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Main - SMW Hacking - My new hack [SS] | New thread | New reply |
Legomen |
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Red Koopa Level: 28 Posts: 7/139 EXP: 128931 Next: 2407 Since: 05-19-07 Last post: 5603 days Last view: 5552 days |
Abaut 3 levels are completed, some images are old.....
Screenshot's: and I not have clue wath are this hack name... (that "smw 96 are not this hack name......) . ____________________ Sorry for my bad english |
Pandaren |
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Level: 24 Posts: 76/92 EXP: 69885 Next: 8240 Since: 02-26-07 Last post: 5285 days Last view: 5265 days |
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Stifu |
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Cobrat Level: 56 Posts: 129/666 EXP: 1361620 Next: 36556 Since: 02-22-07 Last post: 688 days Last view: 310 days |
Posted by INSERT COIN Those words ? |
Koitenshin -∞ |
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Happy Hour! Level: 81 Posts: 1339/1556 EXP: 4850483 Next: 142366 Since: 03-25-07 Last post: 2679 days Last view: 2677 days |
You have major issues in your top middle and middle right screens. And we need shots with more action in them or everyone will say it sucks. ____________________ What FF7: Advent Children Character Are You? |
Stifu |
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Cobrat Level: 56 Posts: 130/666 EXP: 1361620 Next: 36556 Since: 02-22-07 Last post: 688 days Last view: 310 days |
Besides, the fact some screenshots are old is not an excuse... Making new ones doesn't take much time and lets people see what you've currently got, rather than commenting on old stuff. |
NEONswift |
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Paragoomba Level: 21 Posts: 24/66 EXP: 42444 Next: 7499 Since: 03-04-07 From: England Last post: 5865 days Last view: 5583 days |
Legomen stop with all the annoying watermarking of your images. Makes me not interested in anything you have hacked (even your Adventure of Lolo Remix which looked kinda interesting).
About the hack... It looks like there is hardly any enemies and very little structure thats interesting to your designs. And why exactly does a level with a cave like ground/ceiling have a forest background?! ____________________ Deviant Art Profile |
Shiryu |
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Bloober Level: 47 Posts: 351/437 EXP: 723862 Next: 42341 Since: 02-19-07 Last post: 6123 days Last view: 5994 days |
Posted by NEONswift Cave entrance in grasslands/forest? It actually is a nice concept, but it's not well executed... If he made the level itself right (I mean, fix the graphic clash, the pallete and the layout) then it might be an awesome level... But yeah as it's now, it kinda sucks... Legoman, try to imagine how the level might look as a enough real thing, I reccomend using exGFX and custom palletes for that (or at least a custom background and palletes) and make it look as the image you picture in your mind... ____________________ Generated a 991044 foot, 10.4-inch twiggy catgirl with orange hair, who weighs 315,239,939,065.9 pounds and has soft A-cup breasts, and it only took 0.00031 seconds. |
Pac |
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Flurry Level: 37 Posts: 96/262 EXP: 336043 Next: 2210 Since: 02-19-07 From: Japan Last post: 4477 days Last view: 2879 days |
I came. |
Phazorite |
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Paragoomba Level: 22 Posts: 33/78 EXP: 54266 Next: 4084 Since: 05-04-07 From: The Phazar Temple Last post: 5938 days Last view: 5938 days |
I saw.
...I puked This hack needs some serious work to look even conceivably good. Not trying to be harsh or anything, but play a few good hacks like Return to Dinosaur Land or TSRP 1/2 and learn what level design and palette aesthetics are before you make a thread on your hack. On topic, your cave/forest screenie does kinda go together in a weird way--reminds me of the second level (?) of TSRP1. The palettes? Well, who said teal and brown are complementary colors? A little custom palette work would be nice. And like everyone else said, hit Ctrl-Del before you make new levels and show screenies with some action in them. Empty screenies with screwy palettes and no ExGFX just don't scream "good hack." Overall, it's pretty normal for a first crack at a SMW hack. The jury's still out whether this hack can come out decent. Keep practicing, and read LM's help file through at least once My advice to all n00b hackers: Go cause trouble on SMWcentral or better yet, ||board--not here. |
Rich |
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Snifit Level: 39 Posts: 169/296 EXP: 403537 Next: 1234 Since: 02-19-07 From: UK Last post: 6079 days Last view: 6078 days |
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HyperHacker |
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... Level: 73 Posts: 771/1220 EXP: 3367599 Next: 118269 Since: 03-25-07 From: no Last post: 6094 days Last view: 6078 days |
Trust me, he has improved. |
BMF54123 |
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Buzzy Beetle Level: 44 Posts: 268/375 EXP: 575439 Next: 35846 Since: 02-19-07 From: [citation needed] Last post: 6089 days Last view: 6089 days |
A polished turd is still a turd. ____________________ [citation needed] |
Legomen |
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Red Koopa Level: 28 Posts: 8/139 EXP: 128931 Next: 2407 Since: 05-19-07 Last post: 5603 days Last view: 5552 days |
I never knowed, how to use exgfx, or put cusmon block's, but I never ask in there how to use it (becaus I know I not ge the answer.....) but I do my best...... ____________________ Sorry for my bad english |
BMF54123 |
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Buzzy Beetle Level: 44 Posts: 272/375 EXP: 575439 Next: 35846 Since: 02-19-07 From: [citation needed] Last post: 6089 days Last view: 6089 days |
No, no, no. Even with custom blocks and ExGFX, the level layouts would still be glitchy and boring. It's entirely possible (albeit difficult nowadays) to make a good hack without those things. It's all about fun level design! ____________________ [citation needed] |
The Kins |
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Paratroopa Level: 28 Posts: 89/140 EXP: 131262 Next: 76 Since: 02-19-07 From: AUSSIELAND Last post: 5916 days Last view: 5916 days |
Posted by BMF54123I'm going to place my hat on the table and contend that it is entirely possible to create a fun level using just the solid concrete tile, one type of enemy, and seven screens. It's not what you use, but how you use it. |
Cat Justice |
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Mole Level: 43 Posts: 211/365 EXP: 552490 Next: 12556 Since: 02-21-07 Last post: 5343 days Last view: 5343 days |
He's back!?
Not to jinx anything but at this rate I wouldn't be surprised if the... "O-demon" appears in this forum soon. This just flabbergasts me. |
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