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05-18-24 03:38 AM
Acmlm's Board - I3 Archive - - Posts by Smallhacker
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Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
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Posted on 01-07-06 09:03 PM, in Mess up Morton and Roy's walls (SMW) Link
So... We'd better get them while there still are any left?

I claim 7EC7F0-7EC7FF, and probably 7EC7D0-7EC7EF too.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
Last view: 6298 days
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Posted on 01-07-06 09:13 PM, in Mario enters Castle and Ghosthouse Link
This is better than my repointer program, but it requires some Hex Editor experience.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
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Posted on 01-07-06 09:17 PM, in Where are the other Maps at the Overworld? Link
Uh... What?

"desert downstairs" "Map on topright of SMW"?
...The only things that comes to mind is the desert and sky worlds in DW:TLC...
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
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Posted on 01-07-06 09:20 PM, in Startposition and Startanimation Link
Did you start a new save file?

Delete all save files in the game and start a new game.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
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Posted on 01-08-06 07:10 AM, in putting ShyGuy in Mario 3 ! Link
Please don't link to ROMs. It's both against the board rules and the law.

Make an IPS patch instead.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
Last view: 6298 days
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Posted on 01-08-06 11:02 AM, in SMW ROM addresses Link
I looked at the backup I made before the board went down and found some data not in the archive.

--==Ghettoyouth==--

Some sound adresses:

xB6F3
SFX that comes up when Mario hits the Message Block/Flying ?-Block sprite
x18F7E
SFX that comes up when the Message comes out of the Message Block

x1746C
SFX that comes up when mario hits a Wiggler
x1983B
SFX that comes up when Mario hits a Rex
xAB41
SFX that comes up when Mario jumps on an enemy with the spine jump

x243F
write a 12 into this adress and the music is still playing during a paused game O_o

x1CE5
SFX that comes up when you select a game at the title screen



--==BMF==--

$85DB: Length of time before sprite #19's message box appears (don't set lower than 04)



--==Mattrizzle==--

Dry Bones

Byte 1 is the Bone in the throwing frame
Byte 2 is the Head
Byte 3 is the Body

$1C5B3-1C5BE [00 08 00|00 F8 00|00 04 00|00 FC 00]
x-displacement table

$1C5BF-1C5C4 [43 43 43|03 03 03]
palette/gfx page
(3 bytes facing right, 3 bytes facing left)

$1C5C5-1C5CD [F4 F0 00|F4 F1 00|F4 F0 00]
y-displacement table

$1C5CE-1B546 [00 64 66|00 64 68|82 64 E6]
tile table

$124CC [80]
frame 1 of thrown bone

$124D0 [82]
frame 2 of thrown bone

$124DA [02]
palette/gfx page of thrown bone
(the flip is controlled by something else)

This doesn't include the crumbling sprites... yet.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
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Posted on 01-08-06 11:25 AM, in Before the latest board crash... Link
...didn't someone post data related to modifying the extra Mario sprites found in GFX00? I can't find it in the archive, so I guess that it was posted during the three or four days that was lost.

Can whoever it was that found it please post it again?
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
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Posted on 01-08-06 04:04 PM, in Before the latest board crash... Link
Thank you.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
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Posted on 01-08-06 05:25 PM, in omg! super mario: dangerous mission complete versio!! Link
A few comments:

1) Why did you assume that FuSoYa removed the Ctrl+Del thing from Lunar Magic 1.63?
2) The status bar looked good. During the Bowser battle.
3) You should have added "PROOF READING: leogman" to the credits.
4) Midway point in Bowser's Tower = Useful item of the year.
5) Please lower the time limit in Bowser's Tower. It's too easy. (I mean. I had 3 seconds left when I reached Bowser. 3! Geez! Be greedy in the future!)
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
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Posted on 01-09-06 01:55 AM, in Hmm... an interesting idea Link
Edit: Sorry. Misunderstood your question.

As far as I know, Layer 3 can only use the two first palette rows. (This is a SNES limitation and can't be bypassed) What you're talking about is making it use a sprite palette, right? I'm afraid that that would be impossible.


(edited by Smallhacker on 01-09-06 01:27 AM)
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
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Posted on 01-09-06 02:39 AM, in Winter Mosts: RESULTS!!! Link


Two golds and one bronze. ! Thanks to everyone who voted for me. No thanks whatsoever to those who didn't vote for me.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
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Posted on 01-09-06 11:05 AM, in Super Mario Element (Temporary Title) Link
Closed threads
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
Last view: 6298 days
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Posted on 01-09-06 06:12 PM, in Hopefully simple MWR help with sprite mappings Link
Sorry. MWR doesn't support editing sprite tile maps. (The thread "Sprite creation" in the archive by mikeyk contains all the info you need, except for the dead goomba tile, which can be found in one of my posts in the archive rom map.)

I have to make a sprite tilemap editor some day...
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
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Posted on 01-10-06 10:18 AM, in Hopefully simple MWR help with sprite mappings Link
Sorry. I was in a hurry yesterday and didn't have time to look up the offsets.

9DA8: Goomba walking frame 1
9DA9: Goomba walking frame 2
9DAA: Goomba turning frame

Goombas will use the first two sprite pages. In order to make them use the bottom two ones, set Goomba's Graphics Byte 1 to 05.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
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Posted on 01-10-06 02:04 PM, in omg! super mario: dangerous mission complete versio!! Link
Originally posted by Ice Man
I can't believe that the status bar hasn't been mentioned yet.

Read my post.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
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Posted on 01-10-06 04:03 PM, in omg! super mario: dangerous mission complete versio!! Link
Originally posted by Ice Man
Well, I meant that nothing negative has been said about it.


Read my post.
(restricted)
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
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Posted on 01-11-06 01:51 AM, in COTMK 1/2 - Cancelled. Link
I've wanted to improve many of my old hacking tools to make them more non-sucky, but my HD went boom around a year ago, causing me to lose the source code.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
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Posted on 01-11-06 02:01 AM, in Proposal for IPS repositories Link
I've had some plans on making my own patching format, DPPS (Dynamic Positioning Patching System), but I never finished coding it.

A DPPS file contains IPS blocks, DPPS blocks and Pointers. First, it patches the ROM with the IPS blocks. Then, it patches the DPPS blocks (where there's free space in the ROM). Pointers are, as you might guess, pointers which are placed in the ROM. These pointers can be set to point to any part of a DPPS block. There would also be a few extra features, like optional RATS protection of inserted DPPS blocks.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
Last view: 6298 days
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Posted on 01-11-06 11:53 AM, in Multiplayer Lingo Link
SPOOF?
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Acmlm's Board - I3 Archive - - Posts by Smallhacker


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