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Main - SMW Hacking - SMB2 Music Patch! New thread | New reply

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Mattrizzle
Posted on 04-25-07 10:12 PM (rev. 2 of 04-25-07 10:33 PM) Link | Quote | ID: 30089


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Time and time again, I've heard people wanting to put SMB2 music into their hacks. Well, now I've made a patch that will do just that! You can download it at SMW Central. Enjoy!

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icegoom
Posted on 04-25-07 10:56 PM Link | Quote | ID: 30094


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I love SMB2 enough that I just played through the original Super Mario World from beginning to end just to hear every tune.

This is incredibly well done techinically. Unlike the SMB3 and SMB1 music patches, all the tunes are actually in the correct places. You even made sure that the Bowser battle and Credits had the correct music. The map music was mostly SMB3 tunes, but I was surprised to hear the Yoshi's Island map music in, appropriately enough, Yoshi's Island. Also, you managed to keep the original sound effects. (I never liked that weird echoey spin jump from Demo World 3)

The real problem is the lack of variety. SMB2 has no "atheletic" or underwater music, and caves, castles, and ghost houses all share the same underground music. If someone were doing a SMB2 remake or just doing SMB2-styled levels, this would be incredibly useful. I'm not sure there's enough variety for other hacks, though.

Still, incredible work.

Mattrizzle
Posted on 04-25-07 11:49 PM (rev. 10 of 05-27-07 09:04 PM) Link | Quote | ID: 30104


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Yeah, I know about the lack of variety in the SMB2 music. I was actually thinking about adding the SMB underground music and altering it to make it sound like the SMB2 prototype underground music.
To anyone who's reading this: I need more ideas for what to put in those repeated slots, as well as more map screen music.

Here's an incomplete list of games that use the N-SPC engine:
Arkanoid: Doh it Again
F-Zero
F-Zero 2
Kirby's Dream Course
Kirby Super Star
The Legend of Zelda: A Link to the Past
Mario Paint
Sim City
SNES Test ROM
Star Fox
Stunt Race FX
Super Mario All-Stars(of course)
Super Mario Kart
Super Mario World 2: Yoshi's Island
Super Metroid
Super Scope 6/Nintendo Scope 6
Tetris & Dr. Mario
Tetris 2+Bombliss
Yoshi's Cookie
Yoshi's Safari

Games which use a cryptic variant of the N-SPC format(tedious converting required):
Panel de Pon/Tetris Attack
Pilotwings
Super Mario World

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icegoom
Posted on 04-26-07 12:22 AM Link | Quote | ID: 30119


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That's awesome that you can take music out of any of those games. I wouldn't expect any less from you. (I forgot to mention before how cool I thought it was that you sped up Wart's music for the final phase of the Bowser battle. But if you're thinking of alterning the SMB Underground music, I guess that was just the tip of the iceberg)

Off the top of my head, you could use the Ghost Valley music from Mario Kart for haunted areas. I really need to download some .spc's to refresh my memory as to what's available from those other games.

iamstillhiro1112
Posted on 04-26-07 12:40 AM Link | Quote | ID: 30131


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There actually is a SMB2 remake at SMW central, it seems complete, tho buggy in places. Someone should contact the author (insectduel) and have him implement this patch to his hack.

Pac
Posted on 04-26-07 12:58 AM (rev. 2 of 04-26-07 01:05 AM) Link | Quote | ID: 30139


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insectduel didn't make it. I started it and SSM finished it, although not very well ._.'

Mattrizzle, you fucking rock. Seriously. I appreciate so much that it's finally possible to have SMB2 music in a hack! Do you think it would be possible to insert some of this music into games that already have SMB1&3 music?

And about filling in the rest of the tracks...

Yoshi's Island - Make Eggs
Yoshi's Island - Cave
Yoshi's Island - Castle
Yoshi's Island - Hop hop

And F-Zero Mute City & Big Blue would just be lol

iamstillhiro1112
Posted on 04-26-07 01:14 AM Link | Quote | ID: 30144


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oops. Well, someone should update that SMB2 hack anyhow. It would be complete that way.

Pac
Posted on 04-26-07 01:16 AM Link | Quote | ID: 30145


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I may pick it up again someday; from where I left off. This music patch would be extremely useful if I ever decide to. (but right now, I've enough on my plate )

Tyty
Posted on 04-26-07 01:57 AM Link | Quote | ID: 30155


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maybe some of the not used SMW tracks can be replaced with other music

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Mattrizzle
Posted on 04-26-07 02:12 AM (rev. 2 of 04-26-07 03:08 AM) Link | Quote | ID: 30170


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Posted by icegoom
That's awesome that you can take music out of any of those games.

Now, I don't want to get ahead of myself here. I'm sure that some of those games use a slight variant of the N-SPC engine. Of that list, I've really only ported individual tracks from SMK music (Battle Mode & Rainbow Road). When I said "ported" I meant changing all of the pointers in the tracks, and painstakingly changing the SMK instrument references to ones that sound decent in SMAS. I believe that's what Bouche did when he ported the SMW2 star music.

