Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,485,861
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 04-26-24 07:18 AM
Guest: Register | Login

0 users currently in SMW Hacking | 1 guest | 1 bot

Main - SMW Hacking - SMB2 Music Patch! New thread | New reply

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

lwares
Posted on 06-20-07 05:40 PM (rev. 7 of 06-27-07 08:30 PM) Link | Quote | ID: 47212


Koopa
Level: 25

Posts: 11/103
EXP: 82054
Next: 7566

Since: 06-13-07
From: Colchester, UK

Last post: 5913 days
Last view: 5258 days
Yes, but how do you do it though?
-------------------------------------------------

Edit:
Post any questions/problems reguarding Mattrizzle's SMAS -> SMW with SMB. 3 Music Bank Tutorial Here:
http://acmlm.no-ip.org/board/thread.php?pid=50173#50173

____________________
L.Wares

Need any information or help hacking SMW? ask these people via PM:
Music & SFX - mattrizzle & blackhole89
addmusic - S.N.N.
Custom sprites/sprite tool - mikeyk

S.N.N.
Posted on 06-21-07 04:01 AM Link | Quote | ID: 47411


Beezo
Level: 49

Posts: 303/485
EXP: 846120
Next: 37763

Since: 02-19-07
From: Ontario, Canada

Last post: 5457 days
Last view: 5457 days
Hmm.

Mattrizzle, do you know the music bank location(s) for Yoshi's Island? I found quite a few a while back, but all of the tracks are split.

____________________
Want custom overworld music in your SMW hack? Download this. Don't forget to RTFM.

Mattrizzle
Posted on 06-21-07 06:19 AM Link | Quote | ID: 47442


Red Cheep-cheep
Level: 33

Posts: 108/202
EXP: 226335
Next: 2844

Since: 04-21-07
From: United States

Last post: 2420 days
Last view: 2381 days
Must-stay-on-topic...
I do admit, I've went off topic many times in this thread(I should have made a separate thread for that tutorial, for example), but this has strayed too far off the topic of the SMB2 music patch.

From now on, please PM me any music-related questions, and keep personal music requests to a minimum. For those of you who have already asked questions, I will answer you via PM sometime in the near future.

____________________

Mattrizzle
Posted on 06-23-07 11:58 PM Link | Quote | ID: 48958


Red Cheep-cheep
Level: 33

Posts: 114/202
EXP: 226335
Next: 2844

Since: 04-21-07
From: United States

Last post: 2420 days
Last view: 2381 days
Here's a new preview of the replacement tune for Valley of Bowser:
DDP Intro: Wart Battle Arrangement

____________________

icegoom
Posted on 06-24-07 12:42 AM Link | Quote | ID: 48968


Cheep-cheep
Level: 33

Posts: 145/195
EXP: 215621
Next: 13558

Since: 02-25-07
From: United States

Last post: 6047 days
Last view: 6048 days
That's a really nice arrangement. I can actually listen to that loop for several minutes without getting annoyed, which is the mark of good map music.

Mattrizzle
Posted on 06-26-07 03:29 PM (rev. 2 of 06-26-07 03:33 PM) Link | Quote | ID: 49760


Red Cheep-cheep
Level: 33

Posts: 117/202
EXP: 226335
Next: 2844

Since: 04-21-07
From: United States

Last post: 2420 days
Last view: 2381 days
I've added a track for the Valley of Bowser rising sequence:
SMB: Defeat Boss(In minor scale)
I know it's not much, but it fits perfectly in the duration of the sequence.

____________________

Pac
Posted on 06-26-07 05:21 PM Link | Quote | ID: 49779


Flurry
Level: 37

Posts: 136/262
EXP: 335958
Next: 2295

Since: 02-19-07
From: Japan

Last post: 4474 days
Last view: 2876 days
Huh, that one wouldn't play for me, actually.

Tyty
Posted on 06-26-07 05:54 PM Link | Quote | ID: 49788


Vire
Jizz Danmaku
Level: 77

Posts: 216/1381
EXP: 4045969
Next: 145160

Since: 04-20-07
From: Canada

Last post: 4447 days
Last view: 3719 days
Won't play for me either.... maybe it's blank?

