Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - SMW Hacking - Bad Things™ [Etended Animation Tile] New thread | New reply


Sparx
Posted on 06-05-07 04:58 AM (rev. 3 of 06-05-07 06:43 AM) Link | Quote | ID: 42472


Cheep-cheep
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Since: 02-24-07
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Great... Bad Things™ happened. When you choose to extend the animated graphics file, it's only too big if it's a file bigger than the actual room for it to fit into in the 8x8 editor, right? It's 4 tiles taken up in YY-CHR and in the 8x8 editor [4 16x16's] and Bad Things™ happened, including half of the tiles turning into glitched water tiles, solids becoming air and/or water and Other Things™ also happen. Why does ti do that?

----------Edit----------

Ok... so I got over that problem. Apparently, when you create a new file in YY-CHR, it's a bigger file size than an original GFX file. My bad. But I still have another question...


How can you stop Mario from running through solid blocks while he's running up a slope/ wall?

----------Edit 2----------


I've made it so that if they chose to go through, they can't take the required P-Switch, so this thread can be closed now =]

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Main - SMW Hacking - Bad Things™ [Etended Animation Tile] New thread | New reply

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