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05-24-24 04:21 AM
Acmlm's Board - I3 Archive - - Posts by HyperHacker
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User Post
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6304 days
Last view: 6304 days
Posted on 06-22-06 11:57 PM, in Post. Your. Desktop. Link
500KB of NSFW dual-monitor goodness

Once I finish Desktop Gadgets V2.0 I intend to have randomly-selected wallpapers from everything pleasent to look at, from these people to nature scenes to comic strips. Until then, though, I just stick with this one. Temporary crap goes on the left, other icons go on the right. The black spot in the top left corner isn't shown on either monitor. (Only one can do 1600x1200. The other's at 1152x864.) Also yes, those are custom icons - right-clicking on Power shows options such as Shut Down, Restart, etc, and similar for the rest. Just exploiting file associations.

Somewhat ironic, the image on the left came from someone else's desktop shot.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6304 days
Last view: 6304 days
Posted on 06-23-06 12:06 AM, in hHHHMMMMmmmm.... (Editting End Credits) Link
FYI, this thread title sucks.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6304 days
Last view: 6304 days
Posted on 06-23-06 02:23 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
The problem isn't the size of the patch, it's the size of the ROM. If any changes are made past the first 16MB of the ROM (past offset 0x01000000), IPS won't be able to record them.

Anyway I'm glad you're dedicated, but trust me, sleeping for 8 hours and then coding for 1 is probably a better idea than coding for 9 hours without sleep. Coding - sleep = bad.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6304 days
Last view: 6304 days
Posted on 06-23-06 02:25 AM, in Mario Kart 64 Level Hacking. Seriously! Link
Heh, funny you should say that. Here's the source of the actual editor so far:

//mk64edit.cpp (todo: proper name)
#include "main.h"

/*
Entry point - we use main() instead of WinMain() with SDL
*/
int main(int argc, char* argv[])
{
atexit(Unload);
DebugOut(DO_MAJOR | DO_NO_ERROR, "Hello world\n");
return 0;
}


/*
Called at program exit
*/
void Unload()
{
printf("Unload()\n");
}


All I've been doing is testing SDL. I just now got it to work with two monitors and not redirect console output (which required recompiling SDL, which required installing Cygwin, etc etc... ).
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6304 days
Last view: 6304 days
Posted on 06-23-06 02:28 AM, in BitBltting Woes - VB Link
Lemme guess, you had the picturebox's scale set to Twips (whatever the hell those are) instead of Pixels?

Well as long as this thread is here, the editor looks nice. Those big "load room" and "save room" buttons and the space above them is kinda wasteful though. You could put those in the File menu and move the Room # and Map boxes up a lot.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6304 days
Last view: 6304 days
Posted on 06-23-06 02:34 AM, in Compiler warning when using specific variable Link
I know it's possible to generate a compiler warning if a specific flag is #defined, like this:

#ifdef SOME_FLAG
#warning SOME_FLAG is defined
#endif

Is it possible, though, to make it give a warning when a certain global variable is used? #ifdef and #if defined don't seem to catch variables. The reason is I have a piece of code that I include into most of my programs, and previously it required you to define a FILE* as a global variable for it to use, and fclose() this when done. I recently changed it to not require this anymore, but if that fclose() call is left in, the program will crash trying to close a file that was never opened. The only thing I can think of to avoid this is to generate a warning if that variable is defined. Can this be done?
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6304 days
Last view: 6304 days
Posted on 06-23-06 03:41 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Like I mentioned before, ideally, the editor should be able to compress everything back down into one 8-16MB ROM once you're ready to release the hack. That would pretty much solve the IPS problem. A better patch format would be nice, though, especially since IPS provides no way to ensure you have the correct byte order.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6304 days
Last view: 6304 days
Posted on 06-23-06 03:42 AM, in Quick Question Quick Answer Link
It's illegal to distribute the ROM itself; you need to make an IPS patch or similar.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6304 days
Last view: 6304 days
Posted on 06-23-06 03:45 AM, in Compiler warning when using specific variable Link
There's <code> tags, just not [code] tags.