Posted by Pac
Do you think it would be possible to insert some of this music into games that already have SMB1&3 music?

Yes, it would be possible, but I'd have to get rid of some of the music. The SMB1+3 hack hardly has any room left in the level music bank. Then again, Bouche did waste some of that space by having both the SMW2 and SMAS invincibility tracks in there.
Posted by Pac
And about filling in the rest of the tracks...

Yoshi's Island - Make Eggs
Yoshi's Island - Cave
Yoshi's Island - Castle
Yoshi's Island - Hop hop

And F-Zero Mute City & Big Blue would just be lol

Only thing is, you have to keep in mind that the Yoshi's Island tracks are generally huge. As much as I'd like to make a Yoshi's Island music hack, they won't all fit in the same bank. However, someone more experienced than I am with N-SPC and 65816 could code the game so that each track has its own music bank. That's how it was done in many of Nintendo's newer games (Yoshi's Cookie, Yoshi's Safari, Stunt Race FX, Super Metroid, Yoshi's Island).

Also it seems that I can only get a total of 24 songs to function in one bank, less than SMW had. I haven't found the bytes in the engine that determine that.

Oh, and I forgot that Zelda also uses the N-SPC engine.

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Spontaneous Madness
Posted on 04-26-07 02:16 AM Link | Quote | ID: 30173


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Music editing... and Zelda music... in SMW?!?!
Dude, you fucking rock, and Pac, I know you already said that...
Wow...

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D: Can't think of anything original....

Keitaro
Posted on 04-26-07 06:14 AM Link | Quote | ID: 30274


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Actualy, it is possible, as I already have a semi-functioning YI music patch in the works I just...didn't announce it since it wasn't finished and yeah. But eh.

Cool work.

theclaw
Posted on 04-26-07 06:22 AM Link | Quote | ID: 30276


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Interesting, how about a patch putting the original sound effects in All-Stars? That would be a dream come true. Good or otherwise, SMW sounds do NOT belong in the NES conversions.

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icegoom
Posted on 04-26-07 06:25 AM Link | Quote | ID: 30278


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Posted by Mattrizzle87
Now, I don't want to get ahead of myself here. I'm sure that some of those games use a slight variant of the N-SPC engine. Of that list, I've really only ported individual tracks from SMK music (Battle Mode & Rainbow Road). When I said "ported" I meant changing all of the pointers in the tracks, and painstakingly changing the SMK instrument references to ones that sound decent in SMAS. I believe that's what Bouche did when he ported the SMW2 star music.

Ah... Yeah, I didn't figure it'd be as easy as "copy music code out of this game and paste it into Super Mario World," but I didn't really have any idea what the process was.

So you're probably looking for tunes that are about the same length and complexity as music from the original game or All-Stars? That does limit things a bit, but I'll try to make suggestions best I can.

I've been listening to the soundtracks for all the games you mentioned using the N-SPC engine, pretending I don't know how they're used in their original games (Which I sometimes don't) and trying to imagine if they would work in a Mario platformer. If you want to keep things absolutely "Mario"-sounding, most of the duplicate tracks would probably be best filled with SMB1 or SMB3 music. If you want to get a little creative, there are tracks from the other games that might sort of fit, but a lot of them are iffy. It's tough to find something that sends out a "Subcon" vibe instead of a "Mega Man" vibe.

Here's some of my thoughts: (I'll refer to the songs by the names given to them in the .spc archives from Zophar's Domain)

Ghost House:

Probably the best choice is Super Mario Kart's "Ghost Valley." A track called "Vs. Blind Attack" from Yoshi's Cookie had sort of a ghostly vibe, but it's really repetitive. Yoshi's Safari has "Ghost Mansion," which I'm guessing was a ghost house level in the game, but it seems a bit too bouncy to me. I really like a track called "Sunset Valley" from Stunt Race FX, but it might be too complex and upbeat.

Underwater:

Basically, anything slowish and dreamy is a "maybe" here. Again, the best choice is probably Super Mario Bros.' underwater theme, but there are other options. Link to the Past's Lost Woods song is one of the less known Zelda tracks, so it might work for a water world. There's a song in Mario Paint called "Ethereal," but I personally think it's kind of obnoxious and "out there." The Main Theme from Yoshi's Cookie sounds kind of Subconny to me, and it's almost dreamy enough to be a water area. (It loops fairly quickly, too, which might be a plus) "Story 1" from Yoshi's Safari sounds kind of watery to me, too. Or maybe you could pull SMW's trick and simply slow down the main Subcon theme...

