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Acmlm's Board - I3 Archive - ROM Hacking-Related Releases - Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here | New poll | | |
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Critical Phlogus Red Goomba Since: 11-17-06 Last post: 6314 days Last view: 6318 days |
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Forgive me. I dont think any kind of rom format or emulator seems to open Super Metroid Redesign. Sorry but I think Im giving up. It will never load on my computer. So long and goodbye... maybe. | |||
Drewseph Red Cheep-cheep Since: 11-21-05 Last post: 6296 days Last view: 6290 days |
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heh, noob =P giving up so soon? roms are not hard to find
anyways D_M, wave is in norfair, that is all... |
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Digital_Mantra Micro-Goomba Since: 12-05-06 Last post: 6332 days Last view: 6322 days |
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The way you exemplify deductive logic in getting items is astounding (finding the spazer is a good example of this). I've been shinesparking a lot, squeezing every last milisecond of its capabilities from room to room. Even if it's just for a missle, the reward of pulling it off is enough!
Can't get enough of your room schemes, you must have had sleepless nights whilst designing them. This is by far the best gaming experience of 2006. Oh, and... I've tried and ..tried.. no luck. Is this completely pointless? Update// Here are some glitches I've found. The sector 2 norfair guardian. In this screenshot, I am stuck. To make sure, I tried getting up there again, and once again could not get out. In this screenshot, I cannot get out of morphball form. I know it's like that with some morph puzzles but I don't think this is one of them. Again, I've tried this multiple times to make sure. (edited by Digital_Mantra on 12-08-06 03:05 AM) |
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Drewseph Red Cheep-cheep Since: 11-21-05 Last post: 6296 days Last view: 6290 days |
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pic-1: yes its pointless
pic-2-Glitch noted, I forgot about that f**ker pic-3- did you have to morphball bomb jump to get there? THEN ITS A MORPHBALL MAZE =P |
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FirePhoenix0 Koopa Since: 10-10-06 From: Northern VA Last post: 6293 days Last view: 6290 days |
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Originally posted by DrewsephI remember that glitch with the Sector 2 guardian. That was really frustrating for me because I hadn't saved nor save-stated in a while (and I didn't know about the rewind key) so I had to reload and head all the way back to it ans carefully jump in for fear of getting stuck again... I also remember the Morph Ball Mazes. Those were vicious in both good ways and bad. Though I think I was able to skip over about half of the one in the picture by using Space Jump then entering from a point above. That was evil at the end of it though with the crumble blocks! Evil! (edited by FirePhoenix0 on 12-08-06 03:40 PM) |
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Digital_Mantra Micro-Goomba Since: 12-05-06 Last post: 6332 days Last view: 6322 days |
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Finished.
First 5 hours in I was thinking to myself, well it's really good, but not as good as the original. Now I'd have to retract that opinion and say this is far better than the original. I can't believe you pulled it off, but you did. Here are some of my thoughts. Crateria// Very intricate and non-linear, the excessive amount of pipes felt a bit overdone. If there were so many of them, what were they generating? Were they providing the surface with heat from norfair? Maybe I'm going too far in interpretations but I tend to immerse in what I'm playing. I thought it was interesting how the weather changed. Brinstar// Much better than the original brinstar! I thought the dachora/guardian part was well thought out. Interesting connections between zones. Norfair// HUGE. I'd say Norfair was the size of SM in it's entirety. Theres too much to say about how amazingly detailed and woven this zone was. The Ridley sector gave me goosebumps, you implemented M1 into the mix! Challenging good fun that was. The golden torizo was a bit too easy to exploit mind you. Maridia// Breathtaking. The original maridia doesn't hold a candle to this. Flawless design concepts. Actually enjoyed looking for guardians in this zone! Lost Caverns// Interesting RPGesque idea for a side scroller. Very short but as I previously mentioned, better than a wrecked ship. Tourian// The escape route was remarkably complex but I didn't enjoy this zone. Infact I never enjoyed the original one either. Was too 'tech' after being in such organic areas. All in all, this hack has immortalized you and I thank you more than you'll ever know for sharing this masterpiece with us. (edited by Digital_Mantra on 12-09-06 05:53 AM) |
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Critical Phlogus Red Goomba Since: 11-17-06 Last post: 6314 days Last view: 6318 days |
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Originally posted by Drewseph Its got nothing to do with finding the rom. I found the appropriate rom, I patched it, played it in ZSNES and SNES9X and it wont work. |
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Drewseph Red Cheep-cheep Since: 11-21-05 Last post: 6296 days Last view: 6290 days |
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have you tried applying the right patch? also your rom version must NOT be [E], if you see that anywhere in the rom name then you won't be able to get it to work, you need the [JU] version.
also, your rom might be headered or not, just duplicate the original rom and apply the header patch to one, and the headerless patch to another |
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Critical Phlogus Red Goomba Since: 11-17-06 Last post: 6314 days Last view: 6318 days |
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Thats what I did. And guess what happened. | |||
Digital_Mantra Micro-Goomba Since: 12-05-06 Last post: 6332 days Last view: 6322 days |
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I think I'll give a go at finding more items. It throws me off that I need to learn ibj for a couple of the puzzles. I was never able to time those.
