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Main - SMW Hacking - Super Mario Journey startover GFX | New thread | New reply |
cory21391 |
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Flurry Level: 37 Posts: 3/260 EXP: 332096 Next: 6157 Since: 03-01-07 From: NC, US Last post: 5137 days Last view: 5137 days |
well, ive trashed all my previous SMJ (a cluttered unorganized mess of ExGFX and crap) and started over from scratch. i wanted to have a custom GFX look, so i decided to try to draw some gfx myself
any comments or suggestions to my ow map beta gfx? (I plan to add flowers and corner connectors btw; and water of somekind, probably SMB3 water) ____________________ |
S.N.N. |
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Beezo Level: 49 Posts: 229/485 EXP: 846714 Next: 37169 Since: 02-19-07 From: Ontario, Canada Last post: 5466 days Last view: 5466 days |
The islands look good, though if I see that in a hack, I would expect that the rest of the hack follows that style of graphics. If you have intentions of making level graphics custom, then all the graphics will match and it will look quite nice.
Good start. ____________________ Want custom overworld music in your SMW hack? Download this. Don't forget to RTFM. |
Keitaro |
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Mole Level: 42 Posts: 302/351 EXP: 521298 Next: 64 Since: 02-19-07 From: Massachusetts Last post: 5974 days Last view: 5410 days |
Fix the PNG, then show us it. It's very hard to judge graphics when they don't even really look that way... |
BMF54123 |
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Buzzy Beetle Level: 44 Posts: 207/375 EXP: 575698 Next: 35587 Since: 02-19-07 From: [citation needed] Last post: 6095 days Last view: 6095 days |
Indeed. Not everyone uses those horrible filters, so you really need to show your graphics "au naturale." ____________________ [citation needed] |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 244/5344 EXP: 30966216 Next: 696765 Since: 02-20-07 From: The Netherlands Last post: 4507 days Last view: 2642 days |
We need more SMW with a single consistent graphic style. Gooooo Cory! ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
cory21391 |
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Flurry Level: 37 Posts: 5/260 EXP: 332096 Next: 6157 Since: 03-01-07 From: NC, US Last post: 5137 days Last view: 5137 days |
well, w/o filters its obviously gonna b pixely 2 a degree...
but thanks for the compliments w00t!!! and i'll try, the FG and OW will definitley follow that style (whether thats a good thing or not) but its the BGs im worried about... and heres another screen, filters excluded: ____________________ |
Sukasa |
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Red Birdo Level: 92 Posts: 189/2112 EXP: 7694668 Next: 62269 Since: 02-19-07 Last post: 4456 days Last view: 3228 days |
Looks good so far, but the pipe and castle need their borders removed and to be brightened; they clash too much with the rest of the OW. |
cory21391 |
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Flurry Level: 37 Posts: 7/260 EXP: 332096 Next: 6157 Since: 03-01-07 From: NC, US Last post: 5137 days Last view: 5137 days |
thanks for the help, well my game progress so far is...
