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Main - SMW Hacking - Is it possible for mario to lift more than his own weight ? | New thread | New reply |
MiniCompute |
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Bubble Level: 66 Posts: 14/981 EXP: 2422317 Next: 39534 Since: 04-25-07 Last post: 494 days Last view: 702 days |
I have a question.
Is it possible for Mario to lift most enemies larger than him and throw them around like he did in super mario advance 1 ? this would really come in handy for me and anyone else who finds this idea pretty neat. Basically the normal mini bosses in smw aint nothing. the things I would mainly go for is Monty Mole who I changed into a large koopa troopa a large blooper that would replace that big spiny fish thats already in SMW, and a few others I may do. But I just need to know if this trully possible to do or not. keep in mind the spin jump will be needed to knockout bigger enemies for them to be thrown in to enemies, spikes, or lava. |
Cat Justice |
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Mole Level: 43 Posts: 192/365 EXP: 552551 Next: 12495 Since: 02-21-07 Last post: 5344 days Last view: 5344 days |
I THINK the giant koopa has already been made in the sprites on the SMW hacking central website. Have you checked there yet? |
MiniCompute |
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Bubble Level: 66 Posts: 15/981 EXP: 2422317 Next: 39534 Since: 04-25-07 Last post: 494 days Last view: 702 days |
No I haven't checked there yet plus I'm not going for the traditional smb 3 kooopa sprites plus I already made the gfx for that sprite already, however about my main question is that possible to have mario lift up larger enemies and throw them around like he did in super mario advance ? |
NightKev |
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Cape Luigi Level: 131 Posts: 758/4792 EXP: 26239237 Next: 185383 Since: 03-15-07 Last post: 3739 days Last view: 3650 days |
Posted by MadMikeXP 3Mario can do whatever the hell you want him to do. ____________________ |
icegoom |
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Cheep-cheep Level: 33 Posts: 94/195 EXP: 215699 Next: 13480 Since: 02-25-07 From: United States Last post: 6051 days Last view: 6053 days |
No one's made a giant Koopa yet, to my knowledge.
SMW has no concept of "weight," so as long as its coded, Mario can do anything. It sounds like what you're wanting is a Mega Mole-sized sprite that you can stomp and carry? You'd probably have to take some "carryable" code from Goomba, insert it into Mega Mole, and also disable Mega Mole's rideability. It's certainly possible, but you'd really have to know what you were doing. |
MiniCompute |
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Bubble Level: 66 Posts: 16/981 EXP: 2422317 Next: 39534 Since: 04-25-07 Last post: 494 days Last view: 702 days |
Ok where would I begin to look for the code ? I know that smw reconfigurator can do half of what I need then the rest would be up to me. also Ice goom I already made bigger koopa I'm surprised you didn't see it in my allgfx.bin that I sent you late last year..... you know those koopers I had you put into my hack I made a bigger one and replaced the mega mole. also I'm going to use the same tatic to create mini bosses at the end of each world. |
icegoom |
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Cheep-cheep Level: 33 Posts: 97/195 EXP: 215699 Next: 13480 Since: 02-25-07 From: United States Last post: 6051 days Last view: 6053 days |
Creating the graphics for something and having the coding for it are two very different things. Reconfigurator doesn't do ASM, it just makes small changes like Tweaker. You're going to have to use .asm files and Sprite Tool to insert them. Goomba and Mega Mole's dissambled code are included here, but you're not going to be able to make any sense of them unless you know ASM. Look at some tutorials or something. I can't really help you there. |
Tyty |
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Vire Jizz Danmaku Level: 77 Posts: 63/1381 EXP: 4047446 Next: 143683 Since: 04-20-07 From: Canada Last post: 4451 days Last view: 3724 days |
Even though I can't help with the coding, I can tell you, Mario can lift more than his own weight in SMW, Way more in fact, He lifted a WHOLE CASTLE in a cutscene without any strain, at all ____________________ |
Spontaneous Madness |
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Bloober Level: 47 Posts: 228/441 EXP: 733846 Next: 32357 Since: 02-20-07 From: In hiding.... Last post: 5354 days Last view: 5211 days |
You do know, tyty, that there is no concept of weight in SMW, right?
A coded cutscene and a carryable enemy are two extremely different things... And icegoom, I think he means in the SMB2 sense, where Mario stands on an enemy and is able to hold him upside-down. ____________________ D: Can't think of anything original.... |
MiniCompute |
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Bubble Level: 66 Posts: 17/981 EXP: 2422317 Next: 39534 Since: 04-25-07 Last post: 494 days Last view: 702 days |
Thats the exact or close enough effect I'm going for. in SMB2 nes and snes style he could lift up small enemies that way, in super mario advance a remake of smb2 he could lift up bigger enemies that was 4 x the size of him. |
Main - SMW Hacking - Is it possible for mario to lift more than his own weight ? | New thread | New reply |
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