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Acmlm's Board - I3 Archive - - Posts by Clockwork JB |
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Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6298 days Last view: 6298 days |
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Hey all. Um... Yeah... (I can never think of anything to say in first posts) | |||
Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6298 days Last view: 6298 days |
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Hi. No, I don't know anyone called Clockworkz, but all the same...
Cookies and coffee sounds good *yum* |
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Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6298 days Last view: 6298 days |
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This looks just like what Super Mario Land should have been. Nice work. | |||
Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6298 days Last view: 6298 days |
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Hey, I didn't steal your name! I've had this name for a long time. Thanks for the walnuts though. | |||
Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6298 days Last view: 6298 days |
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Actually I'm named after my multi-volume sci-fi fiction, Clockwork Fortress. But you can just pretend I was named after the song. | |||
Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6298 days Last view: 6298 days |
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Instead of pixilating it, or reducing the number of shades, you could just use more Gameboy mario graphics from games like 6 Golden Coins or Wario Land. That would make the game much more nostalgic. | |||
Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6298 days Last view: 6298 days |
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At least my name contains two more sylables and can be shortened to JB. | |||
Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6298 days Last view: 6298 days |
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If Fu didn't invent Lunar Magic, the only good I can see coming out of that is that there would be a lot less noobish SMW mods floating around. Other than that, I can't see any positives. I use LM myself and it sure makes my life a lot easier. Much less ASM to wade through anyway. | |||
Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6298 days Last view: 6298 days |
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Originally posted by X Because the gameplay of Mario World is so much better than those games. I just like the graphics in them. A couple of the Wario tilesets are available at the ExGFX Workshop by the way. |
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Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6298 days Last view: 6298 days |
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I downloaded your last hack and this ones much better. Good work! You can only go up from here. | |||
Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6298 days Last view: 6298 days |
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My favourite Mario tune is World 6 of SMB3. Now that I mention it, I like all the tunes from SMB3. | |||
Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6298 days Last view: 6298 days |
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I voted SMAS simply because the Super NES was the console that I grew up with and the first game I got for it was SMAS + World limited edition. I only ever played the NES Mario Bros. afterwards and the visuals and sound are rubbish. But that's just my opinion. If you played the NES version first, then you probably get a feeling of nostalgia that you just don't get on the SNES. | |||
Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6298 days Last view: 6298 days |
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Thanks. Its always nice, starting out on a new board. | |||
Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6298 days Last view: 6298 days |
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Originally posted by Glyph Phoenix What I'm trying to say is the game engine of Super Mario World has the most potential. What with all the SMW hacking tools floating around, you can change almost all the bad points, like making the goombas back to the way they were, or making much more varied, challenging levels. |
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Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6298 days Last view: 6298 days |
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There were other exploits though, that you could only perform on the Super NES version. On a note, we could go on about this forever, as there are so many positives and negatives for both versions. | |||
Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6298 days Last view: 6298 days |
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Very original graphics, although the hatless Mario sprite looks like the one done by Lario at http://www.lario.us | |||
Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6298 days Last view: 6298 days |
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My votes have to go to Fusoya and Peter_ac. Without them, the hack I'm currently making wouldn't be possible. | |||
Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6298 days Last view: 6298 days |
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My first hack, which I started working on a week ago, Clockwork Adventure stars a new look Toad (See screenies), who is tasked with retrieving the seven magic gears which were stolen by the birdos and hidden throughout the land of Clockwork Island. Thanks to Peter_ac for his SMB3 Graphics and Smallhacker for his fantastic tools
Screenshots: |
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Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6298 days Last view: 6298 days |
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I was considering removing the !. I am still trying to hack the GFX file that contains the original graphics that were used for marios name. I am also working on the overworld and importing some graphics from SMB2. I will have a demo soon.
EDIT: Zachio, the toad with the red coat has fire power. (edited by Clockwork JB on 02-14-06 08:38 PM) |
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Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6298 days Last view: 6298 days |
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It wont be that confusing, I mean I have a very different avi. |
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Acmlm's Board - I3 Archive - - Posts by Clockwork JB |