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Main - SMW Hacking - My Hack (still needs title) | New thread | New reply |
Tyty |
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Vire Jizz Danmaku Level: 77 Posts: 59/1381 EXP: 4046784 Next: 144345 Since: 04-20-07 From: Canada Last post: 4449 days Last view: 3722 days |
The story is:
A dimensional rift has appeared and the princess has been sucked in!, It's up to mario to go through various video game worlds to save her. so far, I've got the star world's overworld done... I'll post more screens as I get further into this hack... I made that sun using only Tile Layer Pro.... I'll need to learn more to complete the whole overworld ____________________ |
NightKev |
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Cape Luigi Level: 131 Posts: 719/4792 EXP: 26234969 Next: 189651 Since: 03-15-07 Last post: 3737 days Last view: 3648 days |
Title suggestion:
Mario's Trans-Universal Adventure ... So yeah. Also, all you did was change the pallete(sp?) of the star world (and make the sun). You should change around the levels/level paths. ____________________ |
Lordlazer |
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Paragoomba Level: 22 Posts: 66/77 EXP: 53444 Next: 4906 Since: 03-13-07 Last post: 6129 days Last view: 4851 days |
To learn more, go to the SMWiki. There you'll find some more-up-to-date tutorials. As for the look, I like what you've done with the template and the sun graphic, but that doesn't satisfy my tastes - try changing the overall look of StarWorld. You've got a new feel for the world, but it is practically the same "boring" original (almost). Unless you need the star shape, I'd change it around... |
HyperHacker |
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... Level: 73 Posts: 710/1220 EXP: 3367420 Next: 118448 Since: 03-25-07 From: no Last post: 6093 days Last view: 6077 days |
Posted by NightKevNot true, he also changed the shape at the bottom. Also your sun reminds me of Defective By Design's logo. |
Tyty |
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Vire Jizz Danmaku Level: 77 Posts: 60/1381 EXP: 4046784 Next: 144345 Since: 04-20-07 From: Canada Last post: 4449 days Last view: 3722 days |
Posted by HyperHacker I was trying to make a simpler version of the SMB3 Sun that attacks you... But I see how they're similar I redid all of the path on the special world ____________________ |
paulguy |
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Flurry Level: 37 Posts: 2/258 EXP: 327041 Next: 11212 Since: 04-10-07 From: Buffalo, NY Last post: 5030 days Last view: 4571 days |
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Cat Justice |
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Mole Level: 43 Posts: 190/365 EXP: 552461 Next: 12585 Since: 02-21-07 Last post: 5342 days Last view: 5342 days |
Whoa, your overworlds look deligtfully unrealistic as if from a vague dream of Mario Games.
Although the sun looks a bit deformed I actually think the deformation works. There's something aesthetically pleasing about these overworlds. |
NightKev |
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Cape Luigi Level: 131 Posts: 726/4792 EXP: 26234969 Next: 189651 Since: 03-15-07 Last post: 3737 days Last view: 3648 days |
Now the special world I like . Although having the stars there is rather weird, since you have hills/etc too. ____________________ |
TheGreatGuy |
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Beezo Level: 49 Posts: 187/480 EXP: 831638 Next: 52245 Since: 03-15-07 Last post: 5770 days Last view: 5635 days |
I think the special world works perfectly, it just looks awesome. The screwy palletes just enhance the world. Seriously, it looks like it's got some sort of "Twilight world" thing going on(Not talking about TP), and it just looks great. One complaint though, the SNES logo just looks completely out of place there now, it does not look like it belongs there, at all. And don't change the squarey, angry sun, it is greeaaat. ____________________ There are things I want to put here. Like a cool picture, my 8-bit theatre character test result, my MS and RO characters... But it's 12 AM, and I'm sleepy. |
NightKev |
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Cape Luigi Level: 131 Posts: 730/4792 EXP: 26234969 Next: 189651 Since: 03-15-07 Last post: 3737 days Last view: 3648 days |
Posted by TheGreatGuyOh yeah forgot to say logo = bad. You might want to change the star world just a bit more. ____________________ |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 59/1407 EXP: 4181881 Next: 9248 Since: 02-19-07 From: Brooklyn, NY Last post: 11 days Last view: 11 days |
How about "Mario's Dimensional Dilemma"? Just throwing that out there... ____________________ My Linktree |
Tyty |
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Vire Jizz Danmaku Level: 77 Posts: 62/1381 EXP: 4046784 Next: 144345 Since: 04-20-07 From: Canada Last post: 4449 days Last view: 3722 days |
done the star world, and got rid of the logo EDIT: I have a new and improved star world that I'll show when I'm done yoshi's Island ____________________ |
Ice phoenix |
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Shyguy Level: 24 Posts: 1/99 EXP: 77511 Next: 614 Since: 05-16-07 From: IM IN UR INTARWEBZ,CLOCKING UR TEBES! Last post: 6100 days Last view: 6100 days |
Hmm...not bad.Keep it up! |
Tyty |
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Vire Jizz Danmaku Level: 77 Posts: 71/1381 EXP: 4046784 Next: 144345 Since: 04-20-07 From: Canada Last post: 4449 days Last view: 3722 days |
I'm done yoshi's island, the star world, and special world now
any comments? ____________________ |
Ice phoenix |
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Shyguy Level: 24 Posts: 2/99 EXP: 77511 Next: 614 Since: 05-16-07 From: IM IN UR INTARWEBZ,CLOCKING UR TEBES! Last post: 6100 days Last view: 6100 days |
Oh,and change the special worlds's pallete. |
Phazorite |
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Paragoomba Level: 22 Posts: 5/78 EXP: 54263 Next: 4087 Since: 05-04-07 From: The Phazar Temple Last post: 5937 days Last view: 5937 days |
I like the art style of your OW--Mario on acid, anyone? Kinda reminds me of Rosa Perplex from Chaos CompleXX--that was definitely a drug-induced creation.
The yellow, square island thing in the first screenie looks really out of place in a normal hack, but if that's the style you're going for, it's cool Yoshi's Island looks pretty good overall, the perspective on the cliffs is a bit iffy near the middle. See how the grassy stuff sticks out but the cliffs seem to curve in below it? Looks nice to me up close, but some might not like the concave look of it. Oh, and you might want to move the castle back, away from the edge a bit. Great attention to detail overall. It's cool to see more hacks with actual OBJECTS in the Special World that use the weird reverse-shadow purple palette (the preset Special World palette, mind you) without looking cheesy as hell. Nice Star World--it looks, well, evil and surreal. I like those crisscrossing paths that seem to lead to nowhere. Can't wait to see more! |
Tyty |
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Vire Jizz Danmaku Level: 77 Posts: 72/1381 EXP: 4046784 Next: 144345 Since: 04-20-07 From: Canada Last post: 4449 days Last view: 3722 days |
The special world's special world passed palette switches the purple for green, and makes the sparkles red, so it keeps it's general look
and I can see what you mean for the castle, but if I didn't do that I wouldn't be able to fit the exit on screen, and if I made the island bigger, the water level there wouldn't make sense, but 'll try to work something out for it and My star world I only used arrows for the paths because I didn't want to do the path event making too hard, or take too long, so it looks like they lead to nowhere, but they actually lead to the next star road (the arrow is the way Mario leaves the level on the overworld) next I'm gonna try to make some levels and ExGfx for yoshi's island and get a demo out, then I'll work on Zebes EDIT: I see where I messed up on the main part of yoshi's island, i forgot to fix that when i edited the base of the island ____________________ |
Main - SMW Hacking - My Hack (still needs title) | New thread | New reply |
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