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Main - SMW Hacking - New Super Mario Journey Screens! | New thread | New reply |
cory21391 |
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Flurry Level: 37 Posts: 22/260 EXP: 332045 Next: 6208 Since: 03-01-07 From: NC, US Last post: 5135 days Last view: 5135 days |
well, there's 9 pics, just showing the new GFX I've been working on. All of it is custom except the rain (which i got from PITMK2 b/c I suck at ExAnimations)
please feel free to make comments and suggestions! here they are: ____________________ |
Raccoon Sam |
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Cobrat Level: 56 Posts: 220/672 EXP: 1380768 Next: 17408 Since: 02-19-07 From: Hi Last post: 3474 days Last view: 2705 days |
MARIO CLASH
With that art style I'm sure you need to do Mario customly too. ____________________ |
1337_Ac3 |
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Paragoomba Level: 21 Posts: 15/72 EXP: 48068 Next: 1875 Since: 05-22-07 From: swedun Last post: 6129 days Last view: 6106 days |
Everything looks awesome except for the exclamation mark (!) not having a . under it and the big I (which looks kind of like a slash to me). Also the flagpole looks to plain for the style.
You should as well give characters and enemies that new look. ____________________ |
icegoom |
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Cheep-cheep Level: 33 Posts: 126/195 EXP: 215740 Next: 13439 Since: 02-25-07 From: United States Last post: 6054 days Last view: 6055 days |
Kind of odd that the ground has no outlines while blocks and objects do, but it seems to work. That flagpole really needs some shading, though. Give the right edge a greyish shadow. |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 87/202 EXP: 226460 Next: 2719 Since: 04-21-07 From: United States Last post: 2427 days Last view: 2388 days |
On the map screen, the grass and water could use a slight bit of texture (although you may have been planning to do so), and the pipe's lip needs some depth (it looks flat).
About the objects clashing with the grassland tileset, you could probably replace the black outlines on the top and left edges with the darkest shade. I really like those custom fonts! ____________________ |
Skreeny |
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Cobrat Level: 56 Posts: 186/653 EXP: 1322458 Next: 75718 Since: 02-21-07 Last post: 5347 days Last view: 4849 days |
As far as the message box font goes, I'd suggest changing the B a bit; it looks a bit too much like an 8 to me.
The message box font looks distinctly Mr. Saturn-y to me. Not a bad thing, of course. |
Rich |
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Snifit Level: 39 Posts: 185/296 EXP: 403657 Next: 1114 Since: 02-19-07 From: UK Last post: 6083 days Last view: 6082 days |
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Jenie |
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Goomba Level: 12 Posts: 9/20 EXP: 7034 Next: 887 Since: 05-27-07 Last post: 6091 days Last view: 6107 days |
It all looks very nice, but some things need more shading hun.
Flag poll need more shading as well. Maybe you should try a different style Mario as well for your hack so he fits in better with his suroundings. |
Lordlazer |
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Paragoomba Level: 22 Posts: 72/77 EXP: 53462 Next: 4888 Since: 03-13-07 Last post: 6133 days Last view: 4856 days |
I really like your art style (I like the unique landscape with no border while the objects have one), but as some have said, you need to create a custom Mario. Also, is it me or does the 'M' after the level is completed remind you of the "golden arches" (McDonalds)? McKids anyone? |
cory21391 |
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Flurry Level: 37 Posts: 23/260 EXP: 332045 Next: 6208 Since: 03-01-07 From: NC, US Last post: 5135 days Last view: 5135 days |
Well, I'll fix the minor things and I had thought about custom mario (I'm definitely going to do custom sprtes) but it just seems so difficult and I'm lazy sometimes
I'll try, but idk if I can pull it off. Maybe I'll borrow a mario from another hack. I'm not too good at ExAnimations either... Oh and yeah, i thought the 'M' looked like McDonalds too lol (and it saves tile space) And I like the objects having a border b/c I think it keeps it in the 'world of Mario' or whatever. I'm also trying to think of ideas for a BG for this level, or maybe it looks fine without one? Any suggestions? and thanks for the help and comments! ____________________ |
Xkeeper |
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Level: 105 Posts: 2079/2846 EXP: 12034704 Next: 227556 Since: 02-19-07 Last post: 6067 days Last view: 2804 days |
That font hurts my eyes. Some letters ("c" in particular) don't align with the rest and overall it just looks odd.
