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Main - SMW Hacking - REVIVED: Super Mario Alchemy: The Mushroom Elements [SS] New thread | New reply

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Phazorite
Posted on 06-09-07 05:19 AM Link | Quote | ID: 43847


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I've been working on this hack, on and off, for almost a year now and in the last month or so I've really gotten back into it. Now that my first year of college is pretty much over, maybe I could release a demo soon, I'm shooting for sometime this summer.

It's called Super Mario Alchemy: The Mushroom Elements. If you remember the old board you might remember the old topic. If not, Clicky

NOTE: A LOT of what you'll see in the old thread has been totally redone or scrapped. Spirit Isle 2 and 3 and to a lesser extent, Trial Rock are pretty up to date. Spirit Isle 4 has been totally revamped--it's my favorite level so far.

I'll add some screenies of my most recent work ASAP, most likely this weekend. Lots of work has been done, including some ExGFX, so expect a big improvement. 10 months of hacking experience is finally starting to pay off, hope you don't mind a little cliffhanger




Ice phoenix
Posted on 06-09-07 02:46 PM (rev. 2 of 06-17-07 01:06 AM) Link | Quote | ID: 43931


Shyguy
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Not bad.My only compalant is in the is the second part in the crate maze.The wall looks glitchty.






THAT Is what I Mean.If it is fixed,prove me wrong.If not,Fix it.

DahrkDaiz
Posted on 06-09-07 03:38 PM Link | Quote | ID: 43933


Nipper Plant
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uhmmmm what's the glitch in the screen?

Jenie
Posted on 06-09-07 03:46 PM Link | Quote | ID: 43934


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The wall to the far right is incomplete, it has another part for the right side of it that needs added.

Phazorite
Posted on 06-10-07 01:18 AM Link | Quote | ID: 44062


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Posted by Jenie
The wall to the far right is incomplete, it has another part for the right side of it that needs added.


Fixed.

I have lots of screenies ready to make as I type this, but for some reason my F1 key is unresponsive on my computer. I've been having an iffy keyboard for awhile now, but there's been no time to get it fixed since college gets so hectic near the end of the semester.

Is there any way to take snapshots from the ZSNES dropdown menus? I've looked, and I don't think so. It might correct itself--not sure, but if it does, I'll have those screenies up in no time!

To tide you over till I figure this all out, here's an old shot of Challenger Peak, a level in the mountain world:



I made this level about 4 months ago when I wasn't quite where I am now with level design and GFX hacking. There's a lot more to this level, so don't mind the Vanilla Dome 1-esque look and lack of ExGFX.

Coming real soon: Screenies of Gaia Bridge, Proteus Woods (formerly Spirit Isle 4), a very rudimentary screenie of the Water Element Temple (with ExGFX!), Dragon Lake, and the new, improved Spirit Manor.


Bloodstar
Posted on 06-10-07 09:20 PM Link | Quote | ID: 44294


Red Cheep-cheep
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Isn't it possible to map taking screenshots to a key like z, or something? It's similar to how you use fast-forwarding.

____________________
There's nothing meaningful to put here anymore. Sigh.


Phazorite
Posted on 06-11-07 03:09 AM Link | Quote | ID: 44413


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Posted by Bloodstar
Isn't it possible to map taking screenshots to a key like z, or something? It's similar to how you use fast-forwarding.


Thanks a million. Once I get my chemistry final over with, expect screenie heaven!

Phazorite
Posted on 06-12-07 03:10 AM Link | Quote | ID: 44657


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I have returned, with about half a dozen screenies for your viewing pleasure! w00t

And thanks Bloodstar, I was in a really big jam with getting this hack back on track (no rhyme intended ). Would you like to help betatest my hack once I get close to finishing about 2 worlds? Anyways, here we go:


The intro logo. Yup, that's me



Dragon Lake is a secret level in the first world. You need the secret exit in Proteus Woods to get here. It may be short and easy, but it's the only place in the whole hack where you'll find Green Yoshi (I might change this later). Come back often!



