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Acmlm's Board - I3 Archive - - Posts by Maple |
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Maple Bronto Burt Since: 11-18-05 From: Bronx, New York Last post: 6322 days Last view: 6292 days |
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Step one: Take a Sonic the Hedgehog 2 ROM (preferably the hack Sonic 2 Delta).
Step two: Change Sonic's pallete to a grayish-black colorset. Step three: Use Sonik Sprite to change Sonic's quills to Shadow's quill style and change the quill edges to be red like Shadow's. Step 3.5 (optional): Change Tails into a gun. =P Step 4: Darken the stage palletes a bit, and enjoy. All in all, wouldn't you prefer Shadow The Hedgehog and An Optional Gun in Sonic the Hedgehog 2, against this POS game? (Now off to play SADX PC... ) (edited by Maple on 11-18-05 09:56 PM) |
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Maple Bronto Burt Since: 11-18-05 From: Bronx, New York Last post: 6322 days Last view: 6292 days |
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Tweaker, great work! This music fits quite well with the Sonic 3 stages.
And yet, so does Ristar's... *shot* Thanks for taking time out of your life to do this for us. ; |
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Maple Bronto Burt Since: 11-18-05 From: Bronx, New York Last post: 6322 days Last view: 6292 days |
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Hello. I would like to report a problem of sorts with exporting tracks. When I select where I want to save the tracks (C: for example and to make things easier), I get the runtime error 75 or 76: Path/File access error or Path not found. It does not matter where I point Sappy to save its tracks, it doesn't save and gives one of those runtime errors.
Can you help me find a solution, please? Thank you, ~Supakitsune EDIT: Gah! I always forget. I'm using Windows XP Home, SP1. (edited by Maple on 01-01-06 06:57 PM) |
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Maple Bronto Burt Since: 11-18-05 From: Bronx, New York Last post: 6322 days Last view: 6292 days |
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Originally posted by Kyoufu Kawa Give me a moment... |
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Maple Bronto Burt Since: 11-18-05 From: Bronx, New York Last post: 6322 days Last view: 6292 days |
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Argh... I hate to inquire about this again (and cause a big ole bump >.>) but I just can't get Sappy to export tracks! I type into box '2 Select where you want the save the tracks' : 'C:\Sappy05' (where Sappy, and my music-hacking ROMs are saved) or 'C:\Sappy05\' (same difference, I guess) and when I choose the former, I get runtime error 75 Path/File access error and when I choose the latter, I get error 76 Path not found. Can someone help, please? I'd greatly appreciate it.
Thank you. ~Supakitsune |
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Maple Bronto Burt Since: 11-18-05 From: Bronx, New York Last post: 6322 days Last view: 6292 days |
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Sorry, partyghoul. We don't speak monkey. Tell us what offsets you need for Pokemon Leaf Green, then maybe you'll get an answer. Maybe. | |||
Maple Bronto Burt Since: 11-18-05 From: Bronx, New York Last post: 6322 days Last view: 6292 days |
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Wow. Of all the things I thought of doing to fix that error, from an extra slash in the pathname to pulling out a hammer on the computer, I DIDN'T think of adding a filename. WOW.
[note: Both the hammer and the computer are safe. I wouldn't do that to a computer with glasses.... >.>;] Thank you, Kawa. EDIT: ... I just realized... Something in Sappy is causing it to not save the voice groups! Which means, that if every thing else was imported successfully, then your music will be moot! Blank! I ported Sonic Advance 3's intro music to Pokemon Emerald. The utterly hilarious result? The sound of silence!! XD (edited by Maple on 01-30-06 03:44 PM) |
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Maple Bronto Burt Since: 11-18-05 From: Bronx, New York Last post: 6322 days Last view: 6292 days |
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http://www.mew3inc.mihopa.be/
It's up on Mihopa's temporary website. |
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Maple Bronto Burt Since: 11-18-05 From: Bronx, New York Last post: 6322 days Last view: 6292 days |
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Ok, I was wrong. It's not at Mew3inc, but you may find it at The Pokecommunity.
Sorry. =| (edited by Maple on 01-30-06 08:35 PM) |
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Maple Bronto Burt Since: 11-18-05 From: Bronx, New York Last post: 6322 days Last view: 6292 days |
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Actually, Kawa, I meant that Sappy doesn't save the data for the voicegroups. It put the pointer for them in the header just fine. Where I saved my data to (E00000), there's no data in the rom, so Sappy literally plays none of that song perfectly. Or at all. >>;
EDIT: Hmm. I think I know just what I did wrong now... But before I fill people's heads with the wrong ideas, let me clear my thr-- I mean, let me test my theory first. EDIT2: Hey! Looks like I was WRONG! Now I need to figure out how in the hell I'm going to put the actual music into the rom, because ported music isn't really much without any true music to it, ay? (edited by Maple on 02-04-06 06:51 PM) (edited by Maple on 02-04-06 06:58 PM) |
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Maple Bronto Burt Since: 11-18-05 From: Bronx, New York Last post: 6322 days Last view: 6292 days |
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I was wondering if it's still completely impossible, or still unfeasibly hard, to change what Pokemon is used in the Birch battle in Ru/Sa/Em?
