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05-21-24 02:50 AM
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Acmlm's Board - I3 Archive - SMW Hacking - Instant Tide Block. [Help] New poll | |
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Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6314 days
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Posted on 12-23-06 02:35 AM Link | Quote
I was stuck at what to do for level one of my hack (I can't work on my other hack until my computer gets fixed), so I thought of auto-scroll. Then I wanted a tide, but it would ruin the rest of the level. So here's my thought: Is there any way to make a block that creates a tide out of nowhere? As in: You hit the block, the layer 3 tide pops up. Help?
Ramon

Bullet Bill


 





Since: 11-25-05

Last post: 6301 days
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Posted on 12-23-06 06:33 AM Link | Quote
Autoscroll and tide ruin your level? It doesn't in my hack. I have no clue about the block, but make sure you didn't go over screen 0F. You can't use tides after 0F.

Or have you got another purpose?
Joshua368

Shyguy








Since: 11-12-06
From: South Carolina, USA

Last post: 6323 days
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Posted on 12-23-06 10:08 AM Link | Quote
You could always have Mario go into a pipe to another room...
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6301 days
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Posted on 12-23-06 03:47 PM Link | Quote
Is the Layer 3 tide a sprite, as in a command?
If so, maybe you could create a block that spawns sprite #__, which would be the tide command.
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6314 days
Last view: 6301 days
Skype
Posted on 12-24-06 01:25 AM Link | Quote
Originally posted by Ramon
Autoscroll and tide ruin your level? It doesn't in my hack. I have no clue about the block, but make sure you didn't go over screen 0F. You can't use tides after 0F.

Or have you got another purpose?


By ruin, I mean completely ruin my level layout

I'm not so sure if it's a sprite, but I'll try to find out. If it is, that would make it a lot easier. And what about the message blocks makes the tide disappear? Could that help with it at all?
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6301 days
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Posted on 12-24-06 08:06 AM Link | Quote

Could that help with it at all?

I assume it would. As far as I know, the tides disappear because the Layer 3 object (Message Box) appears, and leads to a conclusion that there can be only one Layer 3 object at the screen. If there's a tide, there's no messages. If the message is visible, the tides die.

So yeah, if you somehow manage to change it so that.. You know, it'd spawn the tides instead of the message plate. But I don't know. I could be all wrong, so don't count on that.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6302 days
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Posted on 12-24-06 09:04 AM Link | Quote
you may be able to find a RAM address that controls the tides, try looking around the area that contains the level header info in RAM. Layer 3 tides is a level header bitfield.
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