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Main - General Chat - SMB2 Proto Released | New thread | New reply |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 809/3965 EXP: 19794475 Next: 262221 Since: 02-19-07 From: Sweden, Skåne Last post: 3311 days Last view: 2062 days |
Besides MMC3 is a awesome mapper, programming-wise that is.
I honestly need to play around with it more. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Xkeeper |
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Level: 105 Posts: 1689/2846 EXP: 12037584 Next: 224676 Since: 02-19-07 Last post: 6070 days Last view: 2807 days |
What I find funny is that they used all that space for new graphics, yet forgot to make it use all 7 frames ____________________ I dealt with it. |
Tweaker |
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Red Koopa Level: 28 Posts: 98/139 EXP: 129928 Next: 1410 Since: 02-19-07 From: Rochester, NY Last post: 5804 days Last view: 5711 days |
Posted by iamstillhiro1112 hahaha oh jesus christ did you just actually propose that see it's shit like this that makes me feel like trolling every bit of the internet that exists In regards to this proto, the only part that really appeals to me is the new underground music. Maybe I should see what I could do about porting it to the final game, or something. ____________________
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Xkeeper |
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Level: 105 Posts: 1694/2846 EXP: 12037584 Next: 224676 Since: 02-19-07 Last post: 6070 days Last view: 2807 days |
iamstillhiro is just a moron, ignore him already.
And Tweaker, the starman music was changed (slightly) too, it has ... drums (or whatever they used the PCM channel for) ____________________ I dealt with it. |
NHY |
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Newcomer Level: 8 Posts: 3/7 EXP: 1457 Next: 730 Since: 05-18-07 From: Ireland Last post: 6152 days Last view: 6157 days |
Whatever or not this rom was released in a less than ethical fashion is the subject for private conversations like others have siad. What I have seen here instead of people construcively talking about the stuff that is in this game, is a big flame war over the way it was released to the public.
Get over yourselves guys, there is a place for ego stroking and I don't think that this is the best place to going on about it! |
BMF54123 |
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Buzzy Beetle Level: 44 Posts: 213/375 EXP: 575748 Next: 35537 Since: 02-19-07 From: [citation needed] Last post: 6096 days Last view: 6096 days |
Uh, yeah, we've been trying to get past that for the past few posts, in case you couldn't tell.
What's done is done. Any further posts about the ROM's origin will be trashed. ____________________ [citation needed] |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 817/3965 EXP: 19794475 Next: 262221 Since: 02-19-07 From: Sweden, Skåne Last post: 3311 days Last view: 2062 days |
Posted by TweakerShouldn't be too hard, assuming that music engine hadn't been "worked on". Some people have already messed with the music, I remember someone's hack with custom music and Acmlm even replaced the engine with his own. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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iamstillhiro1112 |
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Paragoomba Level: 21 Posts: 48/66 EXP: 42447 Next: 7496 Since: 03-09-07 Last post: 6129 days Last view: 6120 days |
I think I'm done with the subject to. I just thought it was good to give a little bit of an egging to the ROMS releaser on his home turf. But everything I had to say I'm pretty sure I said it now. |
Acmlm |
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Flurry Level: 37 Posts: 245/251 EXP: 315281 Next: 22972 Since: 02-19-07 From: Mirabel, Québec, Canada Last post: 6190 days Last view: 1823 days |
Flurry #&postrank& It's pretty easy, copy $8000-BFFF (sound code and data) and $1D800-1DBFF (PCM drums) from the prototype and you get the prototype's music in the final game
There seems to be a few minor changes to the music code as well, I'm guessing it's because the prototype allowed noise+PCM at once and the final game had a hardcoded noise/PCM switch (one byte telling which song used which) ... ____________________ |
Main - General Chat - SMB2 Proto Released | New thread | New reply |
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