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Acmlm's Board - I3 Archive - - Posts by Yoster
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Yoster

Red Koopa








Since: 02-03-06
From: Holland/The Netherlands

Last post: 6400 days
Last view: 6400 days
Posted on 02-05-06 08:30 AM, in Gunbound anyone? Link
I used to play it but I got really bored of it, it takes realloy long to get enough gold to buy a decent avater and the ranks don't speed as well if you're not very good (or if your team members always suck like I always have).
Yoster

Red Koopa








Since: 02-03-06
From: Holland/The Netherlands

Last post: 6400 days
Last view: 6400 days
Posted on 02-05-06 01:19 PM, in The ExGFX Workshop Link
I wanna make my own ExGFX,and I think I pretty well know how to do it,the only thing I don't is how I make a blanc TLP file to make the ExGFX in.Also,if there is another program better for making ExGFX please tell me.
Yoster

Red Koopa








Since: 02-03-06
From: Holland/The Netherlands

Last post: 6400 days
Last view: 6400 days
Posted on 02-05-06 02:21 PM, in My first hack:Super Yoshi World Link
Hey,I just started my first hack, I plan to change most of SMW but so far I have changed some Mario sprites and replaced Yoshi's Island 1 with Baddies' Hillside.
some screens:


The sprites might as well not be final so there could be some changes, I'll also be changing the level graphics as soon as I learn how to use ExGFX graphics (The only thing I need to know is how to make a blanc TLP file or if there is a better program for making exGFX).
Yoster

Red Koopa








Since: 02-03-06
From: Holland/The Netherlands

Last post: 6400 days
Last view: 6400 days
Posted on 02-05-06 02:30 PM, in My first hack:Super Yoshi World Link
Originally posted by RPG Eater

The sliding yoshi GFX is a bit messed, but I'm sure you'll fix that.

As well, the easiest way to make a ExGFX file is to copy an existing GFX file and go from there.

He is standing there, not sliding I didn't finish the slide sprite yet. About the ExGFX, I knew that method but since the seperate GFX files are so small I was wondering if I could make blanc ones so I didn't come short of space.


(edited by Yoster on 02-05-06 01:31 PM)
Yoster

Red Koopa








Since: 02-03-06
From: Holland/The Netherlands

Last post: 6400 days
Last view: 6400 days
Posted on 02-05-06 02:51 PM, in My first hack:Super Yoshi World Link

Is this any better?I wasn't satisfied about the OW sprite myself either, I might be changing it a bit.


(edited by Yoster on 02-05-06 01:52 PM)
Yoster

Red Koopa








Since: 02-03-06
From: Holland/The Netherlands

Last post: 6400 days
Last view: 6400 days
Posted on 02-05-06 03:01 PM, in My first hack:Super Yoshi World Link
Originally posted by Raccoon Sam
Also, change the "Mario" Text in the HUD.

I didn't even notice that Does anyone know where the HUD is located in the AllGFX file? (address)
Originally posted by Raccoon Sam
Awesome.
You should keep that.

Ok
Yoster

Red Koopa








Since: 02-03-06
From: Holland/The Netherlands

Last post: 6400 days
Last view: 6400 days
Posted on 02-05-06 03:13 PM, in My first hack:Super Yoshi World Link
Originally posted by Ed The Robot
uh, dude, what about riding yoshi?

I already thought about that, I'm planning on making Yoshi into Poochy (If you don't know him, he is a dog that you could ride on in SMW2).
Yoster

Red Koopa








Since: 02-03-06
From: Holland/The Netherlands

Last post: 6400 days
Last view: 6400 days
Posted on 02-05-06 03:31 PM, in My first hack:Super Yoshi World Link
Originally posted by insectduel
I heard that someone had already "tried" to make an ASM of playable Yoshi when Mario is riding on Yoshi. But it failed, so I suggest try harder with your sprites.

