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05-17-24 02:30 AM
Acmlm's Board - I3 Archive - - Posts by DahrkDaiz
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DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6299 days
Last view: 6298 days
Posted on 06-21-06 09:52 AM, in Dragonball Z: Budokai 3 Hacking? Link
Originally posted by Koneko
I've never heard of photoshop.

No, sir.


Since when could photoshop edit videos?
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6299 days
Last view: 6298 days
Posted on 06-21-06 03:47 PM, in Ice Mario power up Link
My Ice power up works like this:
Throws bouncing ice balls (duh). When it hits an enemy, it turns into a frozen coin block, which can be picked up and thrown. When the ice block breaks, the coin is released. Ice balls can also freeze coins and those coins can be picked up and thrown.
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6299 days
Last view: 6298 days
Posted on 06-21-06 04:32 PM, in Mario Adventure 2: Luigi vs Mario Link
Actually, if you're Ice Mario, fire storm does become ice storm
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6299 days
Last view: 6298 days
Posted on 06-23-06 11:51 AM, in General Project Screenshot Thread Link
Well I really didn't like the "Star" power suit or what have you, so I got rid of it in favor for this:




Yes, you turn into a Thwimp and can smash bricks, SWM style blocks and enemies. Also, in this form you can jump higher than normal in one direction.

And another edit:






What's the significance of this? To show you that the "Ice Flower" and "Stone Feather" power ups can be found inside a level now


(edited by DahrkDaiz on 06-23-06 10:52 AM)
(edited by DahrkDaiz on 06-23-06 10:55 AM)
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6299 days
Last view: 6298 days
Posted on 06-23-06 10:31 PM, in General Project Screenshot Thread Link
Well these are preliminary screens. I will try to make sound effects for when the Thwimp lands and make the "suit" look more stonish (spikes and dithering of the skin).

And I've also decided to scrap every single last level in the game... why??? cuz there's too many left to do, I figure I can just make 5 to 7 levels per world and get done a lot quicker without current level size restrictions.
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6299 days
Last view: 6298 days
Posted on 06-26-06 09:08 AM, in 35/100? It'll curve up to an A Link
This reminds me of my first Honors Physics class. The teacher never gave homework. He only gave 4 exams and then the lab grade. Each exam was only 4 questions... You miss one question, bam you got a C (yes, partial credit _was_ given). He spoke in a low tone and a thick accent. More than half of the class failed and he was put on probation hehe.
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6299 days
Last view: 6298 days
Posted on 06-27-06 11:48 AM, in General Project Screenshot Thread Link
Well I've started a new look for my hack. I think it's much better suited.




DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6299 days
Last view: 6298 days
Posted on 06-27-06 09:46 PM, in Mario Improvement 3 Link
It's not as easy as you think, you have to create a bank swapping routine to get that to even work. SMB3 doesn't load levels directly from the pointer addresses that you see in the editor,
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6299 days
Last view: 6298 days
Posted on 06-27-06 11:35 PM, in General Project Screenshot Thread Link


What you can't see here is the background does a blurry-ish parallax scrolling (seen in the water too) which what really makes this level look sweet.

Edit: Just a teaser on the level design:


What's the deal here? There's only one other visible pipe in this level and you cannot enter it, so how in the world do you get to the pipe below the ground and grab the green coin? I can't give that secret away, but level design like this will be through out my entire hack.


(edited by DahrkDaiz on 06-28-06 01:47 AM)
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6299 days
Last view: 6298 days
Posted on 06-28-06 05:38 PM, in Mario Adventure 2: Luigi vs Mario Link
Originally posted by sider82083
1) What about making princess and toad hidden characters, or at least a power-up that lets you float like the princess.



There's enough power-ups in the game.
Originally posted by sider82083

2) Maybe link, zelda, sonic, knucles, simon, the ninja turtles and others can make cameos once in a while. Perhaps a scene for pure comedic effect where yoshi gets in a fight with a chocobo and mario and a crystal warrior have to come break it up.


Uhm... no

Originally posted by sider82083

3) I think the weather effects were a very good idea in your original and think you should follow through with it on the sequel, it makes it more like real life. Maybe at least a day/night system on a regular basis. Once in a while have it rain leaves, to make it the autumn season.


The weather effects were just too randomized. I may do a "switch" of sorts that creates weather effects for some levels (we'll see)

Originally posted by sider82083

4) Another hidden item could be mario could use the wands, the same way bowser's kids do to shoot out bubbles at enemies.


See answer to #1

Originally posted by sider82083

5) What about RPG style hotels to recover, not sure what, maybe hearts.


