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Main - SMW Hacking - SMB2 Music Patch! | New thread | New reply |
lwares |
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Koopa Level: 25 Posts: 11/103 EXP: 82054 Next: 7566 Since: 06-13-07 From: Colchester, UK Last post: 5913 days Last view: 5258 days |
Yes, but how do you do it though?
------------------------------------------------- Edit: Post any questions/problems reguarding Mattrizzle's SMAS -> SMW with SMB. 3 Music Bank Tutorial Here: http://acmlm.no-ip.org/board/thread.php?pid=50173#50173 ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
S.N.N. |
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Beezo Level: 49 Posts: 303/485 EXP: 846120 Next: 37763 Since: 02-19-07 From: Ontario, Canada Last post: 5457 days Last view: 5457 days |
Hmm.
Mattrizzle, do you know the music bank location(s) for Yoshi's Island? I found quite a few a while back, but all of the tracks are split. ____________________ Want custom overworld music in your SMW hack? Download this. Don't forget to RTFM. |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 108/202 EXP: 226335 Next: 2844 Since: 04-21-07 From: United States Last post: 2420 days Last view: 2381 days |
Must-stay-on-topic...
I do admit, I've went off topic many times in this thread(I should have made a separate thread for that tutorial, for example), but this has strayed too far off the topic of the SMB2 music patch. From now on, please PM me any music-related questions, and keep personal music requests to a minimum. For those of you who have already asked questions, I will answer you via PM sometime in the near future. ____________________ |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 114/202 EXP: 226335 Next: 2844 Since: 04-21-07 From: United States Last post: 2420 days Last view: 2381 days |
Here's a new preview of the replacement tune for Valley of Bowser:
DDP Intro: Wart Battle Arrangement ____________________ |
icegoom |
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Cheep-cheep Level: 33 Posts: 145/195 EXP: 215621 Next: 13558 Since: 02-25-07 From: United States Last post: 6047 days Last view: 6048 days |
That's a really nice arrangement. I can actually listen to that loop for several minutes without getting annoyed, which is the mark of good map music. |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 117/202 EXP: 226335 Next: 2844 Since: 04-21-07 From: United States Last post: 2420 days Last view: 2381 days |
I've added a track for the Valley of Bowser rising sequence:
SMB: Defeat Boss(In minor scale) I know it's not much, but it fits perfectly in the duration of the sequence. ____________________ |
Pac |
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Flurry Level: 37 Posts: 136/262 EXP: 335958 Next: 2295 Since: 02-19-07 From: Japan Last post: 4474 days Last view: 2876 days |
Huh, that one wouldn't play for me, actually. |
Tyty |
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Vire Jizz Danmaku Level: 77 Posts: 216/1381 EXP: 4045969 Next: 145160 Since: 04-20-07 From: Canada Last post: 4447 days Last view: 3719 days |
Won't play for me either.... maybe it's blank? ____________________ |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 118/202 EXP: 226335 Next: 2844 Since: 04-21-07 From: United States Last post: 2420 days Last view: 2381 days |
Tyty |
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Vire Jizz Danmaku Level: 77 Posts: 218/1381 EXP: 4045969 Next: 145160 Since: 04-20-07 From: Canada Last post: 4447 days Last view: 3719 days |
It works now....
