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05-20-24 09:43 PM
Acmlm's Board - I3 Archive - - Posts by Digital_Mantra
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Digital_Mantra

Micro-Goomba


 





Since: 12-05-06

Last post: 6343 days
Last view: 6333 days
Posted on 12-05-06 08:44 PM, in permission please Link
I'd like access to this forum to make a few comments on the metroid re-design. thankyou very much.
Digital_Mantra

Micro-Goomba


 





Since: 12-05-06

Last post: 6343 days
Last view: 6333 days
Posted on 12-05-06 09:33 PM, in permission please Link
Maybe I said something wrong. Approval Request please. I dunno. I could write a huge monologue about how much im into this sort of thing and how id like to give feedback to so and so, but I thought, hey I just wont bother. You're 'No' was just so abrupt. I don't know what to do.
Digital_Mantra

Micro-Goomba


 





Since: 12-05-06

Last post: 6343 days
Last view: 6333 days
Posted on 12-05-06 09:48 PM, in permission please Link
Alright. Well I'm already off to a bad start, not many posts and the thread name is all wrong. oh.. Well my name is DMantra, I'm a level designer (for fun) and I love playing roms. Especially hacked roms. Adds new dimensions to gameplay for me. I recently found out about the Super Metroid Re-design. Its strange, kinda like re-designing my childhood in a way, always wanted to play new areas in that game.

Now I'm not asking permission (like others probably have already) to ask for hints because I'm stuck. That's not the case at all, I just have some critique regarding the re-design and sending an email to Drewseph would be pointless (as he probably gets them by the dozens daily).

Although my post count is laughable, I've been browsing these forums for quite a while. Never really felt the need to post, I got all the info I needed whilst reading. There are just a few things I'd like to say about the re-design (and none of them are imposed to flame of any sort). Thanks for reading this large ramble and I apologize for not reading the stickies, I know thats always been essential to a net community, I was just so excitied to post! hehe.

My spelling is horrible.


(edited by Digital_Mantra on 12-05-06 08:50 PM)
(edited by Digital_Mantra on 12-05-06 08:51 PM)
Digital_Mantra

Micro-Goomba


 





Since: 12-05-06

Last post: 6343 days
Last view: 6333 days
Posted on 12-06-06 05:31 PM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
First and foremost, congratulations on re-creating one of the best games ever made.
Can't be arsed to skim through so apologies in advance if I'm touching base with old subjects.

When I first played Super Metroid I was about 10-12. It shaped my imagination to this day. I've always imagined new areas in Super Metroid (I used to draw metroid maps when I was a kid). The re-creation of Super Metroid has a strange way of affecting my nostalgia, its a bizarre feeling, as if my childhood has been re-designed. Therefore I hold your level design in very high regard and with very high expectations.

* The excessive backtracking is tedious simply because of the amount of gameplay and skill it takes to get through some of your convoluted rooms (either too large or too stuffed with damage incurring tiles). I loved the large rooms in the original, but the more scarce a large room is, the more the gamer will gawk with awe at it. Also, I thought your room design was spectacular.

*Making blind leaps of faith and long falls is annoying and not practical design skills. Ofcourse I overlook this 'cause I'm still having a well good riot playing the game!

*The physics are excellent. The wall jumping is much better and more realistic, falling faster was an innovative idea, and the bomb limit was a wise choice. I'm a level designer myself and I know how annoying it can be when you have a player getting into places they shouldn't be exploring.

*It doesn't feel so great when you obtain a new item. When I got a new ability or missle type in super metroid, I would be excited to re-visit the locations where I knew I would need it. With your re-design, its depressing and daunting to get a new item, because there are soo many places where we know we have to use them and how the trip there can be infuriating (like getting the super missles and power bombs).

*Super Metroid always had a special kind of allure/alure for exploration. For instance, there are two paths, and when you take one, you're hoping it will end soon, so that you may discover the other path. There are way too many paths in your game, and some of them seamlessly never end, and as your life dwindles you're too agitated to reload and try the other path. It's just a known fact for 2d adventure games like this and castlevania. I like to feel comfortable with map coverage and exploration, with this game, to be honest I'm quite scared. And it's much worse when you've gone too far (like the Kraid zone after getting the super missles) and you can't get all the other goodies you were going to get after (like upper brinstar and crateria).

*Moments like the "hell's run" (genuine lol to whoever coined the term) are what make your re-design GENIUS. I haven't felt adrenaline and proud with games for a long time. The amount of work it takes to make an intentional speed run work in terms of the amount of life you have is amazing. Hats off to you and the team!
Digital_Mantra

Micro-Goomba


 





Since: 12-05-06

Last post: 6343 days
Last view: 6333 days
Posted on 12-07-06 12:54 AM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
My prior post must have come off rather haphazard because as I continued playing, the overwhelming areas began to connect (amazingly I might add) and I started to get that fuzzy feeling only felt once you've gained your bearings in a huge game such as this.

