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Acmlm's Board - I3 Archive - - Posts by DahrkDaiz |
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DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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Originally posted by Koneko Since when could photoshop edit videos? |
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DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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My Ice power up works like this:
Throws bouncing ice balls (duh). When it hits an enemy, it turns into a frozen coin block, which can be picked up and thrown. When the ice block breaks, the coin is released. Ice balls can also freeze coins and those coins can be picked up and thrown. |
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DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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Actually, if you're Ice Mario, fire storm does become ice storm | |||
DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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Well I really didn't like the "Star" power suit or what have you, so I got rid of it in favor for this:
Yes, you turn into a Thwimp and can smash bricks, SWM style blocks and enemies. Also, in this form you can jump higher than normal in one direction. And another edit: What's the significance of this? To show you that the "Ice Flower" and "Stone Feather" power ups can be found inside a level now (edited by DahrkDaiz on 06-23-06 10:52 AM) (edited by DahrkDaiz on 06-23-06 10:55 AM) |
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DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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Well these are preliminary screens. I will try to make sound effects for when the Thwimp lands and make the "suit" look more stonish (spikes and dithering of the skin).
And I've also decided to scrap every single last level in the game... why??? cuz there's too many left to do, I figure I can just make 5 to 7 levels per world and get done a lot quicker without current level size restrictions. |
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DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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This reminds me of my first Honors Physics class. The teacher never gave homework. He only gave 4 exams and then the lab grade. Each exam was only 4 questions... You miss one question, bam you got a C (yes, partial credit _was_ given). He spoke in a low tone and a thick accent. More than half of the class failed and he was put on probation hehe. | |||
DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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Well I've started a new look for my hack. I think it's much better suited.
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DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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It's not as easy as you think, you have to create a bank swapping routine to get that to even work. SMB3 doesn't load levels directly from the pointer addresses that you see in the editor, | |||
DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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What you can't see here is the background does a blurry-ish parallax scrolling (seen in the water too) which what really makes this level look sweet. Edit: Just a teaser on the level design: What's the deal here? There's only one other visible pipe in this level and you cannot enter it, so how in the world do you get to the pipe below the ground and grab the green coin? I can't give that secret away, but level design like this will be through out my entire hack. (edited by DahrkDaiz on 06-28-06 01:47 AM) |
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DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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Originally posted by sider82083 There's enough power-ups in the game. Originally posted by sider82083 Uhm... no Originally posted by sider82083 The weather effects were just too randomized. I may do a "switch" of sorts that creates weather effects for some levels (we'll see) Originally posted by sider82083 See answer to #1 Originally posted by sider82083 No Originally posted by sider82083 You will be able to revisit worlds and previous levels completed to collect green coins in old levels. There will be no Yoshi's. |
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DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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the thing is, Tank levels cannot have coins in them, only airship levels. | |||
DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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Would "machine code" hacking be a better term? ASM refers to writing code in assembly, but ASM instructions translate directly, a 1 to 1 change from English to binary/hexadecimal. Either way you put it, you are still editing the programming. Dissassemble a rom, edit and reassemble it, that would be your technical term for ASM hacking, but does it not just modify machine code? Using a hex editor to modify machine code is just as valid as ASM hacking through dissassembling and reassembling methods, so I say the term sticks. | |||
DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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I, for one, think Weasel rocks hard. I hope he does come back with his rom hacking web comics | |||
DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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Nope, I didn't do it in MA but who knows what I'll do for MA2. At any rate:
Don't mind the scattered sprites. I've made the map screen completely free roaming. You can't pass level tiles (you can move over them, but not pass them) so I can still block paths (as you can see here, level 5 blockst he path to the Mushroom Shop). |
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DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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Originally posted by S.N.N. Unforuntately it has to be square by square because doing 1 by 1 pixel movements (or even 2 by 2) causes some bugs when moving over level tiles or other non-walkable tiles. |
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DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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Well first: you can't modify level types. If it started off as a Fortress level, it has to stay as a fortress level. This is due to NES limitations, only a small portion of the ROM is loaded at a time and because of this, Nintendo decided to seperate each level type into it's own small part. Thus, all the Fortress levels are in a group, all the Plains levels are in a group, etc etc and there is absolutely no way to modify a plains level to be a fortress level. | |||
DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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Originally posted by DarioOriginally posted by DahrkDaiz And Originally posted by ReallyGreenNewbie Hence, what I was referring to in my first post. You cannot change one level type to another level type. Even with the pointers on the map, you can't do something like, go to 1-1 and change the Object set and get a different level type. If you change the object set, the pointer HAS to be to a level within that level type's range. |
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DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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New Goomba :\ |
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DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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I know I keep posting screens but Im really impressed with my sprite work as of late
new Thwomp! or an alternative palette (edited by DahrkDaiz on 07-05-06 01:31 AM) (edited by DahrkDaiz on 07-05-06 01:34 AM) |
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DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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Giga: you sent me the rom to fix it and when I saw it, there wasn't anything changed except 1-1 went to Bowser's dungeon :\ |
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Acmlm's Board - I3 Archive - - Posts by DahrkDaiz |