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Acmlm's Board - I3 Archive - - Posts by Critical Phlogus
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Critical Phlogus

Red Goomba


 





Since: 11-17-06

Last post: 6321 days
Last view: 6324 days
Posted on 11-17-06 01:33 PM, in Approval request Link
Hi. Im new to ACMLM but I am way into LM. I know so many things already. I know about ExGFX, ExAnimated tiles and all such stuff. Can I please be approved so that I can give my oppinions and hack demos to the public?
Critical Phlogus

Red Goomba


 





Since: 11-17-06

Last post: 6321 days
Last view: 6324 days
Posted on 11-19-06 12:22 AM, in Worried about getting denied? READ THIS Link
I hope my approval gets accepted soon.
Critical Phlogus

Red Goomba


 





Since: 11-17-06

Last post: 6321 days
Last view: 6324 days
Posted on 11-20-06 01:21 PM, in Approval request Link
If the mods approve this, I can help anybody out. Sprite Tool is too easy for me and Blocktool is just a breeze.
Critical Phlogus

Red Goomba


 





Since: 11-17-06

Last post: 6321 days
Last view: 6324 days
Posted on 11-22-06 08:37 PM, in Approval request Link
Well my real name is Mikey Jhons. Im from Kitchener, Ontario. Its up in Canada. I have 1 year of SMW hacking experience and I'm 15 years old. I have released a couple of hacks on an old SMW forum. I cant remember what it was unfortunately.


I am in 10th grade at my high school, I live with my dad. My mom divorced him. And Im also a big fan of Metroid Prime 2: Echoes (since my name is based on an enemy in the game (except for the "critical" part)


And thats it.
Critical Phlogus

Red Goomba


 





Since: 11-17-06

Last post: 6321 days
Last view: 6324 days
Posted on 11-25-06 10:34 PM, in Sprite Tool, public test release Link
Ive always wanted to request this: Autobomb from SMB2. Setting the sprite it generates lets you generate any 16x16 sprite while the Autobomb is moving. You can set the extra bit so you can stand on it or leave it clear to make it die in one single jump.

Also,

Big Steelie generator. A generator for the giant bowling balls from SMW Bowser Battle. In case nobody knows its sprite A1. If this is possible, it can be really great.
Critical Phlogus

Red Goomba


 





Since: 11-17-06

Last post: 6321 days
Last view: 6324 days
Posted on 11-25-06 10:41 PM, in Mario's Lost World, first screens Link
This looks great! If you want, I can make level design when the final productions of the game are ready.
Critical Phlogus

Red Goomba


 





Since: 11-17-06

Last post: 6321 days
Last view: 6324 days
Posted on 11-26-06 08:30 PM, in Super mario world FX 0.b + Vanish mario code Link
Originally posted by Tweaker
Slope-based sprite rotation, anyone? It'd be interesting to see how that would look in a Mario game.


Chomp Rocks would be a prime candidate.
Critical Phlogus

Red Goomba


 





Since: 11-17-06

Last post: 6321 days
Last view: 6324 days
Posted on 11-26-06 08:33 PM, in Mario's Lost World, first screens Link
Originally posted by HyperHacker
Originally posted by Yoshi Master
Holy crap Icegoom. If I didn't know any better, I would think you worked for nintendo as a GFX designer. Wait.... I don't know better. In case you aren't though, you could be if you wanted to.

Are you kidding? Look at some of Nintendo's old games. They'd toss him out for being too good.


And Sony would hire him cuz theyre like that

But Icegoom, this is looking great.
Critical Phlogus

Red Goomba


 





Since: 11-17-06

Last post: 6321 days
Last view: 6324 days
Posted on 11-27-06 10:36 AM, in Super mario world FX 0.b + Vanish mario code Link
I wonder how long it will take so we can get Venus Fire Traps that can turn their head in any direction to fire their fireballs or how Mario can run up any slope bent at any degree. (I got that from Super Mario 64)
Critical Phlogus

Red Goomba


 





Since: 11-17-06

Last post: 6321 days
Last view: 6324 days
Posted on 11-29-06 09:55 AM, in Mario's Lost World, first screens Link
Sunglasses are a wise choice since Mario would be wearing them with his hawaiian shirt in Super Mario Sunshine.


