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Main - SMW Hacking - Super Luigi World: Dr. Wily's Assault (Rebirth!) [SS] New thread | New reply


Phoenix Yoshi
Posted on 04-28-07 02:59 AM (rev. 2 of 04-28-07 03:43 PM) Link | Quote | ID: 30801


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....Yes, this is SMW: DWA, but... Hey, I just thought that maybe I should make the star LUIGI instead of MARIO. NEW SCREENS, AHOY! Minus two, however, because they reveal some... plans.... I have... Muahahaha...


Outside Pendulum Pyramid, the third Boss Level. Notice the SMB3 quicksand blocks up there? Curious....


"Help! I'm-a sinking! Someone, HELP-A ME!!!!", screams Mario as he sinks to his doom in the quicksand. Yup, these act just like in SMB3, except.... No matter what I do, enemies just don't die when they touch the blocks... So I decided to make them like cloud tiles to enemies, except the parts below the surface of the quicksand. Those are fall-through for the enemies.


A lone Koopa guards the Pyramid? Pfft, lame.


Showing off how Sprites react to the block.


Mario must dive into the quicksand and not hit the bottom if he wants inside the Pyramid...


Generic Pyramid Shot! (GPS?! XD) This is more of a testing area, if you will. Not gonna stay... But the idea I put in at the other end sounds MARVELOUS. I'll use it elsewhere in the pyramid...


This is the true interior room of the Pyramid. Mario faces a gauntlet of Bullet Bills and Thwomps in order to reach.... Also, ignore the White ! Blocks. They're just... Filler. Yeah, filler. That sounds good.


THE BOSS DOOR?! AND ONLY AFTER TWO SHORT SECTIONS?! Lame? Nah, I've got PLANS. What are my plans? Heh, just wait and see....

In case it isn't obvious, all the bosses will be Mega Man bosses, save for in Bowser's World, where you'll face the Koopalings and Bowser himself across all the levels. Ooh, how fun. So yeah, the boss of Pendulum Pyramid will be none other than Pharaoh Man! I think I'll put plenty of quicksand in his arena, for added difficulty... Oh, it'll be FUN FUN FUN! ...I hope..

icegoom
Posted on 04-28-07 05:23 AM Link | Quote | ID: 30824


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While I envy your ability to create an SMB3 quicksand block, it's rather hard to distinguish the sand from the surrounding pyramid tiles. Maybe when it's animated in-game it's not as bad, but in those shots, it's hard to tell where the quicksand begins. Maybe giving it a slightly different palette would help?

Phoenix Yoshi
Posted on 04-28-07 03:42 PM (rev. 2 of 04-28-07 04:06 PM) Link | Quote | ID: 30892


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Posted by icegoom
While I envy your ability to create an SMB3 quicksand block, it's rather hard to distinguish the sand from the surrounding pyramid tiles. Maybe when it's animated in-game it's not as bad, but in those shots, it's hard to tell where the quicksand begins. Maybe giving it a slightly different palette would help?


I understand your point, and yes, it's animated. But the thing is, I'm trying to stay true to the looks of everything in SMB3-SMAS, and I THINK the quicksand looks the same as the ground here in terms of the colors... I'll have to play it again to find out.... Hmmm... You're right... I think I DO have them in the wrong palette....


Oh, BTW, sorry, forgot to mention a bit of credit, besides the fact that most of the GFX here are from Pac... I didn't make those quicksand blocks. No, someone at SMW Central made them, and I asked him to let me have them.... I think it was Magus, I can't really remember...

Edit: No wait, I don't. The tiles seem to only be used with a certain grassland tileset, with a different palette... So it seems that the palette is RIGHT. But yes, it's easy to see the difference between the two when it's animated.. ;P

Tyty
Posted on 04-28-07 07:40 PM (rev. 4 of 04-28-07 07:42 PM) Link | Quote | ID: 30918


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If I remember from SMB3, The inside of pyramids were brown.... but that looks AWESOME!, and there was one shortcut in SMB2 where you went under the sand and jumped your way under a wall, you should use something like that at one point

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Posted on 04-28-07 08:03 PM Link | Quote | ID: 30926


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Posted by tyty210
If I remember from SMB3, The inside of pyramids were brown.... but that looks AWESOME!, and there was one shortcut in SMB2 where you went under the sand and jumped your way under a wall, you should use something like that at one point


Nah, the grey pyramid was in the fortress of world 2.

I like the screenshots, but I just feel the whole upside-down sand thing looks weird. I thought that in SMB3, and I think that now. Meh.

The idea of the hack overall is a good one, with the bosses and themes being based on Mega Man. It looks like you have a lot in store for this, and I am interested in seeing how it turns out. Good work.

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Phoenix Yoshi
Posted on 04-28-07 09:58 PM Link | Quote | ID: 30968


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I know, it feels weird to me, too. But hey, if SMB3 uses it, why not?

Let's go down the list of Mega Man bosses I have planned already, shall we?