Anyway the programs in question didn't do this check because it wasn't necessary. The variable would always be valid. What I want to do now is have it warn me when compiling a program that still uses this method, so I can remove all references to that variable entirely. Else I fear I'll find myself spending several hours trying to find out why it crashes on exit, because it's still trying to close that file that's no longer being opened.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6304 days
Last view: 6304 days
Posted on 06-23-06 03:51 AM, in Venus Fire Traps are glitching other sprites Link
Either way, I highly suggest you include everything in one file. That is, with Blocktool you need the .bin file, plus a list of what each offset should be, and sometimes an IPS patch. Then you need to add the block to the database manually, set the offsets and info, and apply the patch. It'd be far better if all of this info was contained in the file (either as a block of data in a .bin file, or comments in ASM source), so you can just drop the file into whatever directory it reads them from, open the program, and add it to the ROM.

Also please don't make it keep the files in the same directory as the program itself like Blocktool does, it makes a horrible mess. Put them in their own subdirectory like \Sprites or something. It'd look a lot neater that way.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6304 days
Last view: 6304 days
Posted on 06-23-06 04:23 PM, in SMB3 Deserted Link
Hm, my first SMW hack deleted all the enemies. It sucked though.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6304 days
Last view: 6304 days
Posted on 06-23-06 04:25 PM, in Mario Kart 64 Level Hacking. Seriously! Link
Most if not all emulators have problems with Gameshark codes that modify the game program. Try resetting the game after activating the code, or in Nemu, press Ctrl+K. If all else fails use the Interpreter core; it's slow, but it'll work. (Unless the code actually doesn't work, or you have the wrong version. )

BTW for speed mods, you usually want to stick to values around 4n80. It's a floating-point value (specifically, the upper half of one), so it's not a direct conversion - 0x3F800000 is 1, 0x3C23D70A is 0.01, etc.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6304 days
Last view: 6304 days
Posted on 06-23-06 04:27 PM, in Hacking Mario Kart DS Link
FYI, I've been told that using a ROM on Nintendo Wifi will get you banned.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6304 days
Last view: 6304 days
Posted on 06-23-06 10:32 PM, in Hacking Mario Kart DS Link
The game downloads and runs encrypted code from the server, which checks whether you launched it from a real DS card.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6304 days
Last view: 6304 days
Posted on 06-24-06 02:32 AM, in N64's 10th Anniversary! Link
I couldn't get my N64 to start up, nor my VCR to display anything. (Tossed the VCR into the closet.)
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6304 days
Last view: 6304 days
Posted on 06-24-06 03:05 AM, in Luigi vs Mario Demo Release! Link
Originally posted by Dario
Originally posted by S.N.N.
Bumping = Bring Up My Post...meaning posting in threads that are typically over a month old, and then add nothing.

So its basically making posts that won't add anything in threads that are over a month old?

Pretty much, yes. The general rule is don't reply to threads that are beyond the first page with the default threads-per-page setting, but the exact number varies depending on how active the forum is. There's an exception if you're adding useful info to a ROM hacking thread, like if you were to bring up some 6-month-old Super Mario Bros 3 thread about hacking overworld maps to post information you found about the overworld map. That's about it.
(restricted)
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6304 days
Last view: 6304 days
Posted on 06-24-06 02:08 PM, in Neverending quest to kill the spambots Link
if($_POST["homepage"] != "") $spambot = true;

Really, shouldn't be too hard to figure out.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6304 days
Last view: 6304 days
Posted on 06-24-06 02:18 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
I like the colours too, it looks nicer and makes it really easy to tell where each box ends.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6304 days
Last view: 6304 days
Posted on 06-24-06 02:21 PM, in Mario Kart 64 Level Hacking. Seriously! Link
That's great, but this isn't SM64. I don't know why the codes don't work on your MK64 ROM, probably you're using the wrong version.
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Acmlm's Board - I3 Archive - - Posts by HyperHacker


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