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Main - ROM Hacking - Extracting samples from N64 ROMs... | New thread | New reply |
The Kins |
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Paratroopa Level: 28 Posts: 85/140 EXP: 131238 Next: 100 Since: 02-19-07 From: AUSSIELAND Last post: 5913 days Last view: 5913 days |
A long time ago I found an old DOS util called SRIP for extracting N64 samples. It works on some games, like the original Mario 64 release (not the rumble-enabled version) and Goldeneye, but not the last majority of games.
Is there some sort of more effective method or utility for sample-ripping that I've missed, or is that as good as it gets? |
Rich |
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Snifit Level: 39 Posts: 160/296 EXP: 403463 Next: 1308 Since: 02-19-07 From: UK Last post: 6077 days Last view: 6076 days |
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The Kins |
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Paratroopa Level: 28 Posts: 86/140 EXP: 131238 Next: 100 Since: 02-19-07 From: AUSSIELAND Last post: 5913 days Last view: 5913 days |
Doesn't work too hotly with N64 roms, I'm afraid. |
Rich |
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Snifit Level: 39 Posts: 161/296 EXP: 403463 Next: 1308 Since: 02-19-07 From: UK Last post: 6077 days Last view: 6076 days |
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GuyPerfect |
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Paratroopa Level: 30 Posts: 53/155 EXP: 152609 Next: 13260 Since: 03-14-07 Last post: 6046 days Last view: 5995 days |
Most games have unique sound formats, yes. Or at least games from specific developers. You can expect audio technology to change over time and from dev to dev. |
Rich |
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Snifit Level: 39 Posts: 165/296 EXP: 403463 Next: 1308 Since: 02-19-07 From: UK Last post: 6077 days Last view: 6076 days |
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The Kins |
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Paratroopa Level: 28 Posts: 88/140 EXP: 131238 Next: 100 Since: 02-19-07 From: AUSSIELAND Last post: 5913 days Last view: 5913 days |
Huh, strange. You've had more luck than I. |
Main - ROM Hacking - Extracting samples from N64 ROMs... | New thread | New reply |
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