Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,551,125
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 05-06-24 03:28 PM
Guest: Register | Login

0 users currently in SMW Hacking | 1 guest

Main - SMW Hacking - SMW and NSS SMW differences. (Warning: Very disappointing) New thread | New reply


Smallhacker
Posted on 05-28-07 09:05 PM Link | Quote | ID: 39201


Panser
Swedish weirdo times eleven

Level: 42

Posts: 101/339
EXP: 494877
Next: 26485

Since: 02-19-07
From: Stockholm, Sweden

Last post: 5195 days
Last view: 5194 days
So... While looking through the board archives, I stumbled upon an old thread about the old, bad dump of NSS SMW.

This reminded me that a never took a close look at the differences between SMW and the good dump of NSS SMW, so I decided to check if there were any differences in the levels.

I checked the level pointer tables and found some differences, meaning that some data had been moved around, suggesting that some levels had been edited.

...so I wrote a program that compared Layer 1, 2 and sprite data between the two games.

Layer 1: ...no changes? :O
Layer 2: ...no changes! D:
Sprites: ...no chan- ...wait! There's A SINGLE CHANGE!

...ONE CHANGE!?! Did I waste time on making a program for THIS?

...then why were the pointers so different? It turns out that the NSS SMW addresses are LOWER than the SMW ones (most likely due to removal of unused levels).


And now: The moment you've all been waiting for: THE LEVEL CHANGE BETWEEN SMW AND NSS SMW:

One sprite has been removed from level 1BE (sub-level of Yoshi's Island 4).

...wait... Removed? ...yes, removed.

So... What was removed? It must have been something super-onoes that was removed to make the game better, right? RIGHT?

No.
The sprite removed was...

*drumroll*

...
...
...
...
...
*cough*
...
...
...
THE INFO BOX!

So... Why was the info box removed? Because it tells about the start+select feature, which was removed from NSS SMW.

...okay.

This thread wins the "anticlimax of the year" award.

____________________
SMW Central

Xkeeper
Posted on 05-28-07 09:06 PM Link | Quote | ID: 39202


Level: 105

Posts: 1858/2846
EXP: 12038003
Next: 224257

Since: 02-19-07

Last post: 6070 days
Last view: 2807 days
NSS SMW? Wha..


Also: Woopee, lame. Maybe there's other differences, though?

____________________
I dealt with it.

Smallhacker
Posted on 05-28-07 09:13 PM Link | Quote | ID: 39204


Panser
Swedish weirdo times eleven

Level: 42

Posts: 102/339
EXP: 494877
Next: 26485

Since: 02-19-07
From: Stockholm, Sweden

Last post: 5195 days
Last view: 5194 days
Posted by Xkeeper
NSS SMW? Wha..

NSS = Nintendo Super System = Arcade version of SNES

____________________
SMW Central

Raccoon Sam
Posted on 05-28-07 09:20 PM Link | Quote | ID: 39206


Cobrat
Level: 56

Posts: 202/672
EXP: 1381146
Next: 17030

Since: 02-19-07
From: Hi

Last post: 3478 days
Last view: 2709 days
That's the only difference?
Aw nuts :{

I didn't even know that a such system as NSS existed. Great find indeed.

____________________


BMF54123
Posted on 05-29-07 09:38 AM Link | Quote | ID: 39358


Buzzy Beetle
Level: 44

Posts: 249/375
EXP: 575768
Next: 35517

Since: 02-19-07
From: [citation needed]

Last post: 6096 days
Last view: 6096 days
The biggest change in this version is that the file select has been replaced with a zone (world) select, since you obviously can't save your game.

____________________
[citation needed]

Main - SMW Hacking - SMW and NSS SMW differences. (Warning: Very disappointing) New thread | New reply

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.020 seconds. (339KB of memory used)
MySQL - queries: 52, rows: 76/77, time: 0.016 seconds.