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Omega45889 |
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Red Paratroopa Level: 31 Posts: 130/178 EXP: 183644 Next: 1719 Since: 01-18-08 Last post: 5519 days Last view: 4826 days |
Omega and Giangurgolo present LazyShell. After a lot of hard work, its finally 100% complete. Images of Version 1.0 Release The Main Window The Stats Editor The Level Editor The Scripts Editor The Sprites Editor Cirrus - The Patch Server LazyShell Download Link (.RAR) LazyShell Download Link (.ZIP) Note: LazyShell requires the Microsoft .NET 2.0 framework, so if it does not run try installing Microsoft .NET 3.5 Framework There is currently no version for Mac or Linux, although Mono would probably support it no problem. If there is anyone experienced with Mono and would like to help, PM me. There is also a demonstration hack available for download through the Cirrus server in LazyShell. Demonstration Hack: Super Mario RPG - The Bob-omb Mafia Cirrus Tutorial: http://acmlm.no-ip.org/board/thread.php?id=4544 Website: LazyShell Info - Rom Data - And More For those using a Mac or Linux who need Direct link to Super Mario RPG - The Bob-omb Mafia, PM me. The reason the hack is hosted on Cirrus is to encourage people to download and start using LazyShell right away. Special Thanks: FuSoYa - for permission to use Lunar Compress.dll KP9000 - beta testing, discovered many bugs with pre-release version MathOnNapkins - helped with some coding Alex Farber - MRU list manager romhacking community - various feedback Enjoy! And the final figures. I know that these mean nothing, but still interesting: Number of lines = 102,744 Number of code files = 169 Number of code-generated lines = 39,965 Number of user-entered blank lines = 6,389 Number of user-entered comments = 1,676 The source will be available relatively soon. EDIT: For those of you with 64-bit machines, you will need this fix in order to properly run LazyShell http://blogs.intesoft.net/post/2007/12/Running-NET-Apps-in-32-bit-mode-on-64-bit-Windows.aspx Update: Someone has tested the corflags.exe fix and claims it works Thanks to zuzma for a quick-fix: Once I copied corflags.exe to the lazyshell folder I typed "corflags.exe LAZYSHELL.exe /32BIT+" in the command shell with out the quotes. It pretty much forces it to run in 32bit mode with the 64bit version of the .NET framework. Corflags can be found here on a 64-bit Vista machine - C:\Program Files\Microsoft SDKs\Windows\v6.0\Bin\x64\CorFlags.exe |
Omega45889 |
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Red Paratroopa Level: 31 Posts: 131/178 EXP: 183644 Next: 1719 Since: 01-18-08 Last post: 5519 days Last view: 4826 days |
SMRPG: The Bob-omb Mafia
Authors: giangurgolo and Omega Date: January 22, 2009 Size: 992 KB Description: Bowser's last deal with the so-called Bob-omb Mafia has left him empty-handed: the four koopa shells that belong to him still remain in the mafia's hands. Bowser has kidnapped the princess and is holding her for a ransom--it's Mario's task to fulfill the mafia's end of the bargain and acquire Bowser's shells to rescue the princess. Screenshots: Mafia_1.png>Mafia_2.png> Mafia_3.png>Mafia_4.png> Download available on the Cirrus Patch server via LazyShell Links: LazyShell Download Cirrus Download Instructions Website A Note from the Authors: This hack was created using only Lazy Shell as a demonstration of the ability and scope of the editor. Enjoy it, learn from it, and find the motivation and creativity to give back to the community. Have fun! |
Omega45889 |
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Red Paratroopa Level: 31 Posts: 132/178 EXP: 183644 Next: 1719 Since: 01-18-08 Last post: 5519 days Last view: 4826 days |
Just wanted to let you guys know that Lazy Shell is 100% complete, and will be released at noon tomorrow along with the demonstration hack titled SMRPG: The Bob-omb Mafia. A new forum named "Super Mario RPG Hacking" will be opening (listed along side ROM Hacking) which already has all the threads and links. Hope your looking forward to it, it was a LOT of work! I just want to say that this editor would never have been completed without the dedication of giangurgolo, and the support of the community. |
Levesque |
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Red Cheep-cheep Account taken over, please contact admins to reclaim Level: 34 Posts: 186/217 EXP: 243473 Next: 10178 Since: 07-14-08 Last post: 3067 days Last view: 3067 days |
Posted by Raccoon Sam The Bob-omb Mafia (Lazy Shell Flagship Hack) Currently the hack is being debugged. Wait a day or two and it should be good. |
Omega45889 |
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Red Paratroopa Level: 31 Posts: 139/178 EXP: 183644 Next: 1719 Since: 01-18-08 Last post: 5519 days Last view: 4826 days |
The hack has been debugged, and is now up on Cirrus. The direct link posted by Levesque is no longer valid. The reason we are hosting it exclusively on Cirrus is to encourage people to download and start using LazyShell right away. There is a direct link posted in the info section on Cirrus, but we prefer people to at least try LazyShell. PM me if you need a direct link for any reason.
