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05-13-24 10:29 PM
Acmlm's Board - I3 Archive - - Posts by Kyodo
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Kyodo

Waddle Dee








Since: 12-03-06
From: Los Angeles

Last post: 6339 days
Last view: 6339 days
Posted on 12-03-06 07:18 PM, in Approval Request Link
I'm Kyodo, and I'm a new member. I'm 13 years old.
I would like to be approved so I could learn more about ROM hacking because all my current hacks are terrible. That is basically the reason I created an account on the site. I have a ton of questions to ask, and I would post my hacks once they are worth posting. There are no in-depth tutorials for Super Metroid hacking, and I really want to learn more. This is the only place for me to ask questions and get a quick answer. Please approve me soon.

My current project is a Super Metroid hack, but it keeps freezing!
I never would have guessed it would be so hard to change a tileset!


I need help...


(edited by Kyodo on 12-09-06 02:30 AM)
(edited by Kyodo on 12-09-06 07:34 PM)
(edited by Kyodo on 12-10-06 02:26 AM)
(edited by Kyodo on 12-10-06 06:27 PM)
Kyodo

Waddle Dee








Since: 12-03-06
From: Los Angeles

Last post: 6339 days
Last view: 6339 days
Posted on 12-10-06 03:54 AM, in Metroid Maridia Link
Hi everyone!
This is my first hack that I haven't ruined by doing something stupid.
So far I have only done the first few rooms, but when I finish all the rooms are going to be Maridia themed. (That is, if I ever finish!)

Once I can figure out how to post images, I'll post a few for everyone.



(edited by Kyodo on 12-10-06 01:24 PM)
Kyodo

Waddle Dee








Since: 12-03-06
From: Los Angeles

Last post: 6339 days
Last view: 6339 days
Posted on 12-13-06 08:12 PM, in Metroid Maridia Link
Here is a picture...



This is not the version that's in the game, because I'm having some uploading problems with the new picture.

And here is a very glitchy patch. Don't get your hopes up.
I know all the rooms exept the first are awful, but hey, it is my first hack worth mentioning.

Attachments

1st MARIDIA Release.IPS (11681b) - views: 27



(edited by Kyodo on 12-13-06 07:13 PM)
Kyodo

Waddle Dee








Since: 12-03-06
From: Los Angeles

Last post: 6339 days
Last view: 6339 days
Posted on 12-16-06 04:11 PM, in Metroid Maridia Link
Thank you so much for the help!
Now I can improve my hack for its 2nd release.

I'll post it soon!
Kyodo

Waddle Dee








Since: 12-03-06
From: Los Angeles

Last post: 6339 days
Last view: 6339 days
Posted on 12-16-06 05:33 PM, in SMILE Questions Link
I have a few questions about the Super Metroid editor, and I need answers to continue my hack.

How can I change the room header without messing up save stations?


What are these for?

And how can I resize a room without overwriting another?
Kyodo

Waddle Dee








Since: 12-03-06
From: Los Angeles

Last post: 6339 days
Last view: 6339 days
Posted on 12-18-06 10:12 PM, in Metroid Maridia Link
Here it is!
You can't go too far because I'm working on other rooms right now, and they are a little messed up, but enjoy this version.

Please send in some suggestions, edits, tips, or criticism. I want your opinion.

Attachments

2nd MARIDIA Release.IPS (16727b) - views: 28
Kyodo

Waddle Dee








Since: 12-03-06
From: Los Angeles

Last post: 6339 days
Last view: 6339 days
Posted on 12-21-06 01:59 AM, in Metroid Maridia Link
Oh, I'm so sorry about that!
I didn't notice that when I was placing the items!
Well I suppose its for the best, because after you enter the Torizo's room, the game freezes, so that would have been worse...

I'm having some trouble with the elevator in the morphing-ball room, so it may delay the 3rd release for a little while. Once the elevator enters the room below, it changes directions and goes between the rooms over and over. I didn't even change anything near the elevator shaft! I'm a little frustrated. Does anyone know how to fix this? I'll ask it in the SMILE question thread.

And the index numbers are for items in each room, so it doesn't get too overwhelming.
Kyodo

Waddle Dee








Since: 12-03-06
From: Los Angeles

Last post: 6339 days
Last view: 6339 days
Posted on 12-21-06 02:08 AM, in SMILE Questions Link
OK,
I'm modifying a room with an elevator, and I change the some colors in tileset 12, and now the elevator is not working. You stand on it, start the descent, then when you enter the room below, the screen does not scroll, and then the elevator changes directions, heads back up, hits the top, then repeats over and over.
Is there a solution, or do I need to do some major programming?
I don't know what triggered the problem because I didn't change anything around the elevator shaft, and it worked perfectly before I changed the pallete. Can the pallete actually change how the game works?
Kyodo

Waddle Dee








Since: 12-03-06
From: Los Angeles

Last post: 6339 days
Last view: 6339 days
Posted on 12-21-06 05:07 PM, in SMILE Questions Link
You can see the colors around the elevator are different, and I checked to see if there were any door tiles accidentally placed near the elevator...
And the backup file was messed up, and it ruined a few rooms, so I'm just going to continue from the 3rd release patch.