those GFX but im organized in my setting up the game and stuff left to do: flowers, connect the corners to connect more land together, the black outline of the smb3 fortress and pipe, and something with the water oh, and all the levels, GFX, and OW back to work! will update tomorrow... ____________________ |
troopa pride |
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Koopa Level: 26 Posts: 2/117 EXP: 99643 Next: 2632 Since: 05-15-07 Last post: 5739 days Last view: 5576 days |
I can say one thing about those graphics:
It looks like Zelda Wind Waker. Good graphics dude, have a cookie! |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 90/339 EXP: 494816 Next: 26546 Since: 02-19-07 From: Stockholm, Sweden Last post: 5193 days Last view: 5192 days |
Posted by cory21391 The islands are shown from a ~45 degree angle. The fortress and pipe are shown from a 0 degree angle, making them look flat compared to the islands. ____________________ |
cory21391 |
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Flurry Level: 37 Posts: 9/260 EXP: 332096 Next: 6157 Since: 03-01-07 From: NC, US Last post: 5137 days Last view: 5137 days |
oh i see what you mean, i should show some of the top of the castle pipe, didnt realize that, i'll work on that too
i might be finished tomorrow or the next day btw EDIT: i got a little bit done last night, heres what i have so far, the only thing left is to finish connecting land to more land and maybe a bush or something ____________________ |
iamstillhiro1112 |
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Paragoomba Level: 21 Posts: 49/66 EXP: 42444 Next: 7499 Since: 03-09-07 Last post: 6128 days Last view: 6119 days |
The new pics are nice. It's good to see some original Overworld gfx. |
cory21391 |
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Flurry Level: 37 Posts: 13/260 EXP: 332096 Next: 6157 Since: 03-01-07 From: NC, US Last post: 5137 days Last view: 5137 days |
Thanks for the compliments and since its Saturday (FINALLY!!!) I'll have more free time since there's no school (although tomorrow i have to do a lot of make up work for chemistry and english 2... )
But I'll most likely finish tonight and get started on the Level GFX, then the levels for the first submap ____________________ |
OoBurns |
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Boo Level: 68 Posts: 516/1036 EXP: 2643390 Next: 85410 Since: 02-19-07 From: It is a mystery. Last post: 5731 days Last view: 5731 days |
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TheGreatGuy |
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Beezo Level: 49 Posts: 217/480 EXP: 832057 Next: 51826 Since: 03-15-07 Last post: 5776 days Last view: 5641 days |
The overworld graphics are very great. I especially like the castle, reminds me of chess. I must agree, however, that the pipe is not the best, it doesn't look like a pipe now so much as a funnel. ____________________ There are things I want to put here. Like a cool picture, my 8-bit theatre character test result, my MS and RO characters... But it's 12 AM, and I'm sleepy. |
Juggling Joker |
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Paragoomba Level: 21 Posts: 25/72 EXP: 48422 Next: 1521 Since: 02-22-07 Last post: 5924 days Last view: 5165 days |
The overworld looks great, as far as it goes, but in my humble opinion I think black borders would greatly enhance the "Mario" feel. Give it a try and see if you like it, you just might be surprised. ____________________ Not The Only Starfish |
iamstillhiro1112 |
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Paragoomba Level: 21 Posts: 50/66 EXP: 42444 Next: 7499 Since: 03-09-07 Last post: 6128 days Last view: 6119 days |
The black border can be limiting tho. You sacrifice some detail if you add black borders to everything. I think it would be nice if all GFX tried the no black border approach. It would be a unique look I think. |
cory21391 |
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Flurry Level: 37 Posts: 14/260 EXP: 332096 Next: 6157 Since: 03-01-07 From: NC, US Last post: 5137 days Last view: 5137 days |
well, i tried to fix up the pipe, its more square looking now or something, but anyways...
well, since school is almost over and i have tons of make up work to do... i didnt get to work on it at all until like 5 mins ago and probably wont be able to for like a day or 2.... but heres the quick pipe fix tho: (oh and i edited the "START" tile and the flashing level tiles from SMB3 before i went to bed the other night) ____________________ |
Koitenshin -∞ |
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Happy Hour! Level: 81 Posts: 1131/1556 EXP: 4852674 Next: 140175 Since: 03-25-07 Last post: 2684 days Last view: 2682 days |
The pipe looks much better now. It doesn't have an extremely wide top like it did before. Congrats. ____________________ What FF7: Advent Children Character Are You? |
cory21391 |
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Flurry Level: 37 Posts: 15/260 EXP: 332096 Next: 6157 Since: 03-01-07 From: NC, US Last post: 5137 days Last view: 5137 days |
well i dont have time to work on it now and wont for a while (grades are turned in soonish and i hafta make up some more stuff for English) but I have a question:
should i just completely redo the GFX for sprites, mario, yoshi, and OW mario/yoshi too so i can keep a consistant Graphical style? ____________________ |
Main - SMW Hacking - Super Mario Journey startover GFX | New thread | New reply |
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