| |||
Views: 88,498,126 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 04-28-24 11:16 PM |
|
Guest: Register | Login |
0 users currently in Computing | 2 guests |
Main - Computing - Scratch, the programming language for kids | New thread | New reply |
Drag |
| ||
Spike Dragon Level: 57 Posts: 419/705 EXP: 1483270 Next: 2658 Since: 02-19-07 From: Last post: 3930 days Last view: 3930 days |
Official site
Another site This looks a lot like how the Lego Mindstorms language worked. ____________________ |
Ailure |
| ||
Hats Steam Board2 group Level: 121 Posts: 800/3965 EXP: 19783076 Next: 273620 Since: 02-19-07 From: Sweden, Skåne Last post: 3304 days Last view: 2054 days |
I think it's a bit interesting. I seen some "block" languages before, but this might actually appeal to kids and teenagers. Hell, it's probably good for anyone who is curious about programming but are overwhelmed of most ordinary programming languages today. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
|
MathOnNapkins |
| ||
Super Koopa Level: 62 Posts: 132/842 EXP: 1935897 Next: 48789 Since: 02-19-07 From: durff Last post: 4491 days Last view: 4014 days |
Great... it's like the Myspace of programming . ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
Katelyn |
| ||
beh Level: 86 Posts: 1594/1816 EXP: 6131130 Next: 10977 Since: 02-21-07 Last post: 6148 days Last view: 6148 days |
Posted by MathOnNapkins ROFL MY PANTIES! You just earned a spot in my quotes section! Anyways, I programmed in BASIC on the Apple II back in elementary school xd |
Kasumi-Astra |
| ||
Paratroopa Level: 30 Posts: 60/154 EXP: 151425 Next: 14444 Since: 02-19-07 Last post: 6105 days Last view: 6119 days |
Hiding kids from bugfixes is like denying you have to clean toilets if you're a cleaner. It's part of the job, and a very big part at that. Humans will never code 100% correct logic because they're not machines. Improve the error messages or get a computer to do it :-\
I still think kids should learn with Python or Basic. They're excelent introductions to programming and providing you set your aims low, you can learn the fundamentals and make a program in an afternoon. |
setz |
| ||
Spike fuck~ Level: 58 Posts: 346/722 EXP: 1537208 Next: 40338 Since: 02-19-07 From: Pittsburgh, PA Last post: 5293 days Last view: 2580 days |
Posted by Kasumi-Astra Agreed, 95% of programming is fixing problems, more than half of the time the program itself is just a solution to a problem. The webpage itself isn't loading for me right now, but if it is what I'm thinking it is (an extremely dumbed down language) it might be something fun to fuck around with if you don't know what you're doing, but will teach you jack shit (and probably bad habbits) if you plan on going on to serious programming. ____________________ |
Kawa |
| ||
CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 249/5344 EXP: 30951070 Next: 711911 Since: 02-20-07 From: The Netherlands Last post: 4500 days Last view: 2636 days |
The block structure I saw in one of those screenshots kinda reminded me of Squeak, yet the event shown at the top of the stack was all Klik & Play.
I've used both. Both sucked. Especiall K&P. I can think of only one really good thing that came from it. Too bad I'm honor-bound to try Scratch out. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
Ailure |
| ||
Hats Steam Board2 group Level: 121 Posts: 805/3965 EXP: 19783076 Next: 273620 Since: 02-19-07 From: Sweden, Skåne Last post: 3304 days Last view: 2054 days |
Posted by Kasumi-AstraBut seeing text appearing on a commandline interface isn't as fun as seeing sprites jumping around. I actually own a copy of Klick and Play. Even if it were a bit simple and restricted, I did learn about how typical gamelogic would work. I can't see why it would teach you bad habits. From what I see, it's top-down design... unlike basic. Having GOTO's everywhere is considered a bad habit. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
|
Dwedit |
| ||
Red Paratroopa Level: 30 Posts: 49/162 EXP: 163173 Next: 2696 Since: 03-07-07 From: Chicago Last post: 3521 days Last view: 1616 days |
Goto is only there because loops don't have a decent Exit keyword to get out of multiple loops. ____________________ |
NightKev |
| ||
Cape Luigi Level: 131 Posts: 814/4792 EXP: 26235305 Next: 189315 Since: 03-15-07 Last post: 3737 days Last view: 3649 days |
Haha, I see there's a "Choose a Windows" game in there .
