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05-14-24 12:17 PM
Acmlm's Board - I3 Archive - - Posts by Chainlink1061
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Chainlink1061

Paratroopa








Since: 02-01-06
From: Salinas, California

Last post: 6298 days
Last view: 6300 days
Posted on 02-01-06 03:11 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Keep up the good work, VL-Tone! (I saw the posts at moviecodec; Alan Rare is a joke!
Chainlink1061

Paratroopa








Since: 02-01-06
From: Salinas, California

Last post: 6298 days
Last view: 6300 days
Posted on 02-01-06 10:48 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
I got it to work, YAY!!!!!! (YOU ARE A GENIUS!)

Anyways, can you really edit the whole level? Not just enemies/objects, but I'm talking about ground arangement, and stuff like that.

EDIT: If you go underneath the big Goomba with a metal cap, he'll bounce back and fourth forever XD


(edited by Chainlink1061 on 02-01-06 09:58 PM)
(edited by Chainlink1061 on 02-01-06 10:00 PM)
Chainlink1061

Paratroopa








Since: 02-01-06
From: Salinas, California

Last post: 6298 days
Last view: 6300 days
Posted on 02-01-06 11:29 PM, in Custom SMB1 Music Link
I'm making a Super Mario Bros. 1 hack, and all I have left to do is edit the music. Is there any program that lets me edit specific notes in the music?
Chainlink1061

Paratroopa








Since: 02-01-06
From: Salinas, California

Last post: 6298 days
Last view: 6300 days
Posted on 02-01-06 11:34 PM, in Whats your favourite tune from any Mario game. Link
Peach Gardens (MKDS)
Luigi's Engine Room (MP1)
Deep Bloober Sea (MP3)
Towering Treetop (MP6)
Menu Theme (MK: DD)
Mushroom City (MK: DD)
Tee Hee Valley (M&L: SS)
Cavern Theme (YT&G)
Koopa Troopa Beach (MK64)
Seaside Town (SMRPG)

Those were the only ones I could think of right now...



(edited by Chainlink1061 on 02-01-06 10:40 PM)
(edited by Chainlink1061 on 02-01-06 10:40 PM)
Chainlink1061

Paratroopa








Since: 02-01-06
From: Salinas, California

Last post: 6298 days
Last view: 6300 days
Posted on 02-01-06 11:42 PM, in I'm a noo--guh, I mean newb... Link
I first discovered this place on March 24th, the day I discovered ROM Hacking. I finally joined the forums recently, and I hope i enjoy it here (I already do)
Chainlink1061

Paratroopa








Since: 02-01-06
From: Salinas, California

Last post: 6298 days
Last view: 6300 days
Posted on 02-02-06 09:46 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
To VL-Tone: Can you add objects and enemies directly, or do you have to change existing ones?
Chainlink1061

Paratroopa








Since: 02-01-06
From: Salinas, California

Last post: 6298 days
Last view: 6300 days
Posted on 02-03-06 11:27 PM, in Why hack Mario? Link
Mario games are the easiest to me. I've always wanted to hack a game that is easy to hack, and Mario happens to fill in that spot.
Chainlink1061

Paratroopa








Since: 02-01-06
From: Salinas, California

Last post: 6298 days
Last view: 6300 days
Posted on 02-03-06 11:46 PM, in Sorry for the stupid question Link
I've been using Lunar Magic for almost a year now, and I forgot how to lock a hack. I know you have to type "ChibiMoon" on the Overworld Editor screen, but I don't know what to do next.