Dragon Lake shows off a few of Yoshi's special powers, like walking on Munchers and colored shells (oops, I just cremated them ) And I'm gonna change the palettes and/or GFX by the time I get the demo out.


Proteus Woods, the only level in World 1 (Spirit Isle) with a secret exit. You'll have to hijack Lakitu's cloud to reach some areas, like the top of the pipe enclosure. And before you ask--I'm still tweaking the sprite memory on this level.


Kicking koopas, pipe dwelling Lakitus, and shifty terrain make Proteus Woods a bad choice for playing at 3:00 AM The pipes in this level are a bit like a maze: some move you farther along, some push you back.
Spoiler:
If you want the normal exit, just keep going right and don't enter any pipes till the very end. The secret exit? Well, it's...a...secret.




This is Gaia Bridge, an autoscroller platform level. Timing is everything. And if you've found the Blue Switch, this level's a lot easier--no need to jump over the exploding enemy blocks.


Cement block "reflex maze". Be quick...or be smashed!

Constructive criticism, anyone?

FirePhoenix0
Posted on 06-12-07 03:22 AM Link | Quote | ID: 44660


Bullet Bill
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I have some screenie criticism for you.

1. It's not bad, but hard to read. It says "PHAZ Presents", right?
2. Change the concrete blocks to a correct palette, please. Also, if you're going to have them there, I suggest editing them to be perfect squares so there aren't holes in the scenery.
3. Nothing to say here. (You're comment was funny though.)
4. I like the palettes here.
5. This sounds like an interesting level. I like it.
6. Looks tough without the Blue Switch pressed.
7. Also looks tough. What world is this level in?

Overall, looking good. I'll be keeping an eye on this one.

____________________

Madman200
Posted on 06-12-07 03:28 AM Link | Quote | ID: 44661


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I'll try to give out some crits here...try. (After looking back, I might not have done this too well. Just a comment for each onem apparantly.
Posted by Phazorite

Dragon Lake is a secret level in the first world. You need the secret exit in Proteus Woods to get here. It may be short and easy, but it's the only place in the whole hack where you'll find Green Yoshi (I might change this later). Come back often!

And the Green Yoshi is easy access, I presume? It sounds like an idea...
Posted by Phazorite

Dragon Lake shows off a few of Yoshi's special powers, like walking on Munchers and colored shells (oops, I just cremated them ) And I'm gonna change the palettes and/or GFX by the time I get the demo out.

(You cremated them...Blasted Fool!) It's kinda tough to get into a 2-block wide gap like that one with the Munchers, though, Yoshi or no.
Posted by Phazorite

Proteus Woods, the only level in World 1 (Spirit Isle) with a secret exit. You'll have to hijack Lakitu's cloud to reach some areas, like the top of the pipe enclosure. And before you ask--I'm still tweaking the sprite memory on this level.

It's been a while, so I might or might not be able to do it. Either way will go into effect.
Posted by Phazorite

Kicking koopas, pipe dwelling Lakitus, and shifty terrain make Proteus Woods a bad choice for playing at 3:00 AM The pipes in this level are a bit like a maze: some move you farther along, some push you back.

Maze pipes are annoying. Me. Under normal circumstances, I'd enter them all, but if it's maze-type, nope.
Posted by Phazorite

This is Gaia Bridge, an autoscroller platform level. Timing is everything. And if you've found the Blue Switch, this level's a lot easier--no need to jump over the exploding enemy blocks.

And since you can't tell what's what until you get close, it's luck on the first sweep.
Posted by Phazorite

Cement block "reflex maze". Be quick...or be smashed!

Wait, the level moves fast? If it didn't, this would be easier, but I might need a breather at some point...
(After all, that Super Mario Bros. Hell hack sticks me where I can't make it farther-- the Red Spring. Blast.

Phazorite
Posted on 06-12-07 05:04 AM Link | Quote | ID: 44684


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Posted by Madman200
I'll try to give out some crits here...try. (After looking back, I might not have done this too well. Just a comment for each onem apparantly.
Posted by Phazorite

Dragon Lake is a secret level in the first world. You need the secret exit in Proteus Woods to get here. It may be short and easy, but it's the only place in the whole hack where you'll find Green Yoshi (I might change this later). Come back often!