Also, whaaaaaat? Where did this come from (these "programming for kids" thingies)?? ____________________ |
Drag |
| ||
Spike Dragon Level: 57 Posts: 421/705 EXP: 1483270 Next: 2658 Since: 02-19-07 From: Last post: 3930 days Last view: 3930 days |
I own a copy of MMF, which is the successor of the successor of K&P. I also had a (non-pirated) serial for TGF, making me kinda own it.
I'd say, you could start with Scratch, and then move on to MMF or something. Scratch would make the person familiar with telling the computer to do things, and the super god-like feeling of making something on the computer. And then MMF would be to get the person familiar with what goes in games and such. Focusing on the game itself, instead of the programming. Then later, when it's time to use the big-boy toys, the person would know what to program to make the game. ____________________ |
Kawa |
| ||
CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 252/5344 EXP: 30951070 Next: 711911 Since: 02-20-07 From: The Netherlands Last post: 4500 days Last view: 2636 days |
Dammit Drag. That actually makes complete sense. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
leileilol |
| ||
Red Paratroopa Level: 31 Posts: 107/169 EXP: 173924 Next: 11439 Since: 03-02-07 Last post: 6121 days Last view: 5932 days |
I used to like KNP alot, they nerfed the step through editor in MMF2/TGF2 though
MMF2/TGF2 allows changing of the framerate (YES) and other nifty stuff, but their Platform movement still sucks like KNP bringing gameplay back to square 1. |
Drag |
| ||
Spike Dragon Level: 57 Posts: 423/705 EXP: 1483270 Next: 2658 Since: 02-19-07 From: Last post: 3930 days Last view: 3930 days |
That's why you make your own.
In my later games, I always made my own platform engine. ____________________ |
leileilol |
| ||
Red Paratroopa Level: 31 Posts: 108/169 EXP: 173924 Next: 11439 Since: 03-02-07 Last post: 6121 days Last view: 5932 days |
But this is supposed to be klik n' play not makeathousandcountersoffunnymathsintheeventeditoruntilyoubarelygettoplay :/ |
Drag |
| ||
Spike Dragon Level: 57 Posts: 428/705 EXP: 1483270 Next: 2658 Since: 02-19-07 From: Last post: 3930 days Last view: 3930 days |
Maybe the Clickteam products need another plugin system that allows you to use external engines, if you don't like the built-in ones, so you don't have to make your own. ____________________ |
Ailure |
| ||
Hats Steam Board2 group Level: 121 Posts: 818/3965 EXP: 19783076 Next: 273620 Since: 02-19-07 From: Sweden, Skåne Last post: 3304 days Last view: 2054 days |
I should actually start my copy of KnP and try to make something again.
To only see what I can maek with my programming knowledge now. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
|
Dwedit |
| ||
Red Paratroopa Level: 30 Posts: 50/162 EXP: 163173 Next: 2696 Since: 03-07-07 From: Chicago Last post: 3521 days Last view: 1616 days |
I used to be a big user of Klik & Play, followed by Games Factory. Assembly language is soooooo liberating from the confines of those programs. ____________________ |
Drag |
| ||
Spike Dragon Level: 57 Posts: 432/705 EXP: 1483270 Next: 2658 Since: 02-19-07 From: Last post: 3930 days Last view: 3930 days |
Posted by Dwedit Same here, but C++. But I'll be completely honest here, whenever I want to make a platform game, I remember the elements I put into my games in TGF/MMF. It really had an effect on me, seriously. I'm actually pretty sad that all of my TGF/MMF projects are on my old HD which needs to be recovered (and thus is inaccessible right now ) ____________________ |
TheGreatGuy |
| ||
Beezo Level: 49 Posts: 215/480 EXP: 831649 Next: 52234 Since: 03-15-07 Last post: 5770 days Last view: 5635 days |
I did work in TGF, the most I ever got done was a partially finished MMX engine. It was actually okay, charging worked, X and Zero both pretty good, but it had loads of bugs with moving platforms, and I could never get Zero's double jump to work right. (I did get the saber to work as a spearate object though, that took me forever, I could probably do it more easily now.)
Honestly, when I moved to Gamemaker, everything was so much easier. They have a scripting language. It's not as simple, but seriously, programs like KnP and TGF are just too simple. They make things hard to do because you're granted so little control. I do believe that when I know enough of Java (and later C++) to make games, I will also be able to relate to you two. ____________________ There are things I want to put here. Like a cool picture, my 8-bit theatre character test result, my MS and RO characters... But it's 12 AM, and I'm sleepy. |
Main - Computing - Scratch, the programming language for kids | New thread | New reply |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 102, rows: 130/131, time: 0.018 seconds. |