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Acmlm's Board - I3 Archive - - Posts by Skreename |
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Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6304 days Last view: 6297 days |
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Well, for what it's worth, in XD (the Gamecube one) it was handled through gaining a level with certain hold items equipped. Since there are no evolutions of that sort in the GBA ones to my knowledge, you may just want to make it be done through new usable items.
Hell, you could just make it be done with sun/moon stones. It makes sense somewhat, although it does break with the older games. Or, if you don't want to muck with those things, you could probably give it the same conditions as the Wurmple->Silcoon/Cascoon evolution. Main issue is that it's a tad arbitrary. Of course, I somehow doubt you wanted this much on that, so I'll stop now. |
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Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6304 days Last view: 6297 days |
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Originally posted by Joachim From what I've read, he's in the game in two roles. Spoiler:
One is a boss-fight in-game in order to uncurse the Vampire Killer, and another is a Julius mode-esque thing where you play as him and Maria Renard instead of the main characters. Oh, and complaining about the art... Rondo of Blood, back on the PC-Engine, was similar, although more cutesy. I don't really mind the current style. |
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Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6304 days Last view: 6297 days |
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Yellow = purple.
Purple = yellow. Sounds good to me, at least. |
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Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6304 days Last view: 6297 days |
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Considering that their main market for that game was meant to be "Japanese people", I don't think they cared that it would go over the heads of Western players. (edited by Skreename on 11-02-06 07:59 PM) |
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Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6304 days Last view: 6297 days |
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He isn't. Phantasy Star Online Episodes 1 & 2 was used for GCN homebrew for quite a while. | |||
Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6304 days Last view: 6297 days |
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I can't name everything, but I'm disappointed at the lack of Chrono Trigger- World Revolution on all you people's lists.
I'll have more meaningful stuff later. |
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Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6304 days Last view: 6297 days |
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Originally posted by ibz10g Twice in a row. Smooth. ("Congratulatory", by the way.) Otherwise... happy anniversary and all that. Even if it would be one UGLY kid. |
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Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6304 days Last view: 6297 days |
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SANDY
(Covers the rest of the vowels.) |
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Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6304 days Last view: 6297 days |
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Originally posted by asdf As much as I like to feign ignorance dealing with annoyances, there's no particular reason for it to be here. He's testing something that he thinks will help evade IP bans, and wanted someplace that wasn't "too big". HyperHacker: Typically, having registration turned off prevents people from registering. Just a note. Wow. Managed to drag MobleSprout out of hiding. That's REALLY impressive... If a bit depressing. |
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Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6304 days Last view: 6297 days |
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Originally posted by asdf You could always just choose to use it. I had a CD drive at drive R for quite some time, with no N, O, P, or Q. |
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Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6304 days Last view: 6297 days |
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Because, you know, there is only one permabanned user with many faces.
(From what I've noticed, most of spiderman3's are of a more... scatological matter. Comparing that to Arkonviox's "you haven't banned me yet" ones, I kinda doubt they're the same person... That, and the fact that both exist concurrently off of this board.) Just got to thinking... Who was the first person ever permabanned? NinjaAE? |
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Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6304 days Last view: 6297 days |
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SPORT | |||
Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6304 days Last view: 6297 days |
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MAUVE | |||
Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6304 days Last view: 6297 days |
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There tend to be various issues that arise when you increase Mario's animations, though. No matter how many frames any particular animation uses, the next one still starts the same place it did before; I've yet to see any information on repointing that, either.
Oh, and if the walking animation overlaps the running one, there's a bit of garbage that shows in his picture in the world map where his arm extension would be. I'm still in awe of those Dry Bones. They're... beautiful. |
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Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6304 days Last view: 6297 days |
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Which weapon, just wondering? The fact that you're looking for changes of 4 suggests the Z-Saber, but I'm not sure.
(A quick cheat search for the original Zero fight led me to the RAM address 0203be44, which controls his life. Is that what you found?) (edited by Skreename on 11-07-06 05:11 PM) |
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Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6304 days Last view: 6297 days |
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They can't listen in on conversations he doesn't have. He said he was going to ask whoever it was out at whatever time; not that he had mentioned it to anyone else. If it's a thought that never leaves his mind, how can anyone else hear it?
I don't have much to add, but I do know that feeling like you missed an opportunity because you waited is a very painful thing. Good luck in the future, it won't happen every time. |
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Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6304 days Last view: 6297 days |
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One level? There are 4 working Sonic 2 levels, with one from Sonic 1. And one filled with gibberish.
Heh... It's interesting. The whole running-into-walls thing is mildly amusing, if only for a little while. |
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Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6304 days Last view: 6297 days |
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Tanks: ...Pro Action Replay. Not Game Genie. More importantly, the fully-functional one is just C C C C Up Down Down Down Down Up then A+Start.
Xeo: That's how it is for the other proto, too. If you want to try the other levels, you have to use the level select code (Up Down Down Down Down Up) and go to them. None are complete, though, aside from a thoroughly broken version of Green Hill from Sonic 1. EDIT: Doh. Sorry for repeating what you said, BooUrns. (edited by Skreename on 11-08-06 07:43 PM) |
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Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6304 days Last view: 6297 days |
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What they did to screw Green Hill up so bad is something that most hackers/reverse-engineers would love to be able to do: They ported it almost entirely from one level format to another. Sonic 1 used 256x256 level chunks; Sonic 2 (including this proto) used 128x128s. They even fixed the loops to use Sonic 2's style (with the invisible object to switch layer priority). Only problem is that they seem to have overwritten most of the graphical mappings for the enemies, and the collision's broken all to hell.
I rather doubt there's much of note in Final Zone/Hill Top Act 3. Strikes me that it's loading a broken thing, and crashing the game as a result. |
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Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6304 days Last view: 6297 days |
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Originally posted by ibz10g You don't really consider that to be a valid argument for this, do you? Because it'd be possible to have happen whether this particular law was in effect or not. |
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Acmlm's Board - I3 Archive - - Posts by Skreename |