? - Dark Castle: World 1
Ice Man/Some other ice/snow-themed Mega Man boss - Frost Castle: World 2
Pharaoh Man - Pendulum Pyramid: World 3
? - ??: World 4
Slash Man (Or maybe that boss from Mega Man 8 that could split in two... Wasn't that Sword Man?) - ??: World 5

...Aaaand that's where my ideas end... Let's see.... I want to do a Sky overworld, but I only have ONE submap left. I wanted Atlantis to be in that final Submap, but I'm starting to think that maybe, just maybe, I can get it onto the main overworld. Unfortunately, after that, the worlds can only be on the main overworld, which seriously hurts the themes I can use.... In fact, I want to have a mechanical-themed world, but unfortunately... No room. :/ Oh well. I'll think of something. Throw out your ideas here, too.

icegoom
Posted on 04-28-07 10:29 PM Link | Quote | ID: 30984


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Are you creating new custom sprites for the Mega Man bosses, or just doing something like giving the Koopalings new graphics?

Phoenix Yoshi
Posted on 04-28-07 10:56 PM Link | Quote | ID: 31002


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Posted by icegoom
Are you creating new custom sprites for the Mega Man bosses, or just doing something like giving the Koopalings new graphics?


Custom sprites. I want to modify the SMB1 Bowser sprite to accomodate for what each Robot Master did.... I doubt I could get things like Pharaoh Man's wild movements, though....

BTW, there's another reason I'm not having the Koopalings be the Robot Masters- The Koopalings themselves appear as bosses in World 8.

...Hmmm... Now that I think about it....

Should I move the Monkey Jungle from the Forest of Illusion submap to being entirely on the main overworld?

Higsby
Posted on 04-29-07 05:13 AM Link | Quote | ID: 31156


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I would just leave the overworlds where the are. As long as they look good it's best not to mess with them to much. But it is your choice.

Phoenix Yoshi
Posted on 04-29-07 07:26 PM Link | Quote | ID: 31295


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Posted by Higsby
I would just leave the overworlds where the are. As long as they look good it's best not to mess with them to much. But it is your choice.


Okay. But FYI, I'm already having trouble with my *ahem* graphics. I have to replace various ones in order to get something I'd like to have. However.... I'm thinking I'll make the pipe overworld GFX be in an ExGFX file instead, seeing as those graphics are only used on THAT Overworld... Heck, I might even do the same for some of the Peppermint Fields-specific GFX. It'll allow me to use more themes on the overworld. Heck, it'll free up space for me to put Atlantis on the main overworld, thus allowing me to have YET ANOTHER Overworld theme! BTW, I seem to like having a lava theme. Any thoughts on a Volcano world? (Besides Bowser's Overworld, that is. Heck, maybe I could make the outside of the volcano be one world, while the inside is Bowser's world, right? ) Give me some ideas, please!

Phoenix Yoshi
Posted on 05-09-07 05:26 AM Link | Quote | ID: 34079


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Wow, it's been a while since I posted new pics... Only two new ones this time, unfortuately.... And no, I still haven't gotten around to replacing Mario's graphics with Luigi GFX... That might come at the end of it all. Hey, the levels matter to me more than replacing all the Mario GFX with Luigi GFX. So, without further ado, the new pics... OF A NEW WORLD.


If you don't recognize this, you haven't played Super Paper Mario... Or maybe you haven't reached Chapter 8 in it yet.


Recognize it now? It's Castle Bleck!

Yes, Castle Bleck. The same castle from Super Paper Mario that had that odd, monochrome look, save for the background of The Void in it... (Funny. If The Void is supposed to destroy all worlds, how come Castle Bleck was able to survive INSIDE IT?) But I don't think I'll place THIS Castle Bleck in The Void... No, I think I'll make it magically appear in the sky after clearing World 6. Or maybe this will just be another Castle level you have to get though. (I highly doubt I'd do that.) Heh. I knew it was inevitable- I'm hooked on SPM, and now my hack is reflecting that. XD And you'll NEVER guess who's gonna make a surprise appearance as the boss of this World! :o Welcome to World 7, folks. World 7: Castle Bleck, has begun. But what of World 6? Hmmm.... The Sky. We all love clouds, right? So, we've now got all our Worlds, right?

World 1: Silver Pipeline
World 2: Peppermint Fields/Frost Ridge
World 3: Pendulum Desert
World 4: The Ocean/Ocean Ruins (No longer Atlantis, since.... well... Two words: Bad GFX.)
World 5: Monkey Jungle
World 6: Fluffy Cloud/The Sky
World 7: Castle Bleck
World 8: Center of the Earth (Yes, this is Bowser's submap.)
World 9: Rainbow Road

Aaand there we have it. The plans are nearly complete, so all I have to do is come up with a better 3rd piece of Silver Pipeline 2, and this hack will be moving along nicely.... And I'm ditching the Atlantis idea for now... I'm terrible with Custom GFX, so.... That's a no-go.... Instead, the main basis of World 4 will be traveling the Ocean and going through some big ruins. This is where the Silver Coins will make their debut, unless, of course, you find a certain secret level first... ;P

Enjoy, and yes, I will enjoy doing Castle Bleck. Oh, by the way, a few of my friends I talk to in another IRC server than the one #rohmacking is are Mr. L fanboys. Seriously, they like him. (I still think Dimentio's the best character in SPM, though.) So I figured, why not make a hack starring Mr. L? What are your thoughts on this? Do you think it's a good idea?

Main - SMW Hacking - Super Luigi World: Dr. Wily's Assault (Rebirth!) [SS] New thread | New reply

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