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Main - SMW Hacking - Bug in Level Ender sprite (Bugfix inside!) | New thread | New reply |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 119/339 EXP: 494773 Next: 26589 Since: 02-19-07 From: Stockholm, Sweden Last post: 5192 days Last view: 5191 days |
The Level Ender sprite that comes with Sprite Tool has got a bug in it:
If you use it in a boss room which should be followed by a cutscene, it will play the wrong one; it'll play the one before the correct one. If this happens in the first castle, it will try to play the cutscene before the first one, which doesn't exist (causing a crash). To fix this problem, open level_ender.asm and find these two lines: LDA $1493 BNE RETURN Right after those, add these two: LDA $13C6 BNE RETURN That will fix the problem. ____________________ |
icegoom |
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Cheep-cheep Level: 33 Posts: 125/195 EXP: 215753 Next: 13426 Since: 02-25-07 From: United States Last post: 6055 days Last view: 6056 days |
Nice! I'd just stopped using the castle destruction sequences since the game froze up if I tried to use one after the first castle, but now I can re-implement them. Thanks a lot. |
Main - SMW Hacking - Bug in Level Ender sprite (Bugfix inside!) | New thread | New reply |
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