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Main - SMW Hacking - SMB2 Music Patch! | New thread | New reply |
tt87 |
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Leever Level: 33 Posts: 89/194 EXP: 214037 Next: 15142 Since: 02-21-07 Last post: 5251 days Last view: 5049 days |
These might help you if you ever decide to port from MIDI.
And if anyone can help me, I'd love to have a list of the instruments that SMW uses (MIDI format please) FF7 Boss Theme Kirby Super Star Boss Theme MMX6: Infinity Mijinion Stage BGM MMX1: Boomer Kuwanger Stage BGM Oh, and BTW, these are in SMW instruments mostly. The last one is NICE, you oughtta listen to it just once at least. |
Erika |
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Paratroopa Level: 29 Posts: 33/150 EXP: 145540 Next: 2345 Since: 02-19-07 From: Shibuya Last post: 5926 days Last view: 5537 days |
I personaly love how people request music that would not work at all in a Mario game. FF7? Come on ._.;; |
tt87 |
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Leever Level: 33 Posts: 95/194 EXP: 214037 Next: 15142 Since: 02-21-07 Last post: 5251 days Last view: 5049 days |
I personally don't care what you think, I may be using it in MY hack at a future point.
Did you even listen to it? |
Erika |
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Paratroopa Level: 29 Posts: 34/150 EXP: 145540 Next: 2345 Since: 02-19-07 From: Shibuya Last post: 5926 days Last view: 5537 days |
I'm just saying that the batlte theme from FF7 could never really work in a game like Mario. You might not care what I think and it may be used in your hack, but that doesn't mean it works. Just like if someone used an out of place Ex-gfx that just clearly clashed. |
tt87 |
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Leever Level: 33 Posts: 96/194 EXP: 214037 Next: 15142 Since: 02-21-07 Last post: 5251 days Last view: 5049 days |
Give it a try... sound's like an "escape" kind of level doesn't it? If not, put your thinking caps on. There's a use for everything.
Just look at the "Joke Hacks." They use horrible clasing ExGFX and people download and play them, don't they? It's just for fun, Aipom... And did you listen to ANY of them? |
troopa pride |
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Koopa Level: 26 Posts: 21/117 EXP: 99573 Next: 2702 Since: 05-15-07 Last post: 5731 days Last view: 5567 days |
Posted by trip dering Dont you realise due to the space of SMW music bank and the fact that only spc format music can be ported that the ff7 music is impossible? |
Erika |
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Paratroopa Level: 29 Posts: 35/150 EXP: 145540 Next: 2345 Since: 02-19-07 From: Shibuya Last post: 5926 days Last view: 5537 days |
He said if you were to do it by hand, try not to talk if you don't know what you're talking about =O
And I did listen to them, besides I know what all those songs sound like any way. I played with music hacking a little bit, I know SMW have such limited instrument sounds that you would be lucky getting most "epic" songs like that to sound proper.... |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 73/202 EXP: 226338 Next: 2841 Since: 04-21-07 From: United States Last post: 2420 days Last view: 2381 days |
Posted by troopa prideDidn't you read the previous posts? These are MIDI files, which could be manually remade in N-SPC, provided that the MIDIs only use 8 of the 16 channels. (N-SPC only supports a maximum of 8 channels) For some reason, the KSS Boss theme MIDI sounds slightly off. I really do like that last one, but I don't know if it'll fit this patch(not that there isn't enough space, but the style). Then again, the tracks I have in do have varying styles, but that what happens when you port music in from various games. For the second time, we really must stay on topic, which is the SMB2 music patch! I don't want this thread to be closed until I have released the patch and people have tested it. There are exactly 22 samples in SMAS, which isn't that limited. -end of post removed, as it is now useless since Keitaro posted a complete list- ____________________ |
Keitaro |
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Mole Level: 42 Posts: 325/351 EXP: 520939 Next: 423 Since: 02-19-07 From: Massachusetts Last post: 5965 days Last view: 5402 days |
00 - Ocarina 1
01 - Violin 02 - Violin (same as previous) 03 - Music Box 04 - Xylophone 05 - Fretless Bass 06 - Plucked Bass 07 - Acoustic Bass 08 - Open Hi-Hat 09 - Closed Hi-Hat 0A - Acoustic Guitar 0B - Strings (not like real strings >>) 0C - Steel Drum 0D - Piano 0E - Snare Drum 1 0F - Ocarina 2 10 - Slap Bass 11 - Snare Drum 2 12 - Bass Drum 13 - Bongos 14 - Distortion Guitar 15 - Orchestra Hit 16 - Thunder/Clap/Explosion 17 - Timpani 18 - Trumpet 1 19 - Trumpet 2 (same sample as Trumpet 1, different tuning) Whee ;x |
Tyty |
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Vire Jizz Danmaku Level: 77 Posts: 89/1381 EXP: 4046025 Next: 145104 Since: 04-20-07 From: Canada Last post: 4447 days Last view: 3719 days |