Once again, I'm sorry for the stupid question, but I need an answer soon. Thanks
Chainlink1061

Paratroopa








Since: 02-01-06
From: Salinas, California

Last post: 6298 days
Last view: 6300 days
Posted on 02-04-06 12:08 AM, in Sorry for the stupid question Link
Thanks.
Chainlink1061

Paratroopa








Since: 02-01-06
From: Salinas, California

Last post: 6298 days
Last view: 6300 days
Posted on 02-26-06 02:49 PM, in First SMW Hack Link
I was just browsing the files on my hard drive when I found my first ever SMW Hack. After playing it for about a year, I realized how well-thought out it was, and that I wanted to share it with you all. You can download an IPS Patch here

Attachments

My first SMW Hack.ips (106475b) - views: 79
Chainlink1061

Paratroopa








Since: 02-01-06
From: Salinas, California

Last post: 6298 days
Last view: 6300 days
Posted on 02-26-06 03:01 PM, in First SMW Hack Link
I believe it does; I'm sorry.
Chainlink1061

Paratroopa








Since: 02-01-06
From: Salinas, California

Last post: 6298 days
Last view: 6300 days
Posted on 03-31-06 01:49 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
VL-Tone, did you yet release a beta version of your editor to the public? I searched the thread, but had no luck finding one
Chainlink1061

Paratroopa








Since: 02-01-06
From: Salinas, California

Last post: 6298 days
Last view: 6300 days
Posted on 03-31-06 10:51 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Professor_Gad:

I know it's asking alot, but would you mind sending me the beta Bob-Omb Battlefield editor?
Chainlink1061

Paratroopa








Since: 02-01-06
From: Salinas, California

Last post: 6298 days
Last view: 6300 days
Posted on 04-04-06 03:07 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
VL-Tone, you're a genius!
Chainlink1061

Paratroopa








Since: 02-01-06
From: Salinas, California

Last post: 6298 days
Last view: 6300 days
Posted on 04-05-06 01:32 AM, in Mario DS Mini-Game Arrangement Hack Link
Is there any way to change the order of the Mini-Games appear in Super Mario 64 DS? I've heard that there is, but I'm not sure...
Chainlink1061

Paratroopa








Since: 02-01-06
From: Salinas, California

Last post: 6298 days
Last view: 6300 days
Posted on 04-05-06 01:37 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Since you can virtually change objects/enemies into other things, how do the different types function in other levels? For example, if you were to change a Baby Penguin into a Pokey, (meaning a Pokey would then be in Cool, Cool Mountain), would the Pokey be glitchy?

I don't know if I can explain that better, but you probably know what I'm talking about.
Chainlink1061

Paratroopa








Since: 02-01-06
From: Salinas, California

Last post: 6298 days
Last view: 6300 days
Posted on 04-05-06 03:58 AM, in Mario DS Mini-Game Arrangement Hack Link
I am using DeSmuMe, and the Mini-Games seem to load properly for me. I wanted to play the other 28 mini-games, and I wanted to know if you can re-arrange the order of them so you can play any Mini-Game.
Chainlink1061

Paratroopa








Since: 02-01-06
From: Salinas, California

Last post: 6298 days
Last view: 6300 days
Posted on 04-07-06 01:48 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Thanks VL-Tone, for clearing that up. I sort of had a feeling that Professor Gad wasn't sure!
Chainlink1061

Paratroopa








Since: 02-01-06
From: Salinas, California

Last post: 6298 days
Last view: 6300 days
Posted on 04-08-06 01:24 AM, in Is there a *insert game* editor? - THIS IS NOT AN EDITOR REQUEST THREAD / Editor DB Link
Is there an editor for Donkey Kong Country 2?

Of course there is, I'm developing one.

I'm not sure when I'll be releasing a beta version of it to the public.
Chainlink1061

Paratroopa








Since: 02-01-06
From: Salinas, California

Last post: 6298 days
Last view: 6300 days
Posted on 04-09-06 05:15 PM, in How to edit the names of Pokemon? Link
Originally posted by ThunderCS
Thanks, pal. My rom's destroyed now.


That's why there's something called a "back-up." Always keep a back-up of an original rom.
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Acmlm's Board - I3 Archive - - Posts by Chainlink1061


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