Thanks, -Supakitsune |
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Maple Bronto Burt Since: 11-18-05 From: Bronx, New York Last post: 6322 days Last view: 6292 days |
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Oh, well... Guess there's no escaping the hard-coded... =/
Well, I'd like to ask some other questions before this thread is closed... Does anyone know the offset where the pallete for Rayquaza in Emerald version's title screen is located? Also, does anyone know what command I should use in Rubikon in place of wildbattle for Emerald Version (as in, #raw xx), if any, as wildbattle doesn't work correctly in Emerald version? Thank you. - Supakitsune |
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Maple Bronto Burt Since: 11-18-05 From: Bronx, New York Last post: 6322 days Last view: 6292 days |
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I have to say SNES Mario Circuit, because it's the course that started the series. =) | |||
Maple Bronto Burt Since: 11-18-05 From: Bronx, New York Last post: 6322 days Last view: 6292 days |
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Wow, I'm stupid. I actually was like "OMFG GONNA GET THE 2000 POST LOLOLOL" for a few seconds.
Anyway, congratulations, and all that stuff. |
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Maple Bronto Burt Since: 11-18-05 From: Bronx, New York Last post: 6322 days Last view: 6292 days |
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Arg! On an off-topic note, fix your tables Mew3! ... Please? (edited by Maple on 03-15-06 09:07 PM) |
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Maple Bronto Burt Since: 11-18-05 From: Bronx, New York Last post: 6322 days Last view: 6292 days |
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The problem with your script is that the givepokemon command is not long enough, you have to add extra #raw 00's, for example...
#org 0x6B0B00 checkflag 0x069 if 0 0x6B0B50 message 0x6B0C00 boxset 0x4 end #org 0x6B0B50 setflag 0x069 setflag 0x800 message 0x6B0C20 boxset 0x4 givepokemon 0x18B 0x05 0xD8 #raw 00 #raw 00 #raw 00 #raw 00 #raw 00 #raw 00 #raw 00 #raw 00 #raw 00 end #org 0x6B0C20 = Use this wisely. #org 0x6B0C00 = Leave now. That should fix your script up. |
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Maple Bronto Burt Since: 11-18-05 From: Bronx, New York Last post: 6322 days Last view: 6292 days |
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If you mean #raw commands in general, the Rubikon reference that comes with Elitemap can explain that much better than I can.
I think the #raw 00's after the givepokemon command in this script are just filler space that may be used for something in special givepokemon scripts, but I'm not entirely sure on that. EDIT: '----------------------- #org 0x6B0B00 faceplayer lock checkflag 0x069 if 0x0 jump 0x6B0B50 message 0x6B0C00 boxset 0x4 release end '----------------------- #org 0x6B0B50 setflag 0x069 'sets a flag so you dont get unlimited Pokemon setflag 0x800 'sets Party Pokemon flag, notable that in Emerald this flag is 0x860 message 0x6B0C20 boxset 0x4 givepokemon 0x18B 0x05 0xD8 #raw 00 #raw 00 #raw 00 #raw 00 #raw 00 #raw 00 #raw 00 #raw 00 #raw 00 #raw 00 end '--------- ' Strings '--------- #org 0x6B0C20 = Use this wisely. #org 0x6B0C00 = Leave now. It works properly on Emerald. (edited by Maple on 03-16-06 08:32 PM) (edited by Maple on 03-17-06 03:59 PM) |
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Maple Bronto Burt Since: 11-18-05 From: Bronx, New York Last post: 6322 days Last view: 6292 days |
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Hmm... This is a great idea. I have 3 feature suggestions:
Make PAttED/BaseEdit/Dexter/etc work with FR/LG/Emerald Make Spread work with Emerald (if you keep it... >.>) If you use your Overworld Sprite Editor in place of Spread, please make it show the pallet's offset in ROM... Otherwise, it's looking like it'll be great! I look forward to it! =) |
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Maple Bronto Burt Since: 11-18-05 From: Bronx, New York Last post: 6322 days Last view: 6292 days |
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Is it possible to take the instruments from a song from say... Sonic Advance 3, and transplant them onto a song in, say... Pokemon Emerald, either manually or with Sappy 2005? (Just to note, both games use the Sappy driver.)
-Maple (edited by Maple on 03-26-06 05:05 PM) |
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Maple Bronto Burt Since: 11-18-05 From: Bronx, New York Last post: 6322 days Last view: 6292 days |
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How can I rephrase this... I'm not entirely sure if I'm attempting to transplant the instruments, the voicegroups, or something else entirely. >.<
I'll just say that when I try to port music from one game to another, it sounds quite strange. I want to know how I can bring over the original sound-effects (or whatever they are) to the other ROM as well as the song data. (I don't mind doing it manually, either.) (edited by Maple on 03-26-06 10:07 PM) |
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Acmlm's Board - I3 Archive - - Posts by Maple |