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Acmlm's Board - I3 Archive - - Posts by Joshua368 |
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Joshua368 Shyguy Since: 11-12-06 From: South Carolina, USA Last post: 6323 days Last view: 6301 days |
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Well, it looks okay, but is the whole game gonna be pipe themed? A world maybe, but too much of the same thing gets old. Variety is needed, y'know?
Also, I would say ditch the Super Mario Bros. 3 graphics. It has a different art style than Super Mario World, and when you bring them together, they don't always "fit". For example, that Chargin' Chuck clashes with your Mario. You'll either have to go all one way or another... |
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Joshua368 Shyguy Since: 11-12-06 From: South Carolina, USA Last post: 6323 days Last view: 6301 days |
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Originally posted by x1372 Yeah, I know. But it's pretty difficult. And I figured it doesn't matter because it doesn't really do anything. So basically, if you can squeeze through, you deserve the reward of walking back to the shipwreck. Originally posted by x1372 What do you mean? The switch pallace does destroy itself after you win... or at least it should. I hope I didn't break it... Yeah, I think I know what I accidentally did. Sorry about that. |
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Joshua368 Shyguy Since: 11-12-06 From: South Carolina, USA Last post: 6323 days Last view: 6301 days |
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Originally posted by icegoom Yeah, I'm going to tweak that part to make it both easier to figure out and easier to slide under. Glad you liked the dam level though. (edited by Joshua368 on 12-13-06 01:27 PM) (edited by Joshua368 on 12-13-06 11:57 PM) |
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Joshua368 Shyguy Since: 11-12-06 From: South Carolina, USA Last post: 6323 days Last view: 6301 days |
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Yep, you wanna use the first one. Maybe the second one. The solid edges of the bottom two don't look good. | |||
Joshua368 Shyguy Since: 11-12-06 From: South Carolina, USA Last post: 6323 days Last view: 6301 days |
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What are the rules on double posting? | |||
Joshua368 Shyguy Since: 11-12-06 From: South Carolina, USA Last post: 6323 days Last view: 6301 days |
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Okay, so I took some "creative liberties" and popped holes into the hills, solving the problem of the evil gap behind the triangles. And thus I push learning exGFX back further (as these were the only ones that bugged me as well). You may also refer to this solution as the quitter's way out.
On a side note, I've also fixed the following problems: > Turn blocks in front of hill in Monty Moleville - replaced with question blocks > Ropes not going with mushroom platforms - the ropes now connect to stone blocks > Ghost House being too difficult - modified ending so it has much less ducking, this also made it a little bit more noticable. |
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Joshua368 Shyguy Since: 11-12-06 From: South Carolina, USA Last post: 6323 days Last view: 6301 days |
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Horray, a new hack! I haven't gotten to play one in a while...
Unfortunately, as pikaguy said, what I've seen so far of the first world is simply too easy. While it's not a good idea to go crazy and make something super save-stating hard, you need to challenge us somewhat. Jumping through small waves of easily avoidable enemies, almost non-existant puzzles, and water to catch us if we happen to fall off a cliff isn't exactly fun. You need to test either our reflexes or puzzle solving skills, even in the first world. Too easy is just boring, you know? Plus I got hit by slowdown a lot, even when there weren't many sprites onscreen. Must be some patches you downloaded or something. (I personally dislike the brick blocks, but I guess that's me.) And yes, using the same ending for each level was downright lazy. I understand that you don't want to put the goal with Layer 3 water, but you could have at least mixed up the endings a bit so it wasn't so... annoying? Also, when you choose a theme for a world, you should try building the levels around the theme rather than building the level and then just throwing in a theme thing in just because. It really looked like most of your levels were first designed dry and then just had water thrown in there as an afterthought. They didn't benefit from the water, and some were actually hurt by it. The first half of Level 4 suffered the most from this... what's the point of having jumping challenges if you're going to get saved by water if you slip? The overworld is... okay, but you could have put more variety in it. Also, you shouldn't put those white dot trails in wave-filled water. Well, that's the first level. I'm sorry that I don't have anything positive to say about it, but here's hoping that world 2 will be better. |
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Joshua368 Shyguy Since: 11-12-06 From: South Carolina, USA Last post: 6323 days Last view: 6301 days |
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Somehow I don't think that was the case... he'd have put a help block if anything.
But yeah, I couldn't go through that pipe or the secret pipe probably leading to the key in the forest cave, so yeah, game over. World 2 was definitely better than the first. The ghost house was fun, although those enemy-only blocks have to the ugliest things I've ever seen. But Forest 2... oh, God. If you must have a level that moves as slow as molasses, at least don't put something at the end that makes you have to go through it twice to win 100%. |
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Joshua368 Shyguy Since: 11-12-06 From: South Carolina, USA Last post: 6323 days Last view: 6301 days |
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He shouldn't take out the bonus levels, just make them harder to get to. You know, hence the "bonus".
