Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,504,817
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 04-30-24 08:16 PM
Guest: Register | Login

0 users currently in SMW Hacking | 1 guest

Main - SMW Hacking - Is it possible for mario to lift more than his own weight ? New thread | New reply


MiniCompute
Posted on 05-12-07 06:16 AM Link | Quote | ID: 34804


Bubble
Level: 66

Posts: 14/981
EXP: 2422317
Next: 39534

Since: 04-25-07

Last post: 494 days
Last view: 702 days
I have a question.

Is it possible for Mario to lift most enemies larger than him and throw them around like he did in super mario advance 1 ? this would really come in handy for me and anyone else who finds this idea pretty neat.

Basically the normal mini bosses in smw aint nothing. the things I would mainly go for is Monty Mole who I changed into a large koopa troopa a large blooper that would replace that big spiny fish thats already in SMW, and a few others I may do.

But I just need to know if this trully possible to do or not. keep in mind the spin jump will be needed to knockout bigger enemies for them to be thrown in to enemies, spikes, or lava.

Cat Justice
Posted on 05-12-07 04:40 PM Link | Quote | ID: 34858


Mole
Level: 43

Posts: 192/365
EXP: 552551
Next: 12495

Since: 02-21-07

Last post: 5344 days
Last view: 5344 days
I THINK the giant koopa has already been made in the sprites on the SMW hacking central website. Have you checked there yet?

MiniCompute
Posted on 05-12-07 05:25 PM Link | Quote | ID: 34861


Bubble
Level: 66

Posts: 15/981
EXP: 2422317
Next: 39534

Since: 04-25-07

Last post: 494 days
Last view: 702 days
No I haven't checked there yet plus I'm not going for the traditional smb 3 kooopa sprites plus I already made the gfx for that sprite already, however about my main question is that possible to have mario lift up larger enemies and throw them around like he did in super mario advance ?

NightKev
Posted on 05-12-07 10:34 PM Link | Quote | ID: 34907


Cape Luigi
Level: 131

Posts: 758/4792
EXP: 26239237
Next: 185383

Since: 03-15-07

Last post: 3739 days
Last view: 3650 days
Posted by MadMikeXP 3
No I haven't checked there yet plus I'm not going for the traditional smb 3 kooopa sprites plus I already made the gfx for that sprite already, however about my main question is that possible to have mario lift up larger enemies and throw them around like he did in super mario advance ?
Mario can do whatever the hell you want him to do.

____________________

icegoom
Posted on 05-12-07 11:53 PM Link | Quote | ID: 34921


Cheep-cheep
Level: 33

Posts: 94/195
EXP: 215699
Next: 13480

Since: 02-25-07
From: United States

Last post: 6051 days
Last view: 6053 days
No one's made a giant Koopa yet, to my knowledge.

SMW has no concept of "weight," so as long as its coded, Mario can do anything. It sounds like what you're wanting is a Mega Mole-sized sprite that you can stomp and carry? You'd probably have to take some "carryable" code from Goomba, insert it into Mega Mole, and also disable Mega Mole's rideability. It's certainly possible, but you'd really have to know what you were doing.

MiniCompute
Posted on 05-13-07 12:01 AM Link | Quote | ID: 34925


Bubble
Level: 66

Posts: 16/981
EXP: 2422317
Next: 39534

Since: 04-25-07

Last post: 494 days
Last view: 702 days
Ok where would I begin to look for the code ? I know that smw reconfigurator can do half of what I need then the rest would be up to me. also Ice goom I already made bigger koopa I'm surprised you didn't see it in my allgfx.bin that I sent you late last year..... you know those koopers I had you put into my hack I made a bigger one and replaced the mega mole. also I'm going to use the same tatic to create mini bosses at the end of each world.

icegoom
Posted on 05-13-07 12:07 AM Link | Quote | ID: 34926


Cheep-cheep
Level: 33

Posts: 97/195
EXP: 215699
Next: 13480

Since: 02-25-07
From: United States

Last post: 6051 days
Last view: 6053 days
Creating the graphics for something and having the coding for it are two very different things. Reconfigurator doesn't do ASM, it just makes small changes like Tweaker. You're going to have to use .asm files and Sprite Tool to insert them. Goomba and Mega Mole's dissambled code are included here, but you're not going to be able to make any sense of them unless you know ASM. Look at some tutorials or something. I can't really help you there.

Tyty
Posted on 05-14-07 07:40 PM Link | Quote | ID: 35263


Vire
Jizz Danmaku
Level: 77

Posts: 63/1381
EXP: 4047446
Next: 143683

Since: 04-20-07
From: Canada

Last post: 4451 days
Last view: 3724 days
Even though I can't help with the coding, I can tell you, Mario can lift more than his own weight in SMW, Way more in fact, He lifted a WHOLE CASTLE in a cutscene without any strain, at all

____________________

Spontaneous Madness
Posted on 05-14-07 07:46 PM Link | Quote | ID: 35265


Bloober
Level: 47

Posts: 228/441
EXP: 733846
Next: 32357

Since: 02-20-07
From: In hiding....

Last post: 5354 days
Last view: 5211 days
You do know, tyty, that there is no concept of weight in SMW, right?
A coded cutscene and a carryable enemy are two extremely different things...

And icegoom, I think he means in the SMB2 sense, where Mario stands on an enemy and is able to hold him upside-down.

____________________
D: Can't think of anything original....

MiniCompute
Posted on 05-14-07 10:02 PM Link | Quote | ID: 35301


Bubble
Level: 66

Posts: 17/981
EXP: 2422317
Next: 39534

Since: 04-25-07

Last post: 494 days
Last view: 702 days
Thats the exact or close enough effect I'm going for. in SMB2 nes and snes style he could lift up small enemies that way, in super mario advance a remake of smb2 he could lift up bigger enemies that was 4 x the size of him.

Main - SMW Hacking - Is it possible for mario to lift more than his own weight ? New thread | New reply

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.021 seconds. (339KB of memory used)
MySQL - queries: 82, rows: 111/112, time: 0.016 seconds.