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Acmlm's Board - I3 Archive - ROM Hacking - Metroid II Remake | New poll | | |
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Kyodo Waddle Dee Since: 12-03-06 From: Los Angeles Last post: 6341 days Last view: 6341 days |
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This was just another practice hack, but now I think it could be a very good idea. I want to put together a team to work on this, so if you are interested, PM me.
I'm just having a problem with the door editor in SMILE... The doors in Metroid 2 don't have bubbles like they do in Super Metroid, so I just have the door tiles alone. I don't know what to do because the doors are aligned, but Samus gets stuck between the rooms! See for yourself... |
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Drewseph Red Cheep-cheep Since: 11-21-05 Last post: 6301 days Last view: 6295 days |
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you don't need door tiles to make a door you know, just select an air tile, then adjust the tile properties to be a door. | |||
Kyodo Waddle Dee Since: 12-03-06 From: Los Angeles Last post: 6341 days Last view: 6341 days |
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Thats what I did, but they still work like a normal door. A blue hatch appears out of nowhere and keeps Samus from moving. All you can do is shoot, but nothing happens... | |||
Jathys Goomba Since: 12-26-05 Last post: 6299 days Last view: 6296 days |
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You're probably getting stuck in a wall (didn't test the ips), but the blue bubble problem is easy to fix.
In the door editor, there's a reason the picture of samus going through a door is on a *button* . . . Press the button and the bubble in the picture will disappear. Press it again and the bubble re-appears. Whether or not your door has a bubble will depend on that. |
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Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6295 days Last view: 6295 days |
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Looks excellent, but I'm sure you're screwed pretty soon after finding out how the map system works.
Map screen will be most likely impossible. |
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Kyodo Waddle Dee Since: 12-03-06 From: Los Angeles Last post: 6341 days Last view: 6341 days |
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Yeah, doesn't the map have rooms that overlap?
I'll just get rid of the maps, because Metroid 2 didn't have one. The doors are fine now. You walk right, end up in the secind room, and walk left from there to go to the first room. But there's only one thing... You are in the top left corner... Not sure what I should do. Tried changing the X and Y values, but the outcome was still the same. I made sure the door in the second room was facing the right way...which is left. Sorry for being a broken record, but there is so much I don't know about SMILE... |
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Jigglysaint Octoballoon Since: 11-19-05 Last post: 6315 days Last view: 6300 days |
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A good idea for maps is to have each section sepereate from each other. There were maps in Nintendo Power, and basically what they did was just make it so each section was stand alone rather than a giant map all together. | |||
Zepper Paragoomba Since: 09-04-06 From: Brazil Last post: 6296 days Last view: 6295 days |
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Yes. You can make fidelity with Metroid II, but you should improve the game, as dividing it into areas. It'll make your hack much more interesting... | |||
Legato Newcomer Since: 02-15-06 From: Finland, Mikkeli Last post: 6331 days Last view: 6295 days |
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Originally posted by Kyodo I think you are on the right track. The easiest way (I know) to get correct XY-values is to toggle "Preferences->View->Options->Show Scroll Areas" on and track the values that way with the grid. It's quite simple and you can easily see and count the coordinates. Remember that they start from the number 0. (edited by Legato on 12-30-06 12:58 PM) |
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