Also, you would'nt have to worry about the eyebrows anymore. lol




But I was thinking. Why not change Porcu-Puffer into either Boss Bass or Cheep Chomp with ExAnimation for his chewing animations.
Critical Phlogus

Red Goomba


 





Since: 11-17-06

Last post: 6321 days
Last view: 6324 days
Posted on 11-30-06 12:57 PM, in Sprite Tool, public test release Link
Bowser statues that shoot lasers when approached. Just like the ones in SMB3.
Critical Phlogus

Red Goomba


 





Since: 11-17-06

Last post: 6321 days
Last view: 6324 days
Posted on 11-30-06 01:00 PM, in Mario's Lost World, first screens Link
Mr. Saturn has got a point. Im not too sure if we want Monty Moles in a coral castle. It dosent seem to sync up. Maybe adding some of Mikeyk's custom sprites instead? Maybe the Spiky Ball can work well with the level. Or maybe Electricity.
Critical Phlogus

Red Goomba


 





Since: 11-17-06

Last post: 6321 days
Last view: 6324 days
Posted on 11-30-06 06:42 PM, in Mario's Lost World, first screens Link
I really am impressed with the levels you have made so far. But Im still wondering. Will there be a snow level?
Critical Phlogus

Red Goomba


 





Since: 11-17-06

Last post: 6321 days
Last view: 6324 days
Posted on 12-01-06 09:07 PM, in Mario's Lost World, first screens Link
Phazorite has a point. The Background clashes badly (we know you were thinking of changing it) so I came up with an idea for background. How about a temple-like background with a crimson scale palette and keep the coral donut ground.
Critical Phlogus

Red Goomba


 





Since: 11-17-06

Last post: 6321 days
Last view: 6324 days
Posted on 12-02-06 02:26 AM, in Mario's Lost World, first screens Link
Well, I like the ocean a lot. Maybe a nightime palette can work. ExAnimated stars would be pretty.
Critical Phlogus

Red Goomba


 





Since: 11-17-06

Last post: 6321 days
Last view: 6324 days
Posted on 12-02-06 05:58 PM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
Sorry for a super long bump but I cant seem to find a rom that can work with this. Can someone help me out please? I really want to play it. I google for it and I cant get the rom. If someone can help me out, my email is nicksauve@yahoo.ca. Please give me tdetails for finding the rom.
Critical Phlogus

Red Goomba


 





Since: 11-17-06

Last post: 6321 days
Last view: 6324 days
Posted on 12-03-06 01:47 PM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
Yes. I got it patched but now it wont work. It says bad checksum. Whats wrong with it?
I try playing it in the earliest version of ZSNES or SNES9X and it still dosent work.


(edited by Critical Phlogus on 12-03-06 12:51 PM)
Critical Phlogus

Red Goomba


 





Since: 11-17-06

Last post: 6321 days
Last view: 6324 days
Posted on 12-03-06 01:57 PM, in Mario's Lost World, first screens Link
You could edit the Monty Moles into some type of flopping fish that chases Mario when hes nearby.



But its probably best to keep the Monty Moles. Change is good. =\
Critical Phlogus

Red Goomba


 





Since: 11-17-06

Last post: 6321 days
Last view: 6324 days
Posted on 12-03-06 02:02 PM, in Sprite Tool, public test release Link
Sorry for bump. Ive changed my mind. Blockhopper. A sprite that uses blocks to disguise itself. Its like a Thwimp but it can be destroyed by a spin jump.
Critical Phlogus

Red Goomba


 





Since: 11-17-06

Last post: 6321 days
Last view: 6324 days
Posted on 12-04-06 05:54 PM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
Okay I emailed you in case you might know how my problem can be fixed.
Pages: 1 2
Acmlm's Board - I3 Archive - - Posts by Critical Phlogus


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