Thanks for being patient with the debugging. And if I may say so, I just love the atmosphere in The Bob-omb Mafia. Its mostly done by giangurgolo, so I got to play it too . Enjoy. |
Omega45889 |
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Red Paratroopa Level: 31 Posts: 148/178 EXP: 183644 Next: 1719 Since: 01-18-08 Last post: 5519 days Last view: 4826 days |
Ill be using The Bob-omb Mafia as the example here, but you can probably follow along without it. The images have sections highlighted, so follow along.
1) Open The Bob-omb Mafia up in LazyShell and launch the Level Editor. 2) Go to level 0xD0. 3) Toggle on the sprite view 4) Switch to the NPCs tab under the Level Properties 5) Now scroll to the bottom of the level until you see the 2 Toad's standing at the entrance. Select the bottom right toad by clicking on him (must not have any of the edit commands toggled on). The information for this sprite instance will come up under the NPC's tab. 6) What we want to see is the Event #. The Event # is what happens when you execute the NPC's Trigger. In this case, the trigger we have set is "press A from any side", so for this example that would be just talking to him. You must also have "Sequence playback" Toggled on under "ATTRIBUTES" or you wont be able to trigger the event. For reference, the Action # is the Action Script that controls this NPC's movements through out the level. So if you wanted to have him run in square, you would need to write an action script that does that and set the NPCs action # to that script. 7) Notice that the Action # is 157. So, go back to the main launcher, and launch the Scripts editor. Leave the dropdown menu on Event Scripts and jump to #157. 8) This event is about as simple as it gets. But looking at it, it has a "Run dlg" command that executes dialog # 2759 which is followed by a "Return" command. If you double click the Run dlg command you can see all the properties under the "CURRENT COMMAND PROPERTIES" editor. It is set to display above Mario. The return command is important because if its not there, the game will freeze up. So now we know that this event just displays some dialogue, and its set to display dialogue #2759. 9) Go back to the main launcher, and launch the Sprites editor. Select the "DIALOGUE / FONTS" tab. In to top left corner, you can set the dialogue #. Set it to the number we got from the event, 2759. Here you can see and edit the text that is displayed. You can see a preview of what the dialogue will look like in-game, so there is no fiddleing with alignment or anything. Another interesting thing is that you can generate a new font for the game from a windows font style very easily. Give it a try! 10) Make any changes, go back to the main launcher and file->Save As to a different rom, "DialogueTest.smc". Now run the game (or alternatively use the previewer) and see the results. |
Sukasa |
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Red Birdo Level: 92 Posts: 1511/2112 EXP: 7711781 Next: 45156 Since: 02-19-07 Last post: 4484 days Last view: 3256 days |
After learning to work with SMRPG, I put together a little three-area hack of it using LS. It's not a huge or wholly original edit, but it showcases a little bit of what SMRPG can do, and it's hopefully a little easier to learn from than Bom-omb Mafia. Anyways, yeah, here it is. It's nothing huge, but it covers most of the basics.
