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Main - Gaming - CoH Midis New thread | New reply


TheLesserBlackDope6x
Posted on 06-03-07 10:33 PM Link | Quote | ID: 41960


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I'm working on a Doom Project with a friend some of you know. The project is called Doom: Chronicles of Hell. I am doing some of the graphics such as spriting enemies and weapons. I am also doing whatever 3D models I can, considering that there are only a limited number of 3D compatible actors implemented. However, I am also doing all of the music for it. Here only five of a shitload of midis I've made for it. If your MIDI output sucks... Sucks to be you. xP

Cthulhu Battle Music - Mini Boss Music
Darkness Dawning - The Apathetic - Level Music
Hell Troops Mobilization - End Level Music
The Sorrowing Hallow - Level Music
Unrevealed Darkness - Level Music

My goal is to make music that sounds good for the player... so anything that sounds just slightly weird, or could be better I would appreciate if was noted here. I would also like to know exactly what you think of when you listen to this music. That would help me map the music in relation to the levels better.

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Koitenshin -∞
Posted on 06-04-07 07:19 AM Link | Quote | ID: 42138

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The Cthulhu Battle Music needs to be a lot creepier. We are talking about The Old Ones for crying out loud.

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Shadic
Posted on 06-04-07 07:36 AM Link | Quote | ID: 42142


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TheLesserBlackDope6x
Posted on 06-05-07 02:44 AM Link | Quote | ID: 42416


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Posted by Koitenshin -∞
The Cthulhu Battle Music needs to be a lot creepier.

The cut scene will be 'creepy'. As for the actual battle, I feel tense music will fit the mood... on account that Cthulhu is fucking giant, I don't think soft scary music will display Cthulhu as all that hard to beat.

Shadic: I use a small program that's easy to use, called Anvil Studio. Also note that I intentionally tried to keep these sounding as 'classic' as I could as to not ruin the originality that Doom created.

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TheGreatGuy
Posted on 06-05-07 02:52 AM (rev. 2 of 06-05-07 02:53 AM) Link | Quote | ID: 42421


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Hey, I have Anvil Studio! These just prove I suck at composing, oh well. They overall sound nice, though the Cthulhu music seems to have too much empty space of just the background drum things, I'd expect a fight with something fucking huge to have less ambience stuff and more action, although it is quite well done overall, it just seems to me the pauses are a bit too long. It might work better in-game though, it's not like I can have a perfect image of what this will be, I'm not the one designing it.

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TheLesserBlackDope6x
Posted on 06-05-07 03:42 AM Link | Quote | ID: 42431


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Well, you gotta admit that my Cthulhu music beats Icon of Sin.

Thanks for the comments though. I'll see what I can do to make the Cthulhu music more exciting. xP

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