The overworld looks really, really bland too. I don't see why everyone obsesses over the "SMB3-like level tiles", since they really don't fit SMW and look like crap. ____________________ I dealt with it. |
Sparx |
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Cheep-cheep Level: 33 Posts: 137/198 EXP: 220747 Next: 8432 Since: 02-24-07 From: San Diego, CA Last post: 6104 days Last view: 669 days |
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Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 90/202 EXP: 226460 Next: 2719 Since: 04-21-07 From: United States Last post: 2427 days Last view: 2388 days |
cory21391 |
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Flurry Level: 37 Posts: 24/260 EXP: 332045 Next: 6208 Since: 03-01-07 From: NC, US Last post: 5135 days Last view: 5135 days |
yeah i was, don't think it turned out too good on some of the menu letters
I haven't actually worked on those changes and details yet (the OW texture for instance) because I've been messing around with UnrealEd. Its really cool, but I'm a novice for now at it UT is awesome!!!! Back on topic... What do you guys think about a somewhat YI style BG w/ hills and trees for this level? I was thinking about basing the design of my BG on the BG in this level: ____________________ |
cory21391 |
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Flurry Level: 37 Posts: 25/260 EXP: 332045 Next: 6208 Since: 03-01-07 From: NC, US Last post: 5135 days Last view: 5135 days |
well, i've been working a little on it, i made a vine:
IMG]http://i76.photobucket.com/albums/j19/cory21391/vine.png[/IMG] and a custom koopa and some other custom stuff (i'm going to use the SMB3 koopas, which stay in their shells when you jump on them) ____________________ |
cory21391 |
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Flurry Level: 37 Posts: 29/260 EXP: 332045 Next: 6208 Since: 03-01-07 From: NC, US Last post: 5135 days Last view: 5135 days |
Finished the BG for the Garssland TIleset and changed the OW texture
____________________ |
FirePhoenix0 |
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Bullet Bill Level: 50 Posts: 331/505 EXP: 899261 Next: 48056 Since: 02-23-07 Last post: 5526 days Last view: 5509 days |
Posted by cory21391 Fixed the image tag for you. I really like the Grassland BG. It has a YI feel to it like you were trying for. ____________________ |
Lunaria |
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Deddorokku Princess of the Night Level: 47 Posts: 36/442 EXP: 736433 Next: 29770 Since: 02-21-07 From: Equestria Last post: 3710 days Last view: 2073 days |
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cory21391 |
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Flurry Level: 37 Posts: 31/260 EXP: 332045 Next: 6208 Since: 03-01-07 From: NC, US Last post: 5135 days Last view: 5135 days |
oh i have a pretty good idea for more than a few secret levels/areas and a pretty good twist to add to it. i just need a story
finally textured the water so the OW gfx are done for toad's island as well as the 1st/2nd levels FG/BG gfx (for the most part) now on to sprites/blocks so i can start designing the 1st 2 levels final OW GFX: and my GFX style idea was to have no border whatsoever land; black border objects/sprites/mario; and border the BG stuff with the darkest color (like the trees/mountains in this BG.) I thought this looked good, so yea... I might try to make some of the BGs look more 'realistic' too. ____________________ |
piplup324 |
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Micro-Goomba Level: 10 Posts: 5/12 EXP: 3254 Next: 1160 Since: 07-21-07 Last post: 6129 days Last view: 6127 days |
holy is all that cousetm your awsome |
Main - SMW Hacking - New Super Mario Journey Screens! | New thread | New reply |
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