Download |
Redstar |
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Micro-Goomba Level: 10 Posts: 2/15 EXP: 4337 Next: 77 Since: 02-25-09 Last post: 3204 days Last view: 3197 days |
I was thinking about what story could be done for this hack and I realized that just throwing around little ideas won't work because we wouldn't know what would work for the overall plot, and even writing out an actual story is pretty vague as far as what the theme would be. So I came up with several basic frameworks we can go through, each with its own benefits and way of going around the story. I'll list them below with a short description, from which we can pick what would work best for a collab hack:
Direct sequel: All of the party members from SMRPG and the plot continues off from where it left; this can be Smithy somehow returns, or Valentina and Booster make some mischief. True sequel: This is how most games are usually setup; we work with what we're given. Most of the elements from the previous game are recycled, and some or all of the party members may or may not return. The story does not continue from anything that happened in the previous game; rather it starts from some new disorder. The Bob-Omb Mafia hack is a good example of this. Crossover: In this example we use elements from other games (most likely Mario games) to expand the world the hack takes place in, thus getting more story elements to work with. I'll list a few good examples below. Super Mario Bros. 3: Airships and Koopa Kids. Super Mario World: Yoshis and Dinosaur Land take a larger role. Paper Mario: A larger Mushroom kingdom, new friendly NPC species, and expanded Star Road/Haven (this is a good excuse to have Geno) The two Sequel examples are good if we want the same party members and the atmosphere unique to SMRPG, while the Crossovers are good for an expanded world/history and new characters to use as NPCs or party members. Once we choose what example to frame our story in, it'd be much easier to start getting down to the actual events that would move it forward. |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 621/842 EXP: 1941152 Next: 43534 Since: 02-19-07 From: durff Last post: 4525 days Last view: 4048 days |
Posted by StarkPosted by MarzenThe plural of "virus" is "viruses." It is not a word of Latin origin, and thus it does not get the Latin plural form of the suffix "us." Even if it did, it would be "viri," not "virii." "Virii" sounds stupid, anyway. Posted by http://dictionary.reference.com/browse/virus mafia.com/~rick/faq/plural-of-virus.html>http://linuxmafia.com/~rick/faq/plural-of-virus.html ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 2383/4196 EXP: 21595714 Next: 240887 Since: 02-19-07 From: Ithaca, NY, US Last post: 508 days Last view: 120 days |
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giangurgolo |
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Level: 34 Posts: 17/219 EXP: 250310 Next: 3341 Since: 02-01-08 Last post: 3284 days Last view: 3284 days |
JamesM:
1) You can, but it will most likely glitch out with any spells other than the ally's default spells. You must edit the spell animation to do this, which the editor cannot currently do. The next version will have this capability (although with very minimal capabilities, as it will only edit exact hex values). 2) You cannot currently do this. We have added this feature for the next version. 3) Change dialogue fonts/colors/BG's in the Sprites editor under the "DIALOGUES" tab. Doomi: If you want to create a new sprite based off of an original one, just export the data of the original and import it to the new one and modify whatever you want. I recommend this instead of creating one from scratch because that is honestly a lot of work. Still, if you want to, you'll have to overwrite an existing sprite's data. master higgins: You cannot currently do this. The next version will have this capability. Elementalpowerstar: It's definitely the partition #. This was one of the most trivial parts of creating the Bob-omb Mafia hack; I guess you'll just have to play around with the search and test the partitions to see which one's you need. Word of advice: put the larger sprites (eg. the hammer bro, also any treasure chests you might add) as the first NPC's and the smaller sprites as the last. Does the current version let you move the NPC's up/down in the list? If not, the new version will. It will make this much easier. Elementalpowerstar: On your earlier question on script addresses, the new version will put the bank # in front of the "Jump to" or any commands that have a script address in them. For now, just assume the bank # is the same as the bank # (ie. the first two digits in the 6-digit address in the []'s). This will simplify the scripting and avoid further confusions. Here's a list of changes that have been completed for the next version:
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Marzen |
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Giant Koopa I might be alive, but chances are that's not the case. Level: 73 Posts: 552/1273 EXP: 3431800 Next: 54068 Since: 10-15-08 From: Lulzerland Last post: 4625 days Last view: 4531 days |
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Traffic Light |
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Level: 65 Posts: 407/939 EXP: 2217241 Next: 118387 Since: 02-29-08 Last post: 4645 days Last view: 1739 days |
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zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 739/1016 EXP: 2395185 Next: 66666 Since: 06-10-09 Last post: 4468 days Last view: 2947 days |
Posted by Mega-MarioWhat in the world? Walls? This is a snowy forest! This layout looks great. This is definitely better that what I could ever do concerning layouts and such. Nice theme. But I just saw your post in the Mafia game, and it's not even higher than the thing Mega-Mario screen shot. On IE, that is. I should've known that. Looking good. ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 760/1016 EXP: 2395185 Next: 66666 Since: 06-10-09 Last post: 4468 days Last view: 2947 days |
Here's to using an accessibility tool since my keyboard isn't working. I don't know why.
