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Acmlm's Board - I3 Archive - - Posts by Sgraff87 |
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Sgraff87 Red Paratroopa Since: 11-18-05 From: Right Behind You! Last post: 6304 days Last view: 6304 days |
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I am thinking of some enemies in SML and how I will include them in the hack. The Pionpi or the chinese vampire. I need a enemy that can hop in this fashion. Or can I use ASM to make lets say Dry Bones to jump like one?
Also, what about the flying zone? |
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Sgraff87 Red Paratroopa Since: 11-18-05 From: Right Behind You! Last post: 6304 days Last view: 6304 days |
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Originally posted by Skyon Don't get excited, I am not that far. Just thinking ahead. ^-^ |
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Sgraff87 Red Paratroopa Since: 11-18-05 From: Right Behind You! Last post: 6304 days Last view: 6304 days |
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I'll tell you what. This is one of the mosy entertaining hacks that I have played for quite some time. Great job! | |||
Sgraff87 Red Paratroopa Since: 11-18-05 From: Right Behind You! Last post: 6304 days Last view: 6304 days |
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Originally posted by icegoom Yeah. That or try a flying yoshi and change him somehow. Originally posted by icegoom Same here. Link2006 mentioned that he was going to work on that. I wouldn't know where to start with doing that, but hopefully he gets it working. That should make more of the SML feel to it. |
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Sgraff87 Red Paratroopa Since: 11-18-05 From: Right Behind You! Last post: 6304 days Last view: 6304 days |
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I did make a hack of Kirby's Adventure where I changed all of the graphics to mario graphics. Someone must have it somewhere. | |||
Sgraff87 Red Paratroopa Since: 11-18-05 From: Right Behind You! Last post: 6304 days Last view: 6304 days |
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Well, at least he/she is not stealing my Peach sprites. ^^ | |||
Sgraff87 Red Paratroopa Since: 11-18-05 From: Right Behind You! Last post: 6304 days Last view: 6304 days |
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Pressing start gets you through the intro message quicker than the SNES version.
That is all that I noticed. But perhapse collecting powerups seem different for some reason. Like Mario collects them at a different place. Like they get closer to him before getting collected. Might be my imagination though. |
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Sgraff87 Red Paratroopa Since: 11-18-05 From: Right Behind You! Last post: 6304 days Last view: 6304 days |
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I would say Super Mario Bors.
But then again, I always liked Super Mario Land 2 alot. I wish they would remake that one with color. T^T |
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Sgraff87 Red Paratroopa Since: 11-18-05 From: Right Behind You! Last post: 6304 days Last view: 6304 days |
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I have to say, IceGoom, this hack is looking pretty promising. Good luck with it. ^-^ | |||
Sgraff87 Red Paratroopa Since: 11-18-05 From: Right Behind You! Last post: 6304 days Last view: 6304 days |
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What? No Super Mario Land remake and Super Maria Sisters *sniff*
Ah. How would anyone know. I hardly released anything. |
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Sgraff87 Red Paratroopa Since: 11-18-05 From: Right Behind You! Last post: 6304 days Last view: 