And the Green Yoshi is easy access, I presume? It sounds like an idea...

Piece of cake. It's like the Top Secret Area.

Posted by Phazorite

Dragon Lake shows off a few of Yoshi's special powers, like walking on Munchers and colored shells (oops, I just cremated them ) And I'm gonna change the palettes and/or GFX by the time I get the demo out.

(You cremated them...Blasted Fool!) It's kinda tough to get into a 2-block wide gap like that one with the Munchers, though, Yoshi or no.

Yeah, I was aware of that. Just too busy trying to make a new ghost house to go back and tweak it.

Posted by Phazorite

Proteus Woods, the only level in World 1 (Spirit Isle) with a secret exit. You'll have to hijack Lakitu's cloud to reach some areas, like the top of the pipe enclosure. And before you ask--I'm still tweaking the sprite memory on this level.

It's been a while, so I might or might not be able to do it. Either way will go into effect.

Posted by Phazorite

Kicking koopas, pipe dwelling Lakitus, and shifty terrain make Proteus Woods a bad choice for playing at 3:00 AM The pipes in this level are a bit like a maze: some move you farther along, some push you back.

Maze pipes are annoying. Me. Under normal circumstances, I'd enter them all, but if it's maze-type, nope.

It's not a maze per se. There's just pipes here and there that move you somewhere else in the same level. Believe me, it's easier than it sounds I'll be honest: I abhor anything that makes you use savestates.

Posted by Phazorite

This is Gaia Bridge, an autoscroller platform level. Timing is everything. And if you've found the Blue Switch, this level's a lot easier--no need to jump over the exploding enemy blocks.

And since you can't tell what's what until you get close, it's luck on the first sweep.

The blocks explode as soon as they appear, you know they're there before you even jump off the platform. Just don't stand under them

Posted by Phazorite

Cement block "reflex maze". Be quick...or be smashed!

Wait, the level moves fast? If it didn't, this would be easier, but I might need a breather at some point...
(After all, that Super Mario Bros. Hell hack sticks me where I can't make it farther-- the Red Spring. Blast.


Actually, it's medium speed. When they say fast, they mean fast I mean, you can't even outrun it after 20 seconds or so! There is a shortcut in this level (Blue Switch required) with the fast speed, though. *mwarharharhar*

And Gaia Bridge is level 3-1. The OW I have in mind is really nonlinear, I mean to the point where you can't put numbers on worlds. As soon as you beat world 1, you end up at a level that forks into two worlds. One is kinda hard but short, the other longer but easier. Gaia Bridge is on the hard route

Madman200
Posted on 06-13-07 04:06 AM Link | Quote | ID: 44892


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Posted by Phazorite
As soon as you beat world 1, you end up at a level that forks into two worlds. One is kinda hard but short, the other longer but easier. Gaia Bridge is on the hard route
And you can bet that I'll take both routes without a thought.

Hmngh...Four days left...let's see what I can try to do with myself before...before...(I go missing for six days.)

Bloodstar
Posted on 06-13-07 01:34 PM Link | Quote | ID: 44973


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Mm, I'll test if you want. I can't see the screenshots now, as I'm at school... though I remember your screenshots as being rather nice in the past.

____________________
There's nothing meaningful to put here anymore. Sigh.


Sparx
Posted on 06-13-07 04:06 PM Link | Quote | ID: 44987


Cheep-cheep
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I like the idea of it splitting into two separate worlds with varying length and difficulty.
But I'm guessing you only need one to advance, and both of them to get that OH SO SUPER SECRET SURPRISE WORLD at the end?

____________________
Don't even think about it!
Think about what?
*Shoves iPod in mouth*

Current SMW Hack Level[Redrawn Hack]: Sandy Shoreline 2




Phazorite
Posted on 06-13-07 06:47 PM Link | Quote | ID: 45011


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Posted by Sparx
I like the idea of it splitting into two separate worlds with varying length and difficulty.
But I'm guessing you only need one to advance, and both of them to get that OH SO SUPER SECRET SURPRISE WORLD at the end?


