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Main - SMW Hacking - Moving all map16 pages to a new smw rom ? | New thread | New reply |
MiniCompute |
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Bubble Level: 66 Posts: 3/981 EXP: 2422556 Next: 39295 Since: 04-25-07 Last post: 495 days Last view: 703 days |
Is there a way for me to export all of my map16 pages at 1 time or do I have to do it one by one ? which I don't have time for...
also hammer mario is in my hack might change it to accomidate my hack for luigi that pete put in my hack last year, in order for marios gfx to line up correctly he put a address in my hack for it to line up the gfx correctly.... what is that rom address I need to add to my newer hack ? also if I add this will it interfere with small hackers luigi gfx patch ? I've had my mario gfx over power luigi's graphics.... |
Pac |
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Flurry Level: 37 Posts: 54/262 EXP: 336112 Next: 2141 Since: 02-19-07 From: Japan Last post: 4480 days Last view: 2881 days |
You can use F5 and F7 to exporrt them all, and F6 and F8 to import them to your new ROM.
Posted by MadMikeXP 3Copy all of the addresses from x6160 to x638F. All of the Mario tilemap data is in that section. If you're using Smallhacker's LuigiGFX patch, the graphics load in the exact same way; they're just loading from a different place. |
MiniCompute |
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Bubble Level: 66 Posts: 5/981 EXP: 2422556 Next: 39295 Since: 04-25-07 Last post: 495 days Last view: 703 days |
I'm using hex workshop , would I need to search hex or .dec ? if I search by hex it will take me to 00030509C if I search by decimal it will take me to 6160- 000366F4 ? its been a while since I used a hex editor so try to work with me a little...
also I did what pac said the mario graphics show up fine in the intro but not in the game levels. here are some pics to show you all what problems I am having 1. Normal mario 2. messed up mario gfx 3. messed up luigi gfx. |
Main - SMW Hacking - Moving all map16 pages to a new smw rom ? | New thread | New reply |
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