No

Originally posted by sider82083

6) One thing I didn't like about mario 3 is that you couldnt go back and recomplete old worlds or levels as you could with mario world if you missed something. Can we do that with Mario Adventure 2? Speaking of mario world, is yoshi going to be in this game (and the different colored yoshis)?



You will be able to revisit worlds and previous levels completed to collect green coins in old levels. There will be no Yoshi's.
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6299 days
Last view: 6298 days
Posted on 06-28-06 11:44 PM, in Coin Tank help Link
the thing is, Tank levels cannot have coins in them, only airship levels.
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6299 days
Last view: 6298 days
Posted on 06-29-06 01:57 AM, in ASM: Why does everybody understand it but you? Link
Would "machine code" hacking be a better term? ASM refers to writing code in assembly, but ASM instructions translate directly, a 1 to 1 change from English to binary/hexadecimal. Either way you put it, you are still editing the programming. Dissassemble a rom, edit and reassemble it, that would be your technical term for ASM hacking, but does it not just modify machine code? Using a hex editor to modify machine code is just as valid as ASM hacking through dissassembling and reassembling methods, so I say the term sticks.
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6299 days
Last view: 6298 days
Posted on 06-30-06 10:09 AM, in He'll be back Link
I, for one, think Weasel rocks hard. I hope he does come back with his rom hacking web comics
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6299 days
Last view: 6298 days
Posted on 06-30-06 11:58 AM, in General Project Screenshot Thread Link
Nope, I didn't do it in MA but who knows what I'll do for MA2. At any rate:



Don't mind the scattered sprites. I've made the map screen completely free roaming. You can't pass level tiles (you can move over them, but not pass them) so I can still block paths (as you can see here, level 5 blockst he path to the Mushroom Shop).
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6299 days
Last view: 6298 days
Posted on 06-30-06 09:23 PM, in General Project Screenshot Thread Link
Originally posted by S.N.N.
Dahrk, that is incredible

When you say freeroaming, will Mario/Luigis animations be smooth walking.....or will it be square by square movement. (tough to explain, hopefully you get what I'm saying)

Unforuntately it has to be square by square because doing 1 by 1 pixel movements (or even 2 by 2) causes some bugs when moving over level tiles or other non-walkable tiles.
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6299 days
Last view: 6298 days
Posted on 07-03-06 01:09 PM, in SMB3 Hacking: Newbie Looking to Get Started Link
Well first: you can't modify level types. If it started off as a Fortress level, it has to stay as a fortress level. This is due to NES limitations, only a small portion of the ROM is loaded at a time and because of this, Nintendo decided to seperate each level type into it's own small part. Thus, all the Fortress levels are in a group, all the Plains levels are in a group, etc etc and there is absolutely no way to modify a plains level to be a fortress level.
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6299 days
Last view: 6298 days
Posted on 07-03-06 04:04 PM, in SMB3 Hacking: Newbie Looking to Get Started Link
Originally posted by Dario
Originally posted by DahrkDaiz
Well first: you can't modify level types. If it started off as a Fortress level, it has to stay as a fortress level. This is due to NES limitations, only a small portion of the ROM is loaded at a time and because of this, Nintendo decided to seperate each level type into it's own small part. Thus, all the Fortress levels are in a group, all the Plains levels are in a group, etc etc and there is absolutely no way to modify a plains level to be a fortress level.


You can't modify the level types, but you can modify the entrance to the levels and therefore make it so that the Level 1 tile is the entrance to the world 1 fortress.

Pointers.



And
Originally posted by ReallyGreenNewbie
so I wouldn't know how to, for example, change the first level from the grassy/plains style to a dungeon/fortress level, for example.


Hence, what I was referring to in my first post. You cannot change one level type to another level type. Even with the pointers on the map, you can't do something like, go to 1-1 and change the Object set and get a different level type. If you change the object set, the pointer HAS to be to a level within that level type's range.
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6299 days
Last view: 6298 days
Posted on 07-03-06 10:57 PM, in General Project Screenshot Thread Link


New Goomba :\
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6299 days
Last view: 6298 days
Posted on 07-05-06 02:31 AM, in General Project Screenshot Thread Link
I know I keep posting screens but Im really impressed with my sprite work as of late


new Thwomp!

or an alternative palette



(edited by DahrkDaiz on 07-05-06 01:31 AM)
(edited by DahrkDaiz on 07-05-06 01:34 AM)
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6299 days
Last view: 6298 days
Posted on 07-05-06 02:13 PM, in Super Mario Bros. 4: Bowser's Revenge 3-World demo finished Link
Giga: you sent me the rom to fix it and when I saw it, there wasn't anything changed except 1-1 went to Bowser's dungeon :\
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Acmlm's Board - I3 Archive - - Posts by DahrkDaiz


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