This is more than a hack, it's Super Metroid 2. I had work today and only got 2 hours sleep. I was playing all night and couldn't stop. As I laid in bed I was having those half asleep hallucinations and all I saw was metroid maps, they were tormenting me to keep playing your game!


Where I am in the game//
I've beat crocomire and am currently browsing through brinstar and crateria again before going into maridia. I'm feeling a bit down due to all the areas where I'm sure theres something but have no more patience to prod (some areas in norfair and brinstar). Theres a tank I found in brinstar but the underwater fishes are quite difficult to get through, I hit most of them enough times so they would freeze and work as a platform but I came to the conclusion that this is just way too much time lost.

Update//
Now back in norfair, just got the grapplehook, would like a yes or no answer to this question:
Before I head back up, I'd like to know if this area is accessable (circled red)

http://img228.imageshack.us/img228/1707/yeemt8.jpg





(edited by Digital_Mantra on 12-07-06 04:01 AM)
Digital_Mantra

Micro-Goomba


 





Since: 12-05-06

Last post: 6343 days
Last view: 6333 days
Posted on 12-07-06 09:32 PM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
Since phantoon was in the lost caverns, I take it there is no wrecked ship? If there isn't, I'm glad you made that decision. I never liked the wrecked ship in SM because it took away that feeling that you are the first outside visitor there.

Guess I'm off to search for the wave beam. I'd love a hint but no broad clues please.


(edited by Digital_Mantra on 12-07-06 09:48 PM)
Digital_Mantra

Micro-Goomba


 





Since: 12-05-06

Last post: 6343 days
Last view: 6333 days
Posted on 12-08-06 12:39 AM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
The way you exemplify deductive logic in getting items is astounding (finding the spazer is a good example of this). I've been shinesparking a lot, squeezing every last milisecond of its capabilities from room to room. Even if it's just for a missle, the reward of pulling it off is enough!

Can't get enough of your room schemes, you must have had sleepless nights whilst designing them. This is by far the best gaming experience of 2006.


Oh, and... I've tried and ..tried.. no luck. Is this completely pointless?



Update// Here are some glitches I've found.

The sector 2 norfair guardian. In this screenshot, I am stuck. To make sure, I tried getting up there again, and once again could not get out.


In this screenshot, I cannot get out of morphball form. I know it's like that with some morph puzzles but I don't think this is one of them. Again, I've tried this multiple times to make sure.



(edited by Digital_Mantra on 12-08-06 03:05 AM)
Digital_Mantra

Micro-Goomba


 





Since: 12-05-06

Last post: 6343 days
Last view: 6333 days
Posted on 12-09-06 12:28 AM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
Finished.

First 5 hours in I was thinking to myself, well it's really good, but not as good as the original. Now I'd have to retract that opinion and say this is far better than the original. I can't believe you pulled it off, but you did. Here are some of my thoughts.

Crateria//
Very intricate and non-linear, the excessive amount of pipes felt a bit overdone. If there were so many of them, what were they generating? Were they providing the surface with heat from norfair? Maybe I'm going too far in interpretations but I tend to immerse in what I'm playing. I thought it was interesting how the weather changed.

Brinstar//
Much better than the original brinstar! I thought the dachora/guardian part was well thought out. Interesting connections between zones.

Norfair//
HUGE. I'd say Norfair was the size of SM in it's entirety. Theres too much to say about how amazingly detailed and woven this zone was. The Ridley sector gave me goosebumps, you implemented M1 into the mix! Challenging good fun that was. The golden torizo was a bit too easy to exploit mind you.

Maridia//
Breathtaking. The original maridia doesn't hold a candle to this. Flawless design concepts. Actually enjoyed looking for guardians in this zone!

Lost Caverns//
Interesting RPGesque idea for a side scroller. Very short but as I previously mentioned, better than a wrecked ship.

Tourian//
The escape route was remarkably complex but I didn't enjoy this zone. Infact I never enjoyed the original one either. Was too 'tech' after being in such organic areas.

All in all, this hack has immortalized you and I thank you more than you'll ever know for sharing this masterpiece with us.


(edited by Digital_Mantra on 12-09-06 05:53 AM)
Digital_Mantra

Micro-Goomba


 





Since: 12-05-06

Last post: 6343 days
Last view: 6333 days
Posted on 12-12-06 03:04 AM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
I think I'll give a go at finding more items. It throws me off that I need to learn ibj for a couple of the puzzles. I was never able to time those.

