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Main - SMW Hacking - Toad's World: Demo 2 New thread | New reply


Ice Man
Posted on 06-10-07 02:07 AM Link | Quote | ID: 44070


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It's finally out, go download it here.

Have fun playing.

PS: If you find any bugs just let me know.

OoBurns
Posted on 06-10-07 02:44 AM Link | Quote | ID: 44075


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Well, I'm playing the first level and found a problem already.



I'm trapped!

____________________

Ice Man
Posted on 06-10-07 02:51 AM (rev. 2 of 06-10-07 02:55 AM) Link | Quote | ID: 44080


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Oh fuck! I wanted to fix that but totally forgot about it. Sorry.

Edit: Fixed it and reuploaded it to SMW Central now.

LS
Posted on 06-10-07 08:14 AM Link | Quote | ID: 44178

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Is it suppossed to look like that after beating W2's Ghost House?

Surlent
Posted on 06-10-07 11:27 AM Link | Quote | ID: 44190


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That pixelated screen appeared too, after I entered the door in that mentioned Ghost House, leading to the goal tape. After the level was done, the world map and the following level looked normal (i. e. unpixelated) again.
Maybe this is an issue with that cycling dimming effect in that Ghost House, since it stood dark, after the random Boo generator (dunno know the exact name for the sprite, which causes to create a bunch of random stationary boos periodically) was done - or should it stay dark after the boo sequence like that ?

As for the hack, the graphics are simply amazing, very good lightning and shading effects. However, the level design lacks change, at least up to the Ghost House in world 2. Just from left to right mostly, hill, valley, hill, valley ...
As for the air meter, I simply am not that far to have experienced that feature yet ...
I like the fact there is no time limit anymore. If you put in some more things to explore and to to, besides of straight going from left to right or flying over the entire level (placing fake walls which can be destroyed by fireballs, with some hints or not; riddles both utiziling silver and blue pow switches and so on ... ), it just greatly would improve the impression, which is made by the graphics.

Ice Man
Posted on 06-10-07 12:49 PM (rev. 4 of 06-10-07 03:55 PM) Link | Quote | ID: 44197


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I don't get that pixelated error. Which emulator are you two using? I use ZSNES and I don't get that problem. As for the levels there will be alot more riddles when the whole thing is finished. World 3 has some already.

EDIT: It's an error with ZSNES 1.51 because it worked with 1.50
EDIT2: Redownload from SMW Central. This should work now.

EDIT3: Redownload again. Another small bug has been fixed.

Surlent
Posted on 06-10-07 06:31 PM Link | Quote | ID: 44255


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I use ZSNES 1.51 or bsnes for solo gaming, as for netplay (which I do very rarely at the moment) I still use 1.36, which doesn't have annoying sound problems in netplay like 1.42 in Tetris Attack.

Meanwhile I got through the demo, the level design got better in the later.
I didn't notice any critical bugs except one weird one:

In world three, there is a cave where you have limited vision. As this is one of the various ASM hacks found in your game, this is a neat idea. The problem is the part where you exit out of a yellow pipe, close to the end. If you climb up and go a few steps right, once you reached the top, there is the goal tape.
However, if you fall down near that pipe, while "hugging" it, the screen shows that pixelization transition (I mean the custom block sprite which is often used in holes to warp you to various places) and you end up in the same part, falling down from above!

I didn't have taken a screenshot that place (too bad), but I have a some graphical glitches, which I have taken screens from:
1.) The moving log leaves an empty space.


2.) The same as in the first image:


3.) That small spot of lava doesn't kill Mario; if you are small or big and ducked, actually you can swim. The top layer of lava acts like water. But since you hacked the game engine, I think you know that, or not ?
Anyway, just add the normal lava tile below the animated surface to correct it.


4.) The bonus room scrolls as you walk right, accidently enabled horizontal scroll or is there data behind that screen?
But the game works normal as usually. Thanks to LM for no more bonus rooms of death (scanning for undefined exits)


5.) A VERY tiny graphical glitch. Please compare the edges of the p-switch while carrying it in both screens. Do you notice the small overhanging part ?

Ice Man
Posted on 06-10-07 06:48 PM Link | Quote | ID: 44257


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Well, those wooden blocks already have been fixed along with some other problems in cave levels. I'm aware of the P-Block because I didn't change anything to it. I don't know exactly what you mean with the cave level though. Maybe you can try to get a screenshot of it? Other than that, redownload the hack and those bugs in the castle and such should be fixed.

paulguy
Posted on 06-12-07 02:03 AM Link | Quote | ID: 44645


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I found the level design awful. I only played through to the fourth level and got frustrated because it became less about actual skill and more about memorizing the levels so you know when some invisible thing will pop out at you or when the unexpected fucking baseball hits you. The graphics are fine but everything blends together too much.

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Joshua
Posted on 06-12-07 02:53 AM Link | Quote | ID: 44655


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Posted by paulguy
I found the level design awful. I only played through to the fourth level and got frustrated because it became less about actual skill and more about memorizing the levels so you know when some invisible thing will pop out at you or when the unexpected fucking baseball hits you. The graphics are fine but everything blends together too much.


That's what save states are for.


I've played through it, and it definitely gets better towards the end... You should probably redo the first world sometime, because as you can see first impressions matter a lot.

Also more alternate routes please. Please don't add another hack to the large pile of shiny graphics, no exploration. And no, a small single path to an oh-so-creative top secret area doesn't count. >.>

Xkeeper
Posted on 06-12-07 12:17 PM Link | Quote | ID: 44741


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Posted by Joshua
That's what save states are for.
Good hacks don't require savestates.


At worst they should provide a game over or two, but not make levels based on "bounce over each boo/fireball to cross the giant pit/lava lake".

____________________
I dealt with it.

Pac
Posted on 06-12-07 03:27 PM Link | Quote | ID: 44760


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I found the first few levels extremely boring. It was just the same thing over and over again; up a slope, down a slope, jump a pit, etc. The graphics were great, but since they were the samein each level, and with the generic level design, there was nothing that made them memorable.

You need to make something interesing about the levels

Ribo Zurai
Posted on 06-17-07 10:44 PM Link | Quote | ID: 46369


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That looks a great hack! Except by those glitches...

Techokami
Posted on 06-21-07 09:31 PM Link | Quote | ID: 47598


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Posted by Surlent

4.) The bonus room scrolls as you walk right, accidently enabled horizontal scroll or is there data behind that screen?

There actually is; the floor tile is big enough in Y dimension that it sticks out onto the next screen; you don't notice this if you don't modify level 0 ot 100 because the level size is set to be only 1 screen wide. Resizing the platform or changing the length of the level to 1 screen will fix the problem.

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