Exactly. And there are at least two more similar forks later in the game. I'm going for a nonlinear experience--something far too few hacks provide.

I'm on summer vacation now, so I might spend some time actually focusing on other things--like life . I've been playing around with custom blocks and GFX and stuff these last few days and I'm in a bit of a mental block with level design. It'll pass, but for now I have only 2 screenie-worthy updates. I'll post them later today

And Bloodstar, are you getting out of school soon, or are you taking summer school? It'll probably be a few weeks before I can send you a beta, so let's see if it synchs well with your schedule

Xeruss
Posted on 06-13-07 10:14 PM Link | Quote | ID: 45060


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Posted by Sparx
I like the idea of it splitting into two separate worlds with varying length and difficulty.
But I'm guessing you only need one to advance, and both of them to get that OH SO SUPER SECRET SURPRISE WORLD at the end?


This is rather similar to an idea I had for my hack. It would give the player the option of taking a desert world or a snow world, although they would both need to be completed to access the special world. (But I probably won't ever finish the hack, so you can use the idea all you want).

____________________
Design © 2009 Stark
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Phazorite
Posted on 06-13-07 10:31 PM (rev. 2 of 06-13-07 10:33 PM) Link | Quote | ID: 45065


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Hey guys, I have the small update I promised a few hours ago Two previews of some custom GFX and blocks, still very much in the works:



It's about time I sat down and mastered Blocktool These are just a few of the custom blocks you'll see come demo release. They're pretty standard--just a sensitive brick, fireball block, and 5-up block from left to right. Not shown: one-way blocks, ice on/off blocks. The green stuff is acid that's harmless if you're invincible and hurts you otherwise. And if you look, I've squared off the corners on the cement blocks--nothing special, but it looks better

GFX used are subject to change. And don't mind the n00b-screaming Level 105 BG here. It's just a temporary test level anyway


Kawaii turn blocks, anyone? Eventually I'll redraw or rip new GFX for almost every block. And yes, I know the Koopas' palettes are a little off--like they used too much spray tanner I'll fix them later.

Meh, it's not much, but just a little eye candy till I finish redoing the first ghost house. More to come


HyperHacker
Posted on 06-14-07 03:08 AM (rev. 2 of 06-14-07 03:09 AM) Link | Quote | ID: 45203

...
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Posted by Phazorite


Dragon Lake shows off a few of Yoshi's special powers, like walking on Munchers and colored shells (oops, I just cremated them ) And I'm gonna change the palettes and/or GFX by the time I get the demo out.
I like to design hacks such that they could be enjoyed by someone who hasn't played the original. In this case, a newbie might not know the red shell is fireballs, and would end up making this same mistake, thus not being able to try out the next two. I'd put the red shell last, or give each one its own little test area.

BTW, this manner of thinking is doubly important when making major changes (see DahrkDaiz's SMB3 work), where even those who did play the original won't know WTF to do.

Phazorite
Posted on 06-18-07 02:32 AM Link | Quote | ID: 46410


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An update from yours truly:

Sorry for the long delay, I'm still making good progress on this hack. My efforts have leaned toward bug fixing and level tweaking more than new, screenie-type stuff this past week or so. My ghost house level is at least half-done, and depending on how things go I might post a video or two on YouTube. In the meantime I might post a screenie or two of it, maybe sometime tonight.

Wish me luck

The13thProdigy
Posted on 06-21-07 02:15 PM Link | Quote | ID: 47515


Red Paragoomba
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Oh, sweet! A good SMW hack without all the glamour and glitter of ExGFX - what I intend to do, at least the majority of my hack. I won't lie and say there isn't any ExGFX - a lot, actually - but the majority is all original graphics.

Man, this looks awesome. I'm not gonna lie. I think you've inspired me to actually name my levels again, rather than just "Emerald Forest 1" or whatever.

I thought about a non-linear path for SMCIA 2...whenever I finish the first one. Bwahaha...
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Main - SMW Hacking - REVIVED: Super Mario Alchemy: The Mushroom Elements [SS] New thread | New reply

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