Also, there are some places and items that require the shinespark technique, and no good places to build up the momentum, sure ive done it in other rooms and tried to get there with what little time I had, but still, nowhere near enough time. I suspect theres a secret item in the game which allows prolonged shinespark? I really don't know but I would like some closure on this drewseph, if you want me to keep playing your game, give me hope, give me some light at the end of the bloody tunnel!


(edited by Digital_Mantra on 12-12-06 01:21 PM)
Digital_Mantra

Micro-Goomba


 





Since: 12-05-06

Last post: 6343 days
Last view: 6333 days
Posted on 12-12-06 04:26 PM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
Originally posted by pikaguy900

Spoiler (Most Items requiring Shinespark/Speed Booster Blast):Most of the items sealed behind those thingamabobbers (I forget what Drewseph calls them...) require you to Shinespark through MANY rooms just to get to the room where the item is located. In fact, the one near the first Brinstar elevator requires you to start in Brinstar, shinespark to the elevator, GO UP THE ELEVATOR, and continue your shinespark from there. XD It sounds WAY hard, so I never once tried it.


By the way....

Spoiler (Mockball/Speedball):I did it (In Maridia, of course. I didn't put it in the spoiler subject because I was afraid it'd ruin a part of the hack.) on one of my first attempts, and the odd thing is I did it easily, and I did it on accident. XD I was SO happy that I did it, because I'd NEVER done it before.


(I seriously hope these are closed properly...)


I just can't seem to find a way to extend the length of my shinespark, whenever I use it against an incline and try to get out of it, it keeps on going. I have done this correctly before and by accident, an accident I can't seem to recreate.

I know what you're talking about in maridia, and at first glance, I knew I'd have to do something along those lines, but too many tries and a carpel tunnel attack later, I moved on a broken man.
Digital_Mantra

Micro-Goomba


 





Since: 12-05-06

Last post: 6343 days
Last view: 6333 days
Posted on 12-12-06 08:27 PM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
Originally posted by pikaguy900
THERE'S NO ITEM TO DECREASE THE TIME YOU MUST RUN TO START THE SPEED BOOSTER.


What can I say, I'm just one of those hopeless dreamers..
Digital_Mantra

Micro-Goomba


 





Since: 12-05-06

Last post: 6343 days
Last view: 6333 days
Posted on 12-13-06 03:43 AM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
Originally posted by Drewseph
rinse and repeat



My micro is more of a dry cleaners kind of thing.
Digital_Mantra

Micro-Goomba


 





Since: 12-05-06

Last post: 6343 days
Last view: 6333 days
Posted on 12-21-06 12:05 PM, in Super metroid hack: Ice. Link
I'm sorry, I really am, but this looks terrible. It's as if someone accidently tripped over a snes and the game started to glitch.


(edited by Digital_Mantra on 12-21-06 11:06 AM)
Digital_Mantra

Micro-Goomba


 





Since: 12-05-06

Last post: 6343 days
Last view: 6333 days
Posted on 01-02-07 03:04 AM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
First time I beat this I had somewhere in the mid 70% for items. I scanned through the game for a good 5 more hours and found lots of things (as well as headaches I wouldn't try, like the 2 ibj puzzles and the isp canaster things). Just beat it again and now I'm mid 80%. I'm going nuts. I'm losing sleep.

Few things on my mind -

What is mochball? I read it's needed once in this hack. I've used the speedball to get an item in maridia. What's the difference? How might I go about trying to do this.

Lastly, and I will continue browsing this thread for in depth descriptions, but I'm still having no luck making continuous shinesparks.


(edited by Digital_Mantra on 01-02-07 03:18 PM)
Digital_Mantra

Micro-Goomba


 





Since: 12-05-06

Last post: 6343 days
Last view: 6333 days
Posted on 01-03-07 07:40 AM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
I can't do this consistently, but once in a while I'll do a horizontal spark into a incline and I'll stop it and start running. Mind you the shine is gone, just vanishes.
Digital_Mantra

Micro-Goomba


 





Since: 12-05-06

Last post: 6343 days
Last view: 6333 days
Posted on 01-07-07 11:01 AM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
alright.. is there an error in your hack? cause that dot in crocomires room is getting to me. I've done just about everything to look.

theres also a room in norfair (lava and grappler blocks) where i can get to the top of the grapple blocks through a super missle block and it leads nowhere. ive done just about everything there too.

please shed some light on these matters.
Acmlm's Board - I3 Archive - - Posts by Digital_Mantra


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