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Main - SMW Hacking - Toad's World: Demo 2 | New thread | New reply |
Ice Man |
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Cheep-cheep Level: 33 Posts: 52/197 EXP: 221677 Next: 7502 Since: 02-20-07 From: Germany Last post: 2535 days Last view: 1085 days |
It's finally out, go download it here.
Have fun playing. PS: If you find any bugs just let me know. |
OoBurns |
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Boo Level: 68 Posts: 683/1036 EXP: 2673538 Next: 55262 Since: 02-19-07 From: It is a mystery. Last post: 5875 days Last view: 5875 days |
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Ice Man |
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Cheep-cheep Level: 33 Posts: 53/197 EXP: 221677 Next: 7502 Since: 02-20-07 From: Germany Last post: 2535 days Last view: 1085 days |
Oh fuck! I wanted to fix that but totally forgot about it. Sorry.
Edit: Fixed it and reuploaded it to SMW Central now. |
LS |
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Newcomer Level: 5 Posts: 2/3 EXP: 413 Next: 116 Since: 06-10-07 Last post: 6315 days Last view: 6315 days |
Is it suppossed to look like that after beating W2's Ghost House? |
Surlent |
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Red Paragoomba Level: 19 Posts: 24/54 EXP: 31816 Next: 3961 Since: 02-19-07 Last post: 6081 days Last view: 6081 days |
That pixelated screen appeared too, after I entered the door in that mentioned Ghost House, leading to the goal tape. After the level was done, the world map and the following level looked normal (i. e. unpixelated) again.
Maybe this is an issue with that cycling dimming effect in that Ghost House, since it stood dark, after the random Boo generator (dunno know the exact name for the sprite, which causes to create a bunch of random stationary boos periodically) was done - or should it stay dark after the boo sequence like that ? As for the hack, the graphics are simply amazing, very good lightning and shading effects. However, the level design lacks change, at least up to the Ghost House in world 2. Just from left to right mostly, hill, valley, hill, valley ... As for the air meter, I simply am not that far to have experienced that feature yet ... I like the fact there is no time limit anymore. If you put in some more things to explore and to to, besides of straight going from left to right or flying over the entire level (placing fake walls which can be destroyed by fireballs, with some hints or not; riddles both utiziling silver and blue pow switches and so on ... ), it just greatly would improve the impression, which is made by the graphics. |
Ice Man |
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Cheep-cheep Level: 33 Posts: 54/197 EXP: 221677 Next: 7502 Since: 02-20-07 From: Germany Last post: 2535 days Last view: 1085 days |
I don't get that pixelated error. Which emulator are you two using? I use ZSNES and I don't get that problem. As for the levels there will be alot more riddles when the whole thing is finished. World 3 has some already.
EDIT: It's an error with ZSNES 1.51 because it worked with 1.50 EDIT2: Redownload from SMW Central. This should work now. EDIT3: Redownload again. Another small bug has been fixed. |
Surlent |
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Red Paragoomba Level: 19 Posts: 25/54 EXP: 31816 Next: 3961 Since: 02-19-07 Last post: 6081 days Last view: 6081 days |
I use ZSNES 1.51 or bsnes for solo gaming, as for netplay (which I do very rarely at the moment) I still use 1.36, which doesn't have annoying sound problems in netplay like 1.42 in Tetris Attack.
Meanwhile I got through the demo, the level design got better in the later. I didn't notice any critical bugs except one weird one: In world three, there is a cave where you have limited vision. As this is one of the various ASM hacks found in your game, this is a neat idea. The problem is the part where you exit out of a yellow pipe, close to the end. If you climb up and go a few steps right, once you reached the top, there is the goal tape. However, if you fall down near that pipe, while "hugging" it, the screen shows that pixelization transition (I mean the custom block sprite which is often used in holes to warp you to various places) and you end up in the same part, falling down from above! I didn't have taken a screenshot that place (too bad), but I have a some graphical glitches, which I have taken screens from: 1.) The moving log leaves an empty space. 2.) The same as in the first image: 3.) That small spot of lava doesn't kill Mario; if you are small or big and ducked, actually you can swim. The top layer of lava acts like water. But since you hacked the game engine, I think you know that, or not ? Anyway, just add the normal lava tile below the animated surface to correct it. 4.) The bonus room scrolls as you walk right, accidently enabled horizontal scroll or is there data behind that screen? But the game works normal as usually. Thanks to LM for no more bonus rooms of death (scanning for undefined exits) 5.) A VERY tiny graphical glitch. Please compare the edges of the p-switch while carrying it in both screens. Do you notice the small overhanging part ? |
Ice Man |
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Cheep-cheep Level: 33 Posts: 55/197 EXP: 221677 Next: 7502 Since: 02-20-07 From: Germany Last post: 2535 days Last view: 1085 days |
Well, those wooden blocks already have been fixed along with some other problems in cave levels. I'm aware of the P-Block because I didn't change anything to it. I don't know exactly what you mean with the cave level though. Maybe you can try to get a screenshot of it? Other than that, redownload the hack and those bugs in the castle and such should be fixed. |
paulguy |
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Flurry Level: 37 Posts: 3/258 EXP: 330968 Next: 7285 Since: 04-10-07 From: Buffalo, NY Last post: 5180 days Last view: 4721 days |
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Joshua |
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Red Paragoomba Level: 20 Posts: 39/64 EXP: 40793 Next: 1646 Since: 05-11-07 From: USA Last post: 6120 days Last view: 6054 days |
Posted by paulguy That's what save states are for. I've played through it, and it definitely gets better towards the end... You should probably redo the first world sometime, because as you can see first impressions matter a lot. Also more alternate routes please. Please don't add another hack to the large pile of shiny graphics, no exploration. And no, a small single path to an oh-so-creative top secret area doesn't count. >.> |
Xkeeper |
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Level: 105 Posts: 2098/2846 EXP: 12173799 Next: 88461 Since: 02-19-07 Last post: 6213 days Last view: 2950 days |
Posted by JoshuaGood hacks don't require savestates. At worst they should provide a game over or two, but not make levels based on "bounce over each boo/fireball to cross the giant pit/lava lake". ____________________ I dealt with it. |
Pac |
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Flurry Level: 38 Posts: 105/262 EXP: 340028 Next: 30419 Since: 02-19-07 From: Japan Last post: 4627 days Last view: 3029 days |
I found the first few levels extremely boring. It was just the same thing over and over again; up a slope, down a slope, jump a pit, etc. The graphics were great, but since they were the samein each level, and with the generic level design, there was nothing that made them memorable.
You need to make something interesing about the levels |
Ribo Zurai |
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Micro-Goomba Level: 10 Posts: 7/13 EXP: 3748 Next: 666 Since: 03-25-07 From: São Paulo, Brazil Last post: 6226 days Last view: 6226 days |
That looks a great hack! Except by those glitches... |
Techokami |
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Red Paragoomba Level: 18 Posts: 30/50 EXP: 28347 Next: 1550 Since: 02-19-07 From: HoleNet! Last post: 6238 days Last view: 5475 days |
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Main - SMW Hacking - Toad's World: Demo 2 | New thread | New reply |
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