Also, there are some places and items that require the shinespark technique, and no good places to build up the momentum, sure ive done it in other rooms and tried to get there with what little time I had, but still, nowhere near enough time. I suspect theres a secret item in the game which allows prolonged shinespark? I really don't know but I would like some closure on this drewseph, if you want me to keep playing your game, give me hope, give me some light at the end of the bloody tunnel! (edited by Digital_Mantra on 12-12-06 01:21 PM) |
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pikaguy900 Sparky Since: 08-10-06 Last post: 6303 days Last view: 6290 days |
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Originally posted by Digital_Mantra You're not going to like this, but just so Drewseph doesn't get mad at me AGAIN, I'll put this in a spoiler tag (and I'm having a lot of fun with the new subject part. XD): Spoiler (Most Items requiring Shinespark/Speed Booster Blast):Most of the items sealed behind those thingamabobbers (I forget what Drewseph calls them...) require you to Shinespark through MANY rooms just to get to the room where the item is located. In fact, the one near the first Brinstar elevator requires you to start in Brinstar, shinespark to the elevator, GO UP THE ELEVATOR, and continue your shinespark from there. XD It sounds WAY hard, so I never once tried it.
By the way.... Spoiler (Mockball/Speedball):I did it (In Maridia, of course. I didn't put it in the spoiler subject because I was afraid it'd ruin a part of the hack.) on one of my first attempts, and the odd thing is I did it easily, and I did it on accident. XD I was SO happy that I did it, because I'd NEVER done it before.
(I seriously hope these are closed properly...) |
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Digital_Mantra Micro-Goomba Since: 12-05-06 Last post: 6332 days Last view: 6322 days |
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Originally posted by pikaguy900 I just can't seem to find a way to extend the length of my shinespark, whenever I use it against an incline and try to get out of it, it keeps on going. I have done this correctly before and by accident, an accident I can't seem to recreate. I know what you're talking about in maridia, and at first glance, I knew I'd have to do something along those lines, but too many tries and a carpel tunnel attack later, I moved on a broken man. |
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pikaguy900 Sparky Since: 08-10-06 Last post: 6303 days Last view: 6290 days |
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Does your shinespark stop at an incline? If so, you know there's a way to keep using it, right? If not, have you tried pressing down? And just so you know, THERE'S NO ITEM TO DECREASE THE TIME YOU MUST RUN TO START THE SPEED BOOSTER. | |||
Digital_Mantra Micro-Goomba Since: 12-05-06 Last post: 6332 days Last view: 6322 days |
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Originally posted by pikaguy900 What can I say, I'm just one of those hopeless dreamers.. |
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Drewseph Red Cheep-cheep Since: 11-21-05 Last post: 6296 days Last view: 6290 days |
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Firstly, thanks pika for the spoil tags.
[Spoil]As for the Dynamo puzzles, the crateria one by the brinstar elevator does NOT require you to spark in brinstar and continue up the elevator, however it is possible, but the easier path is to start in the landing site.[/Spoil] as for .... [spoil]Spark charging, shine spark into a slope, hold the direction you are moving and the run button, samus will run.... then just press down, rinse and repeat (edited by Drewseph on 12-12-06 11:11 PM) (edited by Drewseph on 12-12-06 11:11 PM) |
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Digital_Mantra Micro-Goomba Since: 12-05-06 Last post: 6332 days Last view: 6322 days |
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Originally posted by Drewseph My micro is more of a dry cleaners kind of thing. |
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Griff Morivan 190 Since: 06-10-06 From: St. Petersburg, Florida. Last post: 6295 days Last view: 6290 days |
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Originally posted by Digital_MantraYou use it for more than thirty seconds and it costs you like fifty bucks to use again?Originally posted by DrewsephMy micro is more of a dry cleaners kind of thing. |
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Critical Phlogus Red Goomba Since: 11-17-06 Last post: 6314 days Last view: 6318 days |
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Still dosent work. I patched both versions of the IPS to two seperate Super Metroid (JU) roms, I tested them out and they didn't work. I tried to patch them to a european version of the rom (both versions) and it still dosent work. <=( | |||
Griff Morivan 190 Since: 06-10-06 From: St. Petersburg, Florida. Last post: 6295 days Last view: 6290 days |
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Eh... I'll try patching it and putting it with a working rom and just e-mail it to you.
If it doesn't work then, then your computer may have some issues. |
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Critical Phlogus Red Goomba Since: 11-17-06 Last post: 6314 days Last view: 6318 days |
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Did you email it yet? I havent got it. |
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Acmlm's Board - I3 Archive - ROM Hacking-Related Releases - Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here | | |