Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,505,305
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 05-01-24 02:35 AM
Guest: Register | Login

0 users currently in SMW Hacking | 1 guest

Main - SMW Hacking - Mario's Trans-Universal Adventure (it has a nice ring to it) New thread | New reply


Tyty
Posted on 06-06-07 02:19 AM (rev. 2 of 06-06-07 02:20 AM) Link | Quote | ID: 42763


Vire
Jizz Danmaku
Level: 77

Posts: 112/1381
EXP: 4047532
Next: 143597

Since: 04-20-07
From: Canada

Last post: 4452 days
Last view: 3724 days
well... I've been mainly working on the overworld so far... and I just started it again in SMW redrawn...so I have to fix ALL the palettes
another thing.. the cool reverse shading in the special world doesn't work in redrawn at ALL... anyways, I'll post the screenshots I do have...

and I'm having a heck of a time designing levels for this... I might need some help...



I think yoshi's island looks the best

____________________

Phazorite
Posted on 06-06-07 02:27 AM Link | Quote | ID: 42768


Paragoomba
Level: 22

Posts: 35/78
EXP: 54273
Next: 4077

Since: 05-04-07
From: The Phazar Temple

Last post: 5939 days
Last view: 5939 days
I saw the old thread and all I can say with the Redrawn GFX is...erm, they don't seem to go quite as well with your art style. Unless you're going for a weird screwed-up acid trip look like with the original hack, yellow shadows on coral-colored rock are hard on the retina.

Yoshi's Island is nicely laid out, better perspective than before, but somehow I don't like the really bright whitecaps on the dark water. And the Special World needs some new decorations or maybe a custom palette that works in Redrawn. Nice realistic use of height and elevation in the World 3 submap.

All in all, I like the design, just can't say the Star World's palette is easy on the eyes And did someone puke on the rock on the right side of the Star World? Yeeewww.

I like your ideas, this could be a totally new kind of hack. Go crazy--but use some common sense in level and GFX design!

Tyty
Posted on 06-06-07 02:31 AM (rev. 2 of 06-06-07 02:31 AM) Link | Quote | ID: 42770


Vire
Jizz Danmaku
Level: 77

Posts: 114/1381
EXP: 4047532
Next: 143597

Since: 04-20-07
From: Canada

Last post: 4452 days
Last view: 3724 days
The levels here are:
yoshi's island
8-bit world
Special Land (lol)
(insert name for star world here)

I'll fix up some of the palettes... I did this quickly to post some screenshots anyways...

and my levels GFX will not be glitched at all

EDIT: I forgot to fix the rock in the world 3 submap AGAIN? I'll do that right now

____________________

Joshua
Posted on 06-06-07 05:36 AM Link | Quote | ID: 42850


Red Paragoomba
Level: 20

Posts: 30/64
EXP: 40314
Next: 2125

Since: 05-11-07
From: USA

Last post: 5972 days
Last view: 5906 days
Common sense should be used indeed. Work on the palettes, they kind of sting my eyes.

You should also try to raise the islands off of the ocean's surface, and use decorations to avoid the large segments of empty space on the islands.

Pac
Posted on 06-06-07 05:47 PM (rev. 2 of 06-06-07 05:47 PM) Link | Quote | ID: 42990


Flurry
Level: 37

Posts: 99/262
EXP: 336086
Next: 2167

Since: 02-19-07
From: Japan

Last post: 4479 days
Last view: 2880 days
The level layout of Yoshi's Island looks the same, and it's gotten very very old...

The rest is okay, but the palettes are too strong.

Sonicandfails
Posted on 06-06-07 09:02 PM Link | Quote | ID: 43027


Lantern Ghost
Level: 60

Posts: 445/766
EXP: 1680166
Next: 92612

Since: 02-19-07

Last post: 5969 days
Last view: 5775 days
Why does every single SMW hack include islands and stuff. Why water at all? Make it take place on a continent for Christs sake.

____________________
I miss post headers more.

Tyty
Posted on 06-06-07 10:34 PM Link | Quote | ID: 43060


Vire
Jizz Danmaku
Level: 77

Posts: 119/1381
EXP: 4047532
Next: 143597

Since: 04-20-07
From: Canada

Last post: 4452 days
Last view: 3724 days
k, I'll fix up the palettes and then I'll make 8-bit world a land mass... world 8 is going to be a land mass too... I'm gonna make world 5 whispy woods

I think I'll have problems in the main area, i have to fit Planet Zebes, Hyrule, and some levels that use SMW graphics in there (replacing chocolate island) and I'll try to clean up the special world...

____________________

Joshua
Posted on 06-06-07 10:54 PM Link | Quote | ID: 43069


Red Paragoomba
Level: 20

Posts: 34/64
EXP: 40314
Next: 2125

Since: 05-11-07
From: USA

Last post: 5972 days
Last view: 5906 days
Posted by Sonicandfails
Why does every single SMW hack include islands and stuff. Why water at all? Make it take place on a continent for Christs sake.


I've seen "continent" overworlds before, although they tend to have a large lake in the middle.

An overworld with little water would be pretty dull, me thinks. There aren't many land themes to choose from (two pallettes, limited decorations) so you'd have big fields that all look the same.

Phazorite
Posted on 06-06-07 11:15 PM Link | Quote | ID: 43075


Paragoomba
Level: 22

Posts: 38/78
EXP: 54273
Next: 4077

Since: 05-04-07
From: The Phazar Temple

Last post: 5939 days
Last view: 5939 days
Posted by Joshua
Posted by Sonicandfails
Why does every single SMW hack include islands and stuff. Why water at all? Make it take place on a continent for Christs sake.


I've seen "continent" overworlds before, although they tend to have a large lake in the middle.

An overworld with little water would be pretty dull, me thinks. There aren't many land themes to choose from (two pallettes, limited decorations) so you'd have big fields that all look the same.


Nice idea, but haven't you ever heard of PITMK2 and Return to Dinosaur Land? Those have continents. And RTDL has just one small lake and an ocean world.

For decorations, just use ExGFX and you'll have something different for each world. And you can tweak submaps to use different palettes and graphics, so you can make each world have its own palette.

joe
Posted on 06-07-07 01:56 AM Link | Quote | ID: 43143


Red Paratroopa
Level: 31

Posts: 45/172
EXP: 178090
Next: 7273

Since: 04-08-07
From: Justus League 2

Last post: 6121 days
Last view: 6089 days
Posted by Sonicandfails
Why does every single SMW hack include islands and stuff?


Easy, because that's what it's like in Japan. Take a good look at the map.

____________________
"I'm sick of it and I'm out. See you around." ~Cpu's last post here

FirePhoenix0
Posted on 06-07-07 02:01 AM Link | Quote | ID: 43145


Bullet Bill
Level: 50

Posts: 270/505
EXP: 899111
Next: 48206

Since: 02-23-07

Last post: 5524 days
Last view: 5507 days
Posted by joe
Posted by Sonicandfails
Why does every single SMW hack include islands and stuff?


Easy, because that's what it's like in Japan. Take a good look at the map.


That was good for a quick laugh. I enjoyed it.

As for the islands thing, I just think that people it's just a common idea. It also allows lazy people to fill overworld space with water and not have to develop that area.

____________________

Main - SMW Hacking - Mario's Trans-Universal Adventure (it has a nice ring to it) New thread | New reply

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.026 seconds. (339KB of memory used)
MySQL - queries: 87, rows: 117/118, time: 0.018 seconds.