Wow, my name's got tons of stuff, including hosting services, card games, software, a board game, incoming mail... And someone's sig on another forum? But wait... there's more... ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 2861/4196 EXP: 21595714 Next: 240887 Since: 02-19-07 From: Ithaca, NY, US Last post: 508 days Last view: 120 days |
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giangurgolo |
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Level: 34 Posts: 33/219 EXP: 250310 Next: 3341 Since: 02-01-08 Last post: 3284 days Last view: 3284 days |
AT&T deleted my old site. Click here to access the site on the new host. I lost several files, so those won't appear on the page. They include several tutorials, html tables, and the old patches (Bobomb Mafia and OREFFEZEPS are still there, though).
Here's v2.1.1 on the acmlm uploader: http://acmlm.kafuka.org/uploader/get.php?id=2973 2.1.1 includes one teeny tiny bugfix. I can't remember exactly what it was, but someone reported a bug in 2.1 in the Character level-up stats editor and I think I fixed it. Also, if anyone happens to have any of those files I lost that I mentioned, it'd be nice to share them. This project is still discontinued as I don't have nearly enough time anymore to work on it, nor the motivation. |
giangurgolo |
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Level: 34 Posts: 35/219 EXP: 250310 Next: 3341 Since: 02-01-08 Last post: 3284 days Last view: 3284 days |
Lazy Shell v2.5b has been released, along with MAFIA2.zip>v2.0 of The Bob-omb Mafia. The DL location for Lazy Shell provides the source code, too.
Lazy Shell is a third party .NET application written in the C# programming language which is capable of editing a wide range of elements within the Super Mario RPG (US) ROM image file. LAZY SHELL NOTES: I realized the old version(s) had many many flaws and much room for improvement barring major additions. There are many improvements, fixes, and minor additions to v2.4b. See the file "changes.txt". Remember that this is only a beta version and there may be unknown bugs that will surface later. A more comprehensive readme.txt is included too. I'm still not taking any requests for additions so please don't ask for a music editor, menu graphics editor, etc. Only bugs will be fixed. Most notable changes in this version are: * (almost) everything is in decimal format now to avoid confusion. * options for backing up ROMs on load and/or save * SNES9X support in the previewers * a new notes format which organizes everything into only one file in a database * items, attacks, spells and monsters are drawn using a sophisticated keystroke table like the dialogue * said keystroke tables (3 total, for menus, descriptions, and dialogue) can be modified, exported and imported via .txt file * importing and exporting is more organized with a small form for each * you can clear a range of elements, the most useful being clearing a specific range of dialogues to make room for space * copy/paste support for NPCs * dec <> hex helper (press F2) in each editor, shows dec/hex for when mouse is moved over number Screens: ___________________________________________________________________________________________ THE BOB-OMB MAFIA NOTES: Every element of this hack was designed and modified exclusively with the editor. No other applications were used. Features of the hack include: * 35 entirely new levels * 50+ new overworld events * 100+ new dialogues * 12 new bosses * several new items * 2 new spell animations * actual game strategy This hack most predominantly demonstrates the capabilities of the level editor and event script editor portions of the editor. The 1st version of TBBM was rife with bugs, bad scripting, terrible game strategy, and obnoxiously horrible dialogue. The new version has all (I think) bugs fixed, actual gameplay, the dialogue is cleaned up, and in addition to these revisions there are also several additions. A world map is used, and a new boss is added as well as a secret area. Two new spells, several new attacks for the final boss, and a puzzle room were added. Several elements (such as levels) were rearranged for strategic purposes. The hack's game strategy is much more balanced and actually presents a challenge this time. If you decide to play it and end up getting frustrated, I included a strategy in the .zip to help with progressing through it. If you want to use cheats, I'm not encouraging it but it doesn't make any difference to me anyways. Screens: Also, if you post the password given when you beat the hack here I'll post a special version 1.1 of TBBM of which the only difference is several weird spells and attacks (mostly by red thwomp and the forest boss). |
thundershade |
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Newcomer Level: 3 Posts: 1/1 EXP: 71 Next: 57 Since: 07-20-10 Last post: 5064 days Last view: 5065 days |
This looks great! I'm glad your released a new Bomb Orb Mafia by the way. |
theflyingjman |
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Micro-Goomba Level: 11 Posts: 5/17 EXP: 4981 Next: 1004 Since: 08-03-10 Last post: 5036 days Last view: 5020 days |
whats your review on the bob'omb mafia? ____________________ yeah man |
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