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Main - ROM Hacking Related Releases - Epic Edit - Super Mario Kart track editor | New thread | New reply |
Stifu |
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Cobrat Level: 56 Posts: 468/666 EXP: 1363887 Next: 34289 Since: 02-22-07 Last post: 709 days Last view: 331 days |
Posted by dirtbag No. You should get the same behavior with older EE versions. Thanks for the updated notes, by the way, I'll check them out. |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 100/202 EXP: 204262 Next: 2180 Since: 07-11-10 Last post: 1452 days Last view: 16 days |
Posted by dirtbagPosted by gridatttack So it will be fixed if we change it on an unmodified ROM? ____________________ |
Stifu |
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Cobrat Level: 56 Posts: 469/666 EXP: 1363887 Next: 34289 Since: 02-22-07 Last post: 709 days Last view: 331 days |
Posted by gridatttack It works, but then you can't use EE on that ROM, from what I understand, or the problem will reappear. |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 101/202 EXP: 204262 Next: 2180 Since: 07-11-10 Last post: 1452 days Last view: 16 days |
Posted by StifuPosted by gridatttack Hmm. in that case then, its better to get rid of all the pillars then. Or will you try to see whats the problem and fix it? ____________________ |
Stifu |
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Cobrat Level: 56 Posts: 470/666 EXP: 1363887 Next: 34289 Since: 02-22-07 Last post: 709 days Last view: 331 days |
Posted by gridatttack After resaving a ROM with EE, the new location for the pillars is from $80331 to $85D30. Putting nothing but 00 in there with erase the pillars. Posted by gridatttack I don't think I can fix this. I could pinpoint which one of smkdan's hacks causes this, but then, I doubt I'd be able to change his stuff. I'll try to have a look later, but I'm pretty sure I'd need his help. And I haven't heard from him in a while. |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 102/202 EXP: 204262 Next: 2180 Since: 07-11-10 Last post: 1452 days Last view: 16 days |
Posted by StifuPosted by gridatttack Oh ok. I guess its better to get rid of the pillars for now anyways, since they cant be relocated. BTW, is that address for a headered or unheadered ROM? ____________________ |
Stifu |
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Cobrat Level: 56 Posts: 471/666 EXP: 1363887 Next: 34289 Since: 02-22-07 Last post: 709 days Last view: 331 days |
Posted by gridatttack Unheadered. |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 103/202 EXP: 204262 Next: 2180 Since: 07-11-10 Last post: 1452 days Last view: 16 days |
Posted by StifuPosted by gridatttack Thanks. Ill try out. I still wonder why changing the wave animation palette can corrupt the pillars >.> ____________________ |
BLaBrake |
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Goomba Level: 14 Posts: 1/34 EXP: 11919 Next: 1152 Since: 06-27-14 Last post: 2451 days Last view: 278 days |
I registered just so that I could thank Stifu for your hard work! Epic Edit is great and your offset notes have been invaluable. They've made my first attempt at hacking semi successful. Thank you again! |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 105/202 EXP: 204262 Next: 2180 Since: 07-11-10 Last post: 1452 days Last view: 16 days |
So I managed to find more about what correspond to each palette. here is the list of what I have so far:
Pages 1 and 2: Main road graphic palette. Page 3: Shared graphics palette for ? blocks, boost panels, and jumpers. Page 4: Used by the item box in the HUD. Page 5: Used for the front BG. Page 6: Used for the colored block walls. Can be used by the front BG. Page 7: Used for the back BG. Page 8: Used for the oil slick and coins (dont know about what could use the other colors) Can be used by the back BG. Page 9-15: Palettes for the sprites? Page 16: Used for the particle effects (offroad, grass, water, etc) ____________________ |
Stifu |
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Cobrat Level: 56 Posts: 472/666 EXP: 1363887 Next: 34289 Since: 02-22-07 Last post: 709 days Last view: 331 days |
Posted by BLaBrake You're welcome. I think I'll release EE 2.7.2 tomorrow, since I've let it bake long enough. |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 106/202 EXP: 204262 Next: 2180 Since: 07-11-10 Last post: 1452 days Last view: 16 days |
Stifu |
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Cobrat Level: 56 Posts: 473/666 EXP: 1363887 Next: 34289 Since: 02-22-07 Last post: 709 days Last view: 331 days |
Posted by gridatttack It's the expected behavior. It didn't work like that before, and it was a bug. Now, we match the way SMK actually works. |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 107/202 EXP: 204262 Next: 2180 Since: 07-11-10 Last post: 1452 days Last view: 16 days |
Stifu |
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Cobrat Level: 56 Posts: 474/666 EXP: 1363887 Next: 34289 Since: 02-22-07 Last post: 709 days Last view: 331 days |
Posted by gridatttack No details = no care. There are no known compression bugs, and the compression algorithms haven't been changed for a while. The only known quirk is that Euro and Jap compression works differently (EE won't compress data as well for non-US ROMs, which may cause new data to overwrite existing data when using the Codec tool). Edit: I can't reproduce the tide-related pillar bug. I changed all the wave colors to FF7F (from $4D5F9 to $4D608), played the game to ensure everything was fine, then resaved the ROM with EE. No difference, pillar graphics are still not corrupt. I tried other colors, just in case, and it still worked fine. |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 108/202 EXP: 204262 Next: 2180 Since: 07-11-10 Last post: 1452 days Last view: 16 days |
Posted by StifuPosted by gridatttack The guy just replied: http://smwc.me/1138645 "When I went to decompress the item box GFX, the top row was shifted eight pixels." I dont know if thats related to EE but w/e. ===================================================== Also, if then, its nice to see we dont have to remove all the pillars. I will try to import everything to a new clean ROM. And will be sure to edit the waves colors first ____________________ |
Stifu |
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Cobrat Level: 56 Posts: 475/666 EXP: 1363887 Next: 34289 Since: 02-22-07 Last post: 709 days Last view: 331 days |
Posted by gridatttack This does not make much sense to me. If I take what he says literally, then it's not a compression bug but a decompression bug. And if there was a decompression bug, then that'd affect the item graphics you can see when editing item probabilities, and they'd look wrong. But they don't. I believe he may have used the wrong address when trying to decompress item box graphics. Posted by gridatttack I wouldn't celebrate yet. If you actually started your modifications on a clean ROM in the first place, that means the bug should crawl back up at some point. We need to figure out what triggers it. |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 109/202 EXP: 204262 Next: 2180 Since: 07-11-10 Last post: 1452 days Last view: 16 days |
Posted by Stifu Hmmm. Right. I do had imported some graphics in the terms of BG and changed palettes. Unless the pillar data somehow got shifted in the process, that could be another possibility? Ill try what I said, though idk when since I need to finish the tracks and new treack GFX :< ____________________ |
Stifu |
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Cobrat Level: 56 Posts: 476/666 EXP: 1363887 Next: 34289 Since: 02-22-07 Last post: 709 days Last view: 331 days |
Well, Dirtbag manage to reproduce the problem as well, so it can't be that uncommon. |
dirtbag |
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Red Koopa Level: 27 Posts: 93/128 EXP: 114896 Next: 1263 Since: 02-24-07 Last post: 3211 days Last view: 3124 days |
Posted by Stifu No I was mistaken, I dug out the verson of the ROM I had green pillers, it was where I'd be messing with the objects colour palette. Green traffic cones. |
Main - ROM Hacking Related Releases - Epic Edit - Super Mario Kart track editor | New thread | New reply |
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