Castle:

This one is tough. If you're not going to use SMB1 or 3 fortress music, Mario Kart, which is typically is next best choice, doesn't really offer anything. (Bowser's castle sounds more like a boss theme to me) It would be awesome to have the Yoshi's Island castle music, but it's probably way too long and complex. The Zelda castle theme sort of works, but it's pretty well-known and might seem out of place in a Mario game. I like a track called "Norfair 2" from Super Metroid. It kind of gives me the same vibe as SMW's original castle song. There are other themes from Metroid that might work, but they all feel a bit too dark and brooding for a Mario game to me.

Athletic:

Yeah, nothing was really jumping out at me here. These are usually a faster and "airier" version of the main level theme, aren't they? Maybe you could speed up the normal Subcon theme and change the instrumentation. "Lake Side" from Stunt Race FX sounded kind of airy and Mario-y to me... Yoshi's Safari's "Map Screen" is probably too long for map music, but it might work as a level theme. "Course 1" from Kirby's Dream Course I marked as a maybe, and that's all I got for this.

Map:

These songs are typically short and repetitive, right? I'm not really finding anything that jumps out at me "This could be a desert map!" or "Wow! That's an ice world map!", but I guess I heard a few songs that would work as a generic grassland or sky world. Kirby's Dream Course has a lot of these: "Continue or Quit," "Course Select," "High Scores," "Intro to Course," and maybe "Training." F-Zero's "Ranking" might work for something, or if you wanted a Ghost or Bowser world, Arkenoid's "Vs. Doh2" might work.

If you want, you can listen through any of those tracks and see if you think they might be appropriate and feasible to port into the SMB2 music set. But really, I'm just impressed that after all this time, we're getting some new tunes to work with.

Sgraff87
Posted on 04-26-07 06:33 AM (rev. 2 of 04-26-07 06:34 AM) Link | Quote | ID: 30280


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Good to hear this. I would love to have different music for my Super Maria Sisters hack than the usual SMW tracks.
Though I would have to say I am not thinking about it too much.

What about things like sound effects? I do not know anything about this kind of hacking, but is there a difference between the music and the sound effects?

iamstillhiro1112
Posted on 04-26-07 08:03 AM Link | Quote | ID: 30288


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Yeah, if you do have interest in adding Original SMB sound effects in Super Mario All stars I could use them in my upcoming hack.




I'm changing the graphics to more closely match the NES graphics, while still trying to update them a bit to make them look 16-bit. The foreground graphics are nearly completed. Just a few sprites left, then I need to work on the backgrounds.

Mattrizzle
Posted on 04-26-07 09:01 AM (rev. 2 of 04-26-07 09:02 AM) Link | Quote | ID: 30291


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Sgraff87: Well, the sound effects are in the same format as the music, except that they only use one channel, and only a few of the SPC commands are used for them.

iamstillhiro: Excellent hack! I once thought of that idea myself. The only thing about the retro sounds is that I would need to make BRR samples to make the sounds sound like NES sounds. I don't know much about creating them. In my patch I used the SMW2 1-UP sound, which is slower and sounds more like it did in NES days.

I post this patch, talk about porting music and slightly changing the drum channel of the SMB underground; and everyone suddenly thinks I'm a great composer. I mean, the tempo is only one byte in the whole track. I'm not very musically inclined. I can change the pitch of a song, but I can't make a total remix of a track from scratch. Changing the pitch and tempo of a song isn't enough to qualify as a remix in my book.

On the bright side, Yoshi's Cookie does have several tracks I may use in the map screen music bank. The VS. win screen just screams SMW.

Ghost Valley seems to be the best option for the haunted areas, so I'll probably try to put that in.

It's late once again! To bed I must go.

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The Kins
Posted on 04-26-07 09:16 AM (rev. 4 of 04-26-07 10:47 AM) Link | Quote | ID: 30294


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For some reason this patch corrupts my ROMs. Any ideas?

EDIT: Wait, this patches to Demo World 3. Whoops.
EDIT 2: Still doesn't work - freezes after "Nintendo Presents..."

blackhole89
Posted on 04-26-07 11:09 AM Link | Quote | ID: 30303


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Interesting... this suggests I should list four rather than three people when asked about the N-SPC in the future...

Instead of changing every single change instrument command, you could have assembled a new instrument table that would allow you to keep the old instruments unchangedly. Bouche did that when porting the Corneria tune from Star Fox.
Oh yeah, add Star Fox and Star Fox 2 to that list.

While I, being at school, can't really get to have a look at it yet - good work.

If you want to assemble a number of premade alternate music patches, I could provide you with a number of dumps of readily converted to N-SPC Cave Story and Secret of Mana music... (while I am working on SD3, the amount of commands I have figured out doesn't suffice to create anything reasonable out of most tracks yet sadly)

Tyty
Posted on 04-26-07 02:40 PM (rev. 2 of 04-26-07 02:45 PM) Link | Quote | ID: 30319


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It would be cool if we had a MP3 to SPC converter out there.
Then we could put some other songs in there like remixes, and some songs from games on other consoles.

EDIT: by that I mean alot of the songs from ddr-mario mix, they even have a SMW intro remix in it...

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