____________________

Mattrizzle
Posted on 06-26-07 06:16 PM (rev. 3 of 06-26-07 06:21 PM) Link | Quote | ID: 49798


Red Cheep-cheep
Level: 33

Posts: 118/202
EXP: 226335
Next: 2844

Since: 04-21-07
From: United States

Last post: 2420 days
Last view: 2381 days
I uploaded the file again. 1F6 is set to 07 now, so it shouldn't be playing nothing. Hopefully it works this time...

And as for what SPC player I use to test the SPC files, I use SPCPlay, made by the creators of ZSNES.

____________________

Tyty
Posted on 06-26-07 06:19 PM Link | Quote | ID: 49799


Vire
Jizz Danmaku
Level: 77

Posts: 218/1381
EXP: 4045969
Next: 145160

Since: 04-20-07
From: Canada

Last post: 4447 days
Last view: 3719 days
It works now....

Wow, that sounds fitting for such an epic door opening, it would work well...

____________________

CKY-9K
Posted on 06-27-07 05:14 AM Link | Quote | ID: 49987


Pokey
Level: 57

Posts: 3/693
EXP: 1430451
Next: 55477

Since: 06-27-07
From: cKy

Last post: 210 days
Last view: 118 days
The ips patch wont work. I'm using Copy of Super Mario World (U) [!].smc,
zsnes, and lunarips.

____________________








Mattrizzle
Posted on 07-02-07 12:24 AM (rev. 2 of 07-03-07 05:35 PM) Link | Quote | ID: 51356


Red Cheep-cheep
Level: 33

Posts: 126/202
EXP: 226335
Next: 2844

Since: 04-21-07
From: United States

Last post: 2420 days
Last view: 2381 days
Two SMW tracks that I converted to the SMAS N-SPC format:
Main Map
Vanilla Dome

Should I include all of the SMW Map tracks as extra tracks in the patch?
(except for the Special World music, as repointing all of that data would take forever )

Also, thanks to the information at http://smw-vip.hp.infoseek.co.jp/, I've updated my document of SMAS' N-SPC commands to include all of the equivalent values in SMW's engine. You can grab it here:
http://mattrizzle.16bitzone.com/docs/spc_scale.txt

Edit: The music tempos are now boosted by 1.

____________________

Bloodstar
Posted on 07-02-07 04:51 AM Link | Quote | ID: 51433


Red Cheep-cheep
Level: 33

Posts: 150/201
EXP: 225755
Next: 3424

Since: 02-19-07
From: Philadelphia, PA

Last post: 4447 days
Last view: 4444 days
Hmm... Maybe you could have SMW's level tracks as alternate selections? I, for one, as mentioned earlier, absolutely can't stand anything but SMW's song in a castle. :/

____________________
There's nothing meaningful to put here anymore. Sigh.


Pac
Posted on 07-02-07 06:36 PM Link | Quote | ID: 51624


Flurry
Level: 37

Posts: 142/262
EXP: 335958
Next: 2295

Since: 02-19-07
From: Japan

Last post: 4474 days
Last view: 2876 days
Those conversions are great! However, I expected that they'd use the SMAS intruments... or are they the same as SMW's?

Mattrizzle
Posted on 07-02-07 07:20 PM (rev. 3 of 07-03-07 05:18 PM) Link | Quote | ID: 51634


Red Cheep-cheep
Level: 33

Posts: 128/202
EXP: 226335
Next: 2844

Since: 04-21-07
From: United States

Last post: 2420 days
Last view: 2381 days
Posted by Pac
Those conversions are great! However, I expected that they'd use the SMAS intruments... or are they the same as SMW's?
SMAS has two samples that SMW doesn't: The trumpet and timpani, and most of the instruments SMW uses are different from those in SMAS (mainly in how they're tuned; some have other differences). For these conversions, I ported SMW's instruments to SMAS, but still used the SMAS percussion (the difference isn't very noticeable).

Edit: After listening to the conversions again, the tempos of both seem to be a little slow.

To blackhole89 (or anyone else that knows about the SMW and SMAS music formats): Is the tempo conversion below accurate?

