| |||
Views: 88,631,807 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 05-23-24 04:38 PM |
|
Guest: Register | Login |
0 users currently in Gaming | 1 guest |
Main - Gaming - Dwindling Quality of Zelda Games | New thread | New reply |
Are the Zelda Games Losing Quality? | |
Yes | |
No | |
Multiple voting is not allowed. Changing your vote is allowed. 7 users have voted so far. |
Xeruss |
| ||
Sledge Brother Compromised account. Level: 86 Posts: 1726/1815 EXP: 6139055 Next: 3052 Since: 02-19-07 From: Oregon Last post: 1840 days Last view: 1839 days |
|
AnAxemRanger |
| ||
Snifit Level: 38 Posts: 225/279 EXP: 338707 Next: 31740 Since: 12-06-09 Last post: 2890 days Last view: 6 days |
I do tend to agree with that guy. I liked it better when there was a massive overworld for you to explore, rather than a large overworld that blocks several parts until you get the item that allows you to move past them. I would like the idea of a newer Zelda that allows you to go anywhere you want, but would have whoever your partner is say, "You shouldn't go that way yet. Well, you can go that way, but you'll get your butt handed to you by the enemies. It's your funeral." I remember the original Zelda where I beat levels 6-8 before finding level 5. I liked the free-roaming, do whatever you want Zelda where the only stipulation was you had to save the final level for last.
Having said that, I will say that I still love every Zelda for the different things it has to offer. Unlike the author of that article, I actually enjoyed the sword's motion controls Skyward Sword had, even if they were somewhat predictable with the "I block horizontally for like 30 seconds. Feel free to attack vertically for that whole time" attitude some enemies had. However, I thought Ghirahim and Demise were pretty epic bosses, as well as fun to fight. Trying to beat the Thunder Dragon's 13 boss fights in a row game was some of the most fun I've had in a Zelda game. I do tend to agree that older Zeldas were generally better than newer ones. Majora's Mask is still my favorite. Sigh, maybe I'm just getting old. They need to combine the things that made the older games great, with the things the newer ones do right. I'd love to see 3D dungeons absolutely filled with tough enemies. Imagine fighting hoards of Darknuts and Stalfoses with good 1:1 motion controls! You've got to be good and accurate with your sword swings as well quick on your feet to avoid the other enemies bearing down around you. I'd also love to see items more focused on combat rather than puzzle solving. Although the puzzle solving is good, I'd like to see other uses for them. Picture the fire rod from A Link to the Past. It had many uses as a puzzle solving item, but was great for various combat situations. Also I want Zelda games to have more secret items. Picture the Cane of Bryna from a Link to the Past. It was a completely optional item, but it was great in various battle situations. But it drained magic quickly so it wasn't over powered. If you couldn't tell, I consider A Link to the Past to be the highest point of Zelda items. Well, I'm rambling at this point. tl;dr - While I do love the new Zeldas and all they have to offer, I will agree that the older ones were better. |
Senaye |
| ||
Level: 45 Posts: 353/435 EXP: 629273 Next: 30891 Since: 03-22-11 From: Somewhere Last post: 3424 days Last view: 3424 days |
Specifically like LttP. That was probably one of the better ones. Though Windwaker wasn't so bad..I mean, if you took LttP and Windwaker and combined them that would be like...just simply amazing...though what about this...
a Large overworld to explore with little hidden areas that have excess items, like bottles...and stuff. Maybe they could make a new item? God only knows whats in store for us..but one thing I do know..is that it will always be a true love in my heart. |
Lunaria |
| ||
Deddorokku Princess of the Night Level: 47 Posts: 253/442 EXP: 737634 Next: 28569 Since: 02-21-07 From: Equestria Last post: 3731 days Last view: 2094 days |
|
RetroRain |
| ||
Fuzz Ball Level: 66 Posts: 570/994 EXP: 2443668 Next: 18183 Since: 09-30-07 Last post: 1962 days Last view: 984 days |
I would have to agree with most of what this guy said. But when you think about it, you can apply what he said to almost any game today. They have no heart. And the handholding has gotten completely out of control. It's ridiculous.
Why do these companies feel they need to jam a game with non-stop dialogue? Even if LTTP had dialogue, it was minimum, and it had no where near the dialogue that some of the later games have. To be blunt, I don't really care about the story of this person I am talking to in the game. Just let me explore and have fun. Everything is so scripted in these later Zelda games, from the characters' movements, to what they say, and what the player has to do. So I know exactly what this guy is talking about with the later Zeldas. But also what really put me off with the later Zelda games was the cartoon-cell shaded style. It was horrible. I know a lot of people said they like it, but I thought it was un-inspiring, and shit. And cartoon Link was pathetic looking. They need to make a Zelda game with just gameplay similar to the original game, and then add the story in later. And when they add the story, keep it simple. We don't need paragraphs of what the hell is going on. That's why I so love the original Zelda. Nothing can beat it. It truly is a masterpiece game. ____________________ My YouTube Channel |
Ailure |
| ||
Hats Steam Board2 group Level: 121 Posts: 3959/3965 EXP: 19821989 Next: 234707 Since: 02-19-07 From: Sweden, Skåne Last post: 3328 days Last view: 2079 days |
Posted by AnAxemRangerThat describes every Zelda since uh, Zelda II. People have just gotten better at noticing when a game is linear. Honestly all Zeldas but the very first original games are more or less linear. They allow you to defeat a dungeon in out of order sometimes (like beating Fire Temple before Forest Temple in Ocarina of time) but they're mostly 90% linear. Most of the focus in the games was the dungeons, hell it seems even originally Zelda wasn't even planned to have a overworld, just a dungeon explorer. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
|
AnAxemRanger |
| ||
Snifit Level: 38 Posts: 230/279 EXP: 338707 Next: 31740 Since: 12-06-09 Last post: 2890 days Last view: 6 days |
Posted by AilurePosted by AnAxemRangerThat describes every Zelda since uh, Zelda II. People have just gotten better at noticing when a game is linear. The linearity of the Zelda series didn't happen overnight. Even A Link to the Past and Link's Awakening had explorable overworlds. Sure, the dungeons pretty much had to be done in order, but at least you had the option of getting the dungeon item, and then leaving and going to beat a different dungeon (which was pretty pointless, and more trouble than it's worth, but hey, I liked the option). But the overworld could still be explored. There were just some obstacles that you couldn't pass until later to keep you from going to places they don't want you going to yet. But even with that, there were things to be discovered, places to go, and even secret items like the ice rod. Heck, nearly all of the Dark World's Death Mountain was pointless except for the two dungeons at the top. But it was still there to be explored. Although I will agree with you that Zelda games have gotten more and more linear since the first, it has been gradual, not an overnight change. As time has gone by, there has been less and less free roaming in the overworld. Barriers that can only be passed by dungeon items have been becoming more and more common. Now we have games like Phantom Hourglass and Skyward Sword where you have to beat a dungeon to obtain some key item that will actually open up large parts of the world. They're not even trying with free exploration anymore. But I suppose you're right: the focus of the series has been the dungeons, not the world. Maybe what the Zelda series does now was Nintendo's intent all along. |
Main - Gaming - Dwindling Quality of Zelda Games | New thread | New reply |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 59, rows: 75/76, time: 0.044 seconds. |