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06-16-24 10:26 PM
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Acmlm's Board - I3 Archive - The Pit of Despair - Before the latest board crash... New poll | | Thread closed
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Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6330 days
Last view: 6327 days
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Posted on 01-08-06 11:25 AM Link
...didn't someone post data related to modifying the extra Mario sprites found in GFX00? I can't find it in the archive, so I guess that it was posted during the three or four days that was lost.

Can whoever it was that found it please post it again?
Mattrizzle

Red Goomba








Since: 11-17-05
From: Louisville, KY, USA

Last post: 6626 days
Last view: 6626 days
Posted on 01-08-06 03:17 PM Link
6160-61D9 Mario tile expansion pointer table
(This tells what expansion set each animation frame uses)

61DA-6205 Mario tile expansion table
(4 bytes each)

5EEC-5F31 Mario tile displacement pointer table
(This tells what displacement set each animation frame uses)

5F32-5F4D displacement set pointers

5F50-???? Mario tile X-displacement table

6032-???? Mario tile Y-displacement table



And as an extra:
638C-638D [00 40] Palette/gfx page to use for Mario
(byte 1 facing left, byte 2 facing right)


(edited by Mattrizzle on 01-08-06 02:20 PM)
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6330 days
Last view: 6327 days
Skype
Posted on 01-08-06 04:04 PM Link
Thank you.
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