source of influence?

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Rich
Posted on 06-15-07 10:48 AM Link | Quote | ID: 45838


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Posted by NEONswift
I understood the problem, Mario could "wall" jump by just jumping on the spot...but my point was it was more a theory of how it would be constructed so I did if half-arsed.


No no, the problem is that DahrkDaiz doesnt want it in his hack.

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NEONswift
Posted on 06-15-07 02:18 PM Link | Quote | ID: 45849


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Posted by Rich
Posted by NEONswift
I understood the problem, Mario could "wall" jump by just jumping on the spot...but my point was it was more a theory of how it would be constructed so I did if half-arsed.


No no, the problem is that DahrkDaiz doesnt want it in his hack.
Yeah Im a dumbarse as I read it wrong again... Takes me a while but i get there eventually

Still it was kinda just me blurting out loud my own hacking thoughts

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Main - ROM Hacking - Next SMB3 Hacking Project New thread | Thread closed

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