I attached a SNES9X movie file, but it didn't work.


(edited by Kyodo on 12-21-06 04:09 PM)
Kyodo

Waddle Dee








Since: 12-03-06
From: Los Angeles

Last post: 6339 days
Last view: 6339 days
Posted on 12-21-06 07:54 PM, in General Project Screenshot Thread Link


An experiment for a remake of Metroid 2.
I'm having some "technical" difficulties, but once I get started, you may see it online in a while. I'd like to gather up a team to work on this together, because if left alone, I will either mess it up, or just drop the idea.
Kyodo

Waddle Dee








Since: 12-03-06
From: Los Angeles

Last post: 6339 days
Last view: 6339 days
Posted on 12-21-06 10:08 PM, in General Project Screenshot Thread Link
Its a Super Metroid hack with a Metroid 2 map.
The sign is there just so everyone knows its not just a weird colored Crateria.
Kyodo

Waddle Dee








Since: 12-03-06
From: Los Angeles

Last post: 6339 days
Last view: 6339 days
Posted on 12-22-06 09:26 PM, in Metroid II Remake Link
This was just another practice hack, but now I think it could be a very good idea. I want to put together a team to work on this, so if you are interested, PM me.

I'm just having a problem with the door editor in SMILE...

The doors in Metroid 2 don't have bubbles like they do in Super Metroid, so I just have the door tiles alone. I don't know what to do because the doors are aligned, but Samus gets stuck between the rooms!

See for yourself...

Attachments

Metroid II Remake Door Glitch.IPS (4261b) - views: 56
Kyodo

Waddle Dee








Since: 12-03-06
From: Los Angeles

Last post: 6339 days
Last view: 6339 days
Posted on 12-22-06 09:34 PM, in Metroid Maridia Link
The final release for anyone who wants it.
Managed to fix most of the rooms, but some of them make SMILE quit whenever I load them.

Alas, I have lost interest in my hack, but it was good practice for my next project.
Feel free to edit this as much as you want.

Attachments

FINAL MARIDIA RELEASE.IPS (16994b) - views: 30
Kyodo

Waddle Dee








Since: 12-03-06
From: Los Angeles

Last post: 6339 days
Last view: 6339 days
Posted on 12-22-06 10:04 PM, in Metroid II Remake Link
Thats what I did, but they still work like a normal door. A blue hatch appears out of nowhere and keeps Samus from moving. All you can do is shoot, but nothing happens...
Kyodo

Waddle Dee








Since: 12-03-06
From: Los Angeles

Last post: 6339 days
Last view: 6339 days
Posted on 12-23-06 03:54 PM, in Metroid II Remake Link
Yeah, doesn't the map have rooms that overlap?
I'll just get rid of the maps, because Metroid 2 didn't have one.

The doors are fine now. You walk right, end up in the secind room, and walk left from there to go to the first room. But there's only one thing...

You are in the top left corner...

Not sure what I should do. Tried changing the X and Y values, but the outcome was still the same. I made sure the door in the second room was facing the right way...which is left.

Sorry for being a broken record, but there is so much I don't know about SMILE...
Kyodo

Waddle Dee








Since: 12-03-06
From: Los Angeles

Last post: 6339 days
Last view: 6339 days
Posted on 12-25-06 12:12 AM, in SMILE Questions Link
How can I make a transparent foreground color like some rooms in Brinstar and Maridia in Super Metroid Redesign? Is it one of the FX1 layers, or is it something else? Just asking because it looks super cool when everything has a yellow glow on it. Looks a little bit like my old computer that had a broken monitor and could only show red and green!
Kyodo

Waddle Dee








Since: 12-03-06
From: Los Angeles

Last post: 6339 days
Last view: 6339 days
Posted on 01-04-07 03:13 AM, in SMILE Questions Link
Just 2 questions..

Whenever I change the room ID value in the door editor, it changes all the other doors in the room. It will automatically change the other one to match the first. How can I avoid this?

Also, how can I make custom tiles? I think its the button in the graphics editor, but I don't know how to edit a file of that type. (.gfx or .cre) Is there a program that can open these files or is there a different way?
Acmlm's Board - I3 Archive - - Posts by Kyodo


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