I don't want to make an ASM hack to make Yoshi playable, I'm making a level and graphics hack.
EDIT: I have a question,how do I generate the map16page and map16pageG files for importing my ExGFX? Thanks in advance


(edited by Yoster on 02-05-06 02:38 PM)
Yoster

Red Koopa








Since: 02-03-06
From: Holland/The Netherlands

Last post: 6400 days
Last view: 6400 days
Posted on 02-05-06 04:30 PM, in My first hack:Super Yoshi World Link
Originally posted by RPG Eater
Originally posted by Yoster
I have a question,how do I generate the map16page and map16pageG files for importing my ExGFX? Thanks in advance


Quoted from my FAQ-

Originally posted by the Map16 FAQ
F2 will export the only the current page of Map16 data from the ROM, and F3 will load it back in. Unlike the other export and import keys, these two will also save/load the Map16 Gameplay settings for the tiles in the page, (if applicable).


Thanks I'll see if I can get it to work now

Originally posted by asdf
Quite cute. You do plan to change the overworld though, right? As for ExGFX, the best one is YY-CHR, but some virus programs don't like it for some reason beyond me. To make a blank ExGFX file, extract the GFX from the ROM when "joined GFX" is NOT checked. Take any one of those files that shows up, create a folder called "ExGraphics", and put said file in. Rename it ExGFX##.bin or ExGFX###.bin. Replace the #s with numbers, but they must be larger than 80. Now, open it in your tile editor and delete the content inside. Then, simply edit away.

Thanks dor the YY-CHR tip, I'll google it, and about the GFX to ExGFX, I already knew that but I wondered if there was a simpeler way because it seems kind of annoying do delete all the content.
Yoster

Red Koopa








Since: 02-03-06
From: Holland/The Netherlands

Last post: 6400 days
Last view: 6400 days
Posted on 02-05-06 04:58 PM, in My first hack:Super Yoshi World Link
Originally posted by asdf
Nope. That's the only way you're going to get a blank ExGFX file. And don't worry, deleting all the content is as simple as right clicking and holding in YY-CHR on the top left corner, dragging to the bottom right of the tiles while still holding the right mouse button, releasing, and pressing the "delete" key on your keyboard. Once you try it yourself, you'll understand.

Ok I already made some things with TLP for ExGFX. But where can I download YY-CHR?
Yoster

Red Koopa








Since: 02-03-06
From: Holland/The Netherlands

Last post: 6400 days
Last view: 6400 days
Posted on 02-06-06 02:47 AM, in My first hack:Super Yoshi World Link
YY-CHR doesn't work on my PC,so I'm guess I'm stuck with TLP, unless someone knows how do disable AVG for a certain file. I'm gonna continue on this hack in the afternoon, it's now 7:45 here
Yoster

Red Koopa








Since: 02-03-06
From: Holland/The Netherlands

Last post: 6400 days
Last view: 6400 days
Posted on 02-06-06 10:19 AM, in My first hack:Super Yoshi World Link
Originally posted by BMF54123
Just so you guys know, I'm well on my way to making a Yoshi-only hack (actually, Mario's still there, you just have to erase his graphics). There are a number of issues left to work out, though, and the game locks up if Yoshi's mouth touches a berry when he dies. I'm not sure how to fix that.

(Please don't bug me about a release date, it's really just a small side project started purely out of boredom...)

Seriously,what does this have to do with my hack?It sounds interesting but you should post this in you own thread or in the ideas thread,
Yoster

Red Koopa








Since: 02-03-06
From: Holland/The Netherlands

Last post: 6400 days
Last view: 6400 days
Posted on 02-06-06 02:04 PM, in My first hack:Super Yoshi World Link
Originally posted by ghettoyouth
i can't say that i like yoshi, but this one look cute

I don't see Yoshi as 'cute' myself but most other people do refer to him like that I can't let him look cool anyway so I'll just go with cute.
Yoster

Red Koopa








Since: 02-03-06
From: Holland/The Netherlands

Last post: 6400 days
Last view: 6400 days
Posted on 02-06-06 02:19 PM, in My first hack:Super Yoshi World Link
Originally posted by ZTaimat
If you want him to look cool, just put shades on his 'super' form

That's actually a great idea maybe I'll do that with the Fire power or the fly power (or when he's invurnareble)
EDIT:I kinda ran into a problem using ExGFX,when I imported it it replaced some of the 8x8 tiles so my warp pipes got out all messed up,how can I import it where it doesn't replace other data?