Wow, that sounds fitting for such an epic door opening, it would work well... ____________________ |
CKY-9K |
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Pokey Level: 57 Posts: 3/693 EXP: 1430451 Next: 55477 Since: 06-27-07 From: cKy Last post: 210 days Last view: 118 days |
The ips patch wont work. I'm using Copy of Super Mario World (U) [!].smc,
zsnes, and lunarips. ____________________ |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 126/202 EXP: 226335 Next: 2844 Since: 04-21-07 From: United States Last post: 2420 days Last view: 2381 days |
Two SMW tracks that I converted to the SMAS N-SPC format:
Main Map Vanilla Dome Should I include all of the SMW Map tracks as extra tracks in the patch? (except for the Special World music, as repointing all of that data would take forever ) Also, thanks to the information at http://smw-vip.hp.infoseek.co.jp/, I've updated my document of SMAS' N-SPC commands to include all of the equivalent values in SMW's engine. You can grab it here: http://mattrizzle.16bitzone.com/docs/spc_scale.txt Edit: The music tempos are now boosted by 1. ____________________ |
Bloodstar |
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Red Cheep-cheep Level: 33 Posts: 150/201 EXP: 225755 Next: 3424 Since: 02-19-07 From: Philadelphia, PA Last post: 4447 days Last view: 4444 days |
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Pac |
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Flurry Level: 37 Posts: 142/262 EXP: 335958 Next: 2295 Since: 02-19-07 From: Japan Last post: 4474 days Last view: 2876 days |
Those conversions are great! However, I expected that they'd use the SMAS intruments... or are they the same as SMW's? |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 128/202 EXP: 226335 Next: 2844 Since: 04-21-07 From: United States Last post: 2420 days Last view: 2381 days |
Posted by PacSMAS has two samples that SMW doesn't: The trumpet and timpani, and most of the instruments SMW uses are different from those in SMAS (mainly in how they're tuned; some have other differences). For these conversions, I ported SMW's instruments to SMAS, but still used the SMAS percussion (the difference isn't very noticeable). Edit: After listening to the conversions again, the tempos of both seem to be a little slow. To blackhole89 (or anyone else that knows about the SMW and SMAS music formats): Is the tempo conversion below accurate? SMW tempo + 1 = SMAS tempo Edit 2: As blackhole89 suggested, I made two test SPCs with one looping 100-tick note, and experimented with the tempos in SMAS. With the formula for calculating a tick that he gave, I figured one value had to give an error (512/[0] ms). I tried 00 in SMAS and a second note never played. For SMW, FF produced the same result. So I actually believe what I typed above to be accurate. ____________________ |
icegoom |
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Cheep-cheep Level: 33 Posts: 154/195 EXP: 215621 Next: 13558 Since: 02-25-07 From: United States Last post: 6047 days Last view: 6048 days |
Posted by Bloodstar Yeah, I find the SMB3 Fortress and SMB1 castle themes to be pretty poor replacements for SMW's castle theme. (SMB2's interior theme is similarly too repetitive to work as a castle for me) Death Mountain is thematically very similar to SMW's castle music, though, so I think it's a really good fit. But if any music from the original SMW were to be carried over, the castle theme would be the one I'd want. (Well, that and the ghost house, but SMK's rendition is a fine replacement) I'm all for including the original map music. The more variety, the better. But I'm still much more excited about all the new map music that's being included. |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 240/4196 EXP: 21532685 Next: 303916 Since: 02-19-07 From: Ithaca, NY, US Last post: 471 days Last view: 84 days |
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Reini |
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Koopa Level: 25 Posts: 10/104 EXP: 83421 Next: 6199 Since: 05-19-07 Last post: 5253 days Last view: 5239 days |
Posted by Mattrizzle87 It looks good.Can this music be inserted in levels? |
SMW Hacker |
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Goomba Level: 13 Posts: 5/25 EXP: 9794 Next: 473 Since: 07-05-07 Last post: 5835 days Last view: 5432 days |
Posted by ReiniPossibly, if you make it use music bank 2, but it'll mess up the sounds big time.Posted by Mattrizzle87 ____________________ Join my forums here: (phpBB3) http://gamingcentral.phpbbhosts.co.uk/index.php |
Bio |
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Red Paragoomba Level: 19 Posts: 39/58 EXP: 34993 Next: 784 Since: 02-19-07 Last post: 5834 days Last view: 5697 days |
All this just gave me an idea, aren't most music stored in the SPC-700's RAM during aren't used during level(only the current level music, the star music, the POW music and the SFX can be used). If we make it so, insted of transfering the whole bank, it transfer the one it alway use and then the current music at a specific area of RAM, we could get much bigger music and have them placed anywhere in the ROM. |
Main - SMW Hacking - SMB2 Music Patch! | New thread | New reply |
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