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Main - SMW Hacking - Super Mario Journey startover GFX New thread | New reply

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cory21391
Posted on 05-14-07 11:32 PM Link | Quote | ID: 35328


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well, ive trashed all my previous SMJ (a cluttered unorganized mess of ExGFX and crap) and started over from scratch. i wanted to have a custom GFX look, so i decided to try to draw some gfx myself

any comments or suggestions to my ow map beta gfx?

(I plan to add flowers and corner connectors btw; and water of somekind, probably SMB3 water)



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S.N.N.
Posted on 05-15-07 12:25 AM Link | Quote | ID: 35350


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The islands look good, though if I see that in a hack, I would expect that the rest of the hack follows that style of graphics. If you have intentions of making level graphics custom, then all the graphics will match and it will look quite nice.

Good start.

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Keitaro
Posted on 05-15-07 07:56 AM Link | Quote | ID: 35509


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Fix the PNG, then show us it. It's very hard to judge graphics when they don't even really look that way...

BMF54123
Posted on 05-15-07 09:04 AM Link | Quote | ID: 35522


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Indeed. Not everyone uses those horrible filters, so you really need to show your graphics "au naturale."

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Kawa
Posted on 05-15-07 08:30 PM Link | Quote | ID: 35575


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We need more SMW with a single consistent graphic style. Gooooo Cory!

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cory21391
Posted on 05-15-07 10:39 PM Link | Quote | ID: 35621


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well, w/o filters its obviously gonna b pixely 2 a degree...

but thanks for the compliments w00t!!!

and i'll try, the FG and OW will definitley follow that style (whether thats a good thing or not) but its the BGs im worried about...

and heres another screen, filters excluded:


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Sukasa
Posted on 05-15-07 10:43 PM Link | Quote | ID: 35623


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Looks good so far, but the pipe and castle need their borders removed and to be brightened; they clash too much with the rest of the OW.

cory21391
Posted on 05-15-07 11:12 PM Link | Quote | ID: 35646


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thanks for the help, well my game progress so far is...

those GFX but im organized in my setting up the game and stuff

left to do:

flowers, connect the corners to connect more land together, the black outline of the smb3 fortress and pipe, and something with the water

oh, and all the levels, GFX, and OW

back to work! will update tomorrow...

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troopa pride
Posted on 05-16-07 02:53 AM Link | Quote | ID: 35699


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I can say one thing about those graphics:
It looks like Zelda Wind Waker.

Good graphics dude, have a cookie!

Smallhacker
Posted on 05-16-07 06:59 AM (rev. 2 of 05-16-07 06:59 AM) Link | Quote | ID: 35749


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Posted by cory21391



The islands are shown from a ~45 degree angle. The fortress and pipe are shown from a 0 degree angle, making them look flat compared to the islands.

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cory21391
Posted on 05-16-07 10:57 PM (rev. 2 of 05-18-07 10:34 PM) Link | Quote | ID: 35852


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oh i see what you mean, i should show some of the top of the castle pipe, didnt realize that, i'll work on that too

i might be finished tomorrow or the next day btw

EDIT: i got a little bit done last night, heres what i have so far, the only thing left is to finish connecting land to more land and maybe a bush or something



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iamstillhiro1112
Posted on 05-19-07 08:46 PM Link | Quote | ID: 36462


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The new pics are nice. It's good to see some original Overworld gfx.

cory21391
Posted on 05-19-07 10:30 PM Link | Quote | ID: 36505


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Thanks for the compliments and since its Saturday (FINALLY!!!) I'll have more free time since there's no school (although tomorrow i have to do a lot of make up work for chemistry and english 2... )

But I'll most likely finish tonight and get started on the Level GFX, then the levels for the first submap

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OoBurns
Posted on 05-20-07 03:00 AM Link | Quote | ID: 36592


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I like the new castle, but the new pipe seems odd to me. Specifically, I think the top of the pipe is too wide. Make the diameter of the top rim just a little smaller, and I think it would look better.

These new graphics are a pleasant change from the standard overworld graphics. Nice job.

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TheGreatGuy
Posted on 05-20-07 04:34 PM Link | Quote | ID: 36748


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The overworld graphics are very great. I especially like the castle, reminds me of chess. I must agree, however, that the pipe is not the best, it doesn't look like a pipe now so much as a funnel.

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Juggling Joker
Posted on 05-20-07 05:12 PM Link | Quote | ID: 36752


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The overworld looks great, as far as it goes, but in my humble opinion I think black borders would greatly enhance the "Mario" feel. Give it a try and see if you like it, you just might be surprised.

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iamstillhiro1112
Posted on 05-21-07 01:40 AM Link | Quote | ID: 37020


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The black border can be limiting tho. You sacrifice some detail if you add black borders to everything. I think it would be nice if all GFX tried the no black border approach. It would be a unique look I think.

cory21391
Posted on 05-21-07 10:06 PM Link | Quote | ID: 37279


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well, i tried to fix up the pipe, its more square looking now or something, but anyways...

well, since school is almost over and i have tons of make up work to do... i didnt get to work on it at all until like 5 mins ago and probably wont be able to for like a day or 2....

but heres the quick pipe fix tho:
(oh and i edited the "START" tile and the flashing level tiles from SMB3 before i went to bed the other night)





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Koitenshin -∞
Posted on 05-22-07 12:58 AM Link | Quote | ID: 37314

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The pipe looks much better now. It doesn't have an extremely wide top like it did before. Congrats.

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cory21391
Posted on 05-22-07 10:39 PM Link | Quote | ID: 37533


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well i dont have time to work on it now and wont for a while (grades are turned in soonish and i hafta make up some more stuff for English) but I have a question:

should i just completely redo the GFX for sprites, mario, yoshi, and OW mario/yoshi too so i can keep a consistant Graphical style?

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Main - SMW Hacking - Super Mario Journey startover GFX New thread | New reply

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