And I knew he didn't make that No Mario block. I saw it in demo world. But it was a hideous excuse for a block then, and it's still one now. (I read your readme...) Enemies do not belong as blocks, but I guess since you didn't make it I won't bother you about it anymore. Since it looks like you aren't giving us a fixed version anytime soon, I'll just edit away that pipe on LM and continue onward. Also, when using those Yoshi Island bricks for castles, I suggest adding shading or whatever for the edges, so it doesn't feel so cookie-cutter and... newbish? Is that the word I'm looking for? Edit So you locked it, huh? Great. Now it's your civic duty to release a fixed version. It wouldn't be too hard. (edited by Joshua368 on 12-19-06 10:58 AM) (edited by Joshua368 on 12-19-06 11:07 AM) |
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Joshua368 Shyguy Since: 11-12-06 From: South Carolina, USA Last post: 6323 days Last view: 6301 days |
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I don't like the bottom one, it doesn't look very much like candy. I'd go with bubble gum or pepperment. I think bubble gum looks like the most "candy"-like of them all though. | |||
Joshua368 Shyguy Since: 11-12-06 From: South Carolina, USA Last post: 6323 days Last view: 6301 days |
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Am I the only guy who likes Super Mario World graphics over SMB3? Ah well...
It looks pretty interesting so far, but Yoshi Village looks a little too robotic for its own good. Villages are usually less square-y and more... open. It's more like a crowded city at the moment. Still, it looks like it'll be fun and I'm eagerly waiting for a demo. (edited by Joshua368 on 12-19-06 09:40 PM) (edited by Joshua368 on 12-19-06 09:41 PM) |
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Joshua368 Shyguy Since: 11-12-06 From: South Carolina, USA Last post: 6323 days Last view: 6301 days |
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It sounds like it'll be a bit too much on the hard side... if what you say about length is true, then I'll probably have to end up using save states all over the place, and I really don't like having to do that. But ah well.
It still looks very awesome and fun, and I can't wait to play it. I really liked Zycloboo in the second trailer. Hilarious! Although some of the sprite mixing was bothersome, Kirby + Mario = Win. I want to ride some Kirbys! Very creative, very unique, looks very fun, but also very hard. I'll definitely play through this as soon as you release it. |
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Joshua368 Shyguy Since: 11-12-06 From: South Carolina, USA Last post: 6323 days Last view: 6301 days |
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On a side note, there seems to be a few perspective problems with your cliff in the overworld. The sides of the cliff are taller than the center, and that simply isn't right. It shouldn't be hard to fix, though. | |||
Joshua368 Shyguy Since: 11-12-06 From: South Carolina, USA Last post: 6323 days Last view: 6301 days |
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Well, now that I've already played some of your first game (which I assume was built before a decent overworld editor ), the difficulty level seems pretty good. Nothing outlandishly hard, although a few parts merited save states.
How much longer will this thing take? I thought you said you already had "one level-part" left and then just some standard final testing. That couldn't take more than a few weeks, right? |
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Joshua368 Shyguy Since: 11-12-06 From: South Carolina, USA Last post: 6323 days Last view: 6301 days |
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Originally posted by Knight of Time What's so great about autoscroll? To me, it just tends to make levels less fun. I guess it's just me, but those levels are almost always my least favorite, even on the official games. Unless they move real fast. |
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Joshua368 Shyguy Since: 11-12-06 From: South Carolina, USA Last post: 6323 days Last view: 6301 days |
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Originally posted by pikaguy900 Well, yeah, the highest speed is too fast to do anything complicated with it, but that's what keeps in on your toes. Not recommended for common use, but in a few key areas it can make things go nuts. And the autoscroll + bullet bill generator combo has been used so often in hacks that it's a design cliche and literally makes me go "ugh" every time I see it now. I've just run into it too many times. As far as I can tell, it's the lazy way out to making an auto scroller busy. And the getting squished behind the scenary part of autoscrolling is fine... the problem is when your in a clear-like place and you can't go ahead, and have to wait it out. I like to go through the levels at my own pace... with some hacks, I'd probably quit if I didn't have the fast forward key. |
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Joshua368 Shyguy Since: 11-12-06 From: South Carolina, USA Last post: 6323 days Last view: 6301 days |
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You could always have Mario go into a pipe to another room... | |||
Joshua368 Shyguy Since: 11-12-06 From: South Carolina, USA Last post: 6323 days Last view: 6301 days |
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Well, I finally somehow beat your first game, and I have to say is...
Please, please, oh God, please tell me this game isn't going to be anywhere near as hard as that one! The whole last world... expecially that last level... I think my brain melted into a liquid state and then evaperated. If I see one more of those jumping from spiked ball to spiked ball challenges... or one of those koopa jumping challenges... or another eight hundred second-long level... *shakes fist menacingly* Anyway, uh, yeah. Besides that... can we have an overworld screenshot? It better be more edited than you first game's. (edited by Joshua368 on 12-25-06 12:18 AM) |
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Joshua368 Shyguy Since: 11-12-06 From: South Carolina, USA Last post: 6323 days Last view: 6301 days |
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Um... some levels would be impossible to beat without save states. It's simply the way it is.
I always try to beat hacks without save states, but sometimes they pass a boundary of difficulty where I have to. I don't like it when this happens, but it does. |
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Joshua368 Shyguy Since: 11-12-06 From: South Carolina, USA Last post: 6323 days Last view: 6301 days |
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Any particular reason why these hacks are in Japanese? I've merged them with a normal US version... (edited by Joshua368 on 12-29-06 03:57 PM) (edited by Joshua368 on 12-29-06 03:59 PM) |
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Acmlm's Board - I3 Archive - - Posts by Joshua368 |