this page made no-one notice my earlier post, maybe the Dr. Mario theme 1 (fever) from Dr. Mario and tetris pack might be a good idea for the special world, I think it would sound better with SMAS isntruments too ____________________ |
Jenie |
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Goomba Level: 12 Posts: 1/20 EXP: 7030 Next: 891 Since: 05-27-07 Last post: 6084 days Last view: 6100 days |
Posted by Pac I have to agree with Pac, those songs should be what goes in there as extra, hearing the same overworld music for every level is nuts, same with underground and castles and ghost houses. So, let us know when your done adding what ever as extra. This is exactly what i need for my Toad hack i have been working on for i do not know how long. I quit working on it because of my dislike of the music available. |
troopa pride |
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Koopa Level: 26 Posts: 22/117 EXP: 99573 Next: 2702 Since: 05-15-07 Last post: 5731 days Last view: 5567 days |
Posted by JeniePosted by Pac You canot fit those themes into your hack.They are too long and/or dont loop enough and use to many instruments or instruments that SMW doesent have. I can understand importing alot of music into YI due to the large music bank(They made copies of songs in the music bank 0_o.Strange but true....)But SMW is shitty, errr i mean very very very awsome and does not have a big music bank. |
Jenie |
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Goomba Level: 12 Posts: 2/20 EXP: 7030 Next: 891 Since: 05-27-07 Last post: 6084 days Last view: 6100 days |
Um, yeah.. whatever.
Anything is possible as i see it in the realm of hacking. He already put some songs in it, if he has the knowlage he can fit more. Then if not those songs, something close. I just do not see final fantasy music or a lot of other music mentioned , working well with what is there already. What else is there? I mean, their is already a patch for SMB3 music. |
troopa pride |
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Koopa Level: 26 Posts: 23/117 EXP: 99573 Next: 2702 Since: 05-15-07 Last post: 5731 days Last view: 5567 days |
Posted by Jenie That is becuase SMAS uses the same music format as smw and technicly since there was a smas+world, the music can be imported easily due to both smw and smas being in the same game |
Jenie |
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Goomba Level: 12 Posts: 3/20 EXP: 7030 Next: 891 Since: 05-27-07 Last post: 6084 days Last view: 6100 days |
Posted by Mattrizzle87 Look in that list and well.. yeah.. just look in there. Why would he put it in the list if he can not use it? |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 74/202 EXP: 226338 Next: 2841 Since: 04-21-07 From: United States Last post: 2420 days Last view: 2381 days |
Posted by troopa prideActually, the SMAS+SMW ROM still has both the SMW and SMAS engines in it separately. They don't use the same format as each other, thus can't be imported easily. ____________________ |
troopa pride |
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Koopa Level: 26 Posts: 24/117 EXP: 99573 Next: 2702 Since: 05-15-07 Last post: 5731 days Last view: 5567 days |
Posted by JeniePosted by Mattrizzle87 Those are the games with the N-SPC format, not games that can import into smw. back on topic: what scurrent progres?How much % is finished? I am anxious to try it out! |
icegoom |
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Cheep-cheep Level: 33 Posts: 112/195 EXP: 215624 Next: 13555 Since: 02-25-07 From: United States Last post: 6047 days Last view: 6048 days |
Posted by Mattrizzle87 Ah, I was probably hearing these differently in my head since I've played the NES SMB2 more recently than the All-Stars version. A quick thought on the desert map music: Maybe you could use the Doki Doki Panic star or subspace music? They both have a very Arabian sound to them and loop pretty quickly. I don't know how hard it would be for you to convert them into the proper format, but it might be nice to keep the music "in the family" wherever possible. Posted by Mattrizzle87 Ooh, that would be awesome! Maybe you ought to team up with a midi composer to arrange this for you, and you could use your expertise to add it into the game. |
Keitaro |
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Mole Level: 42 Posts: 332/351 EXP: 520939 Next: 423 Since: 02-19-07 From: Massachusetts Last post: 5965 days Last view: 5402 days |
*shrug* I compose. Need any help just ask I guess. |
The Kins |
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Paratroopa Level: 28 Posts: 82/140 EXP: 131230 Next: 108 Since: 02-19-07 From: AUSSIELAND Last post: 5913 days Last view: 5913 days |
Posted by icegoomBouche did SMAS SPCs of the DDP music, I'll try and dig them up if neccesary. |
Main - SMW Hacking - SMB2 Music Patch! | New thread | New reply |
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