(edited by Yoster on 02-06-06 01:26 PM)
Yoster

Red Koopa








Since: 02-03-06
From: Holland/The Netherlands

Last post: 6400 days
Last view: 6400 days
Posted on 02-07-06 08:36 AM, in My first hack:Super Yoshi World Link
Originally posted by BMF54123 EX Alpha +
Originally posted by Yoster
Seriously,what does this have to do with my hack?It sounds interesting but you should post this in you own thread or in the ideas thread,
Eh, sorry...I was tired, insectduel mentioned a Yoshi-only ASM hack, this was the first thing that came to mind, thought it might interest you somehow...

It sounds interesting,but it's not what I'm doing oh and about the ExGFX problems,I got that all worked out.So expect some new screenshots soon.
Yoster

Red Koopa








Since: 02-03-06
From: Holland/The Netherlands

Last post: 6400 days
Last view: 6400 days
Posted on 02-08-06 02:39 AM, in Super Mario in Learning Land: Part 1 Link
I agree with most other people here,the overworld is good,but the enemies could use some more detail.
Yoster

Red Koopa








Since: 02-03-06
From: Holland/The Netherlands

Last post: 6400 days
Last view: 6400 days
Posted on 02-08-06 02:03 PM, in My first hack:Super Yoshi World Link
A new screenshot I used some ExGFX to come up with this ground:

In a few days I think I'll make a ZSNES movie of the first level, and maybe of the overworld if I changed anything on that.Also,how do I edit the Title screen?I've heard it can be done in Lunar but I don't know how.
Yoster

Red Koopa








Since: 02-03-06
From: Holland/The Netherlands

Last post: 6400 days
Last view: 6400 days
Posted on 02-08-06 03:29 PM, in My first hack:Super Yoshi World Link
Originally posted by Raccoon Sam
(Note: You'll need Zsnes for this. No other emulators works.)
1) Make the demo level (level C7).
2) Next, make a copy of it with a level number between 1 and 24 or between 101 and 13B.
3) Open the overworld editor and replace the first level with the copy of the demo level.
4) Click on File > Title Screen > Install Title Moves Recording ASM... and click on Ok.
5) Open Zsnes and enter the demo level. Move Mario like you want him to move on the title screen.
6) When you're done, make a save state.
7) Go back to the overworld editor and click on File > Title Screen > Install Modes Playback ASM & Data. Press Ok and choose the save state you just made.
8) Test the hack and see if the title screen looks like it should. If there's problems, repeat steps 5-8.
9) In the overworld editor, click on File > Title Screen > Uninstall Title Moves Recording ASM and click on Ok.

Thanks Now I only need to know how to edit the text on the title screen...
Yoster

Red Koopa








Since: 02-03-06
From: Holland/The Netherlands

Last post: 6400 days
Last view: 6400 days
Posted on 02-08-06 03:58 PM, in My first hack:Super Yoshi World Link
Originally posted by asdf +
Open up the Overworld editor, click the file menu, look under "title screen", and select "load title screen". Go wild. Open up the 8x8 overworld tile selector to select tiles you need. Save the title screen by pressing F12 after you're done.

Thanks Now I can at least get done what you see first in the hack.
Yoster

Red Koopa








Since: 02-03-06
From: Holland/The Netherlands

Last post: 6400 days
Last view: 6400 days
Posted on 02-09-06 06:23 AM, in MS-Paint (Sprite Comic) Link
These are great the 2nd one is really funny
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Acmlm's Board - I3 Archive - - Posts by Yoster


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