SMW tempo + 1 = SMAS tempo

Edit 2: As blackhole89 suggested, I made two test SPCs with one looping 100-tick note, and experimented with the tempos in SMAS. With the formula for calculating a tick that he gave, I figured one value had to give an error (512/[0] ms). I tried 00 in SMAS and a second note never played. For SMW, FF produced the same result. So I actually believe what I typed above to be accurate.

____________________

icegoom
Posted on 07-03-07 10:18 AM Link | Quote | ID: 51850


Cheep-cheep
Level: 33

Posts: 154/195
EXP: 215621
Next: 13558

Since: 02-25-07
From: United States

Last post: 6047 days
Last view: 6048 days
Posted by Bloodstar
Hmm... Maybe you could have SMW's level tracks as alternate selections? I, for one, as mentioned earlier, absolutely can't stand anything but SMW's song in a castle. :/

Yeah, I find the SMB3 Fortress and SMB1 castle themes to be pretty poor replacements for SMW's castle theme. (SMB2's interior theme is similarly too repetitive to work as a castle for me) Death Mountain is thematically very similar to SMW's castle music, though, so I think it's a really good fit. But if any music from the original SMW were to be carried over, the castle theme would be the one I'd want. (Well, that and the ghost house, but SMK's rendition is a fine replacement)

I'm all for including the original map music. The more variety, the better. But I'm still much more excited about all the new map music that's being included.

blackhole89
Posted on 07-03-07 10:43 AM (rev. 2 of 07-03-07 10:44 AM) Link | Quote | ID: 51857


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 240/4196
EXP: 21532685
Next: 303916

Since: 02-19-07
From: Ithaca, NY, US

Last post: 471 days
Last view: 84 days



Posted by Mattrizzle87
To blackhole89 (or anyone else that knows about the SMW and SMAS music formats): Is the tempo conversion below accurate?

SMW tempo + 1 = SMAS tempo


The best way I could think of to find that out would be making a series of tones that are, say, 100 N-SPC ticks apart, set both to the same tempo in SMW and SMAS, play it back, record and measure the time between two tones with something like Audacity. The SMW format document says that a tick in SMW is 512/[tempo] ms long.

edit: fixed broken quotation

____________________



Reini
Posted on 07-05-07 11:30 AM Link | Quote | ID: 52482


Koopa
Level: 25

Posts: 10/104
EXP: 83421
Next: 6199

Since: 05-19-07

Last post: 5253 days
Last view: 5239 days
Posted by Mattrizzle87
Here's a new preview of the replacement tune for Valley of Bowser:
DDP Intro: Wart Battle Arrangement

It looks good.Can this music be inserted in levels?

SMW Hacker
Posted on 07-05-07 01:05 PM Link | Quote | ID: 52486


Goomba
Level: 13

Posts: 5/25
EXP: 9794
Next: 473

Since: 07-05-07

Last post: 5835 days
Last view: 5432 days
Posted by Reini
Posted by Mattrizzle87
Here's a new preview of the replacement tune for Valley of Bowser:
DDP Intro: Wart Battle Arrangement

It looks good.Can this music be inserted in levels?
Possibly, if you make it use music bank 2, but it'll mess up the sounds big time.

____________________
Join my forums here: (phpBB3)

http://gamingcentral.phpbbhosts.co.uk/index.php

Bio
Posted on 07-06-07 12:26 AM Link | Quote | ID: 52603


Red Paragoomba
Level: 19

Posts: 39/58
EXP: 34993
Next: 784

Since: 02-19-07

Last post: 5834 days
Last view: 5697 days
All this just gave me an idea, aren't most music stored in the SPC-700's RAM during aren't used during level(only the current level music, the star music, the POW music and the SFX can be used). If we make it so, insted of transfering the whole bank, it transfer the one it alway use and then the current music at a specific area of RAM, we could get much bigger music and have them placed anywhere in the ROM.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15


Main - SMW Hacking - SMB2 Music Patch! New thread | New reply

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.040 seconds. (341KB of memory used)
MySQL - queries: 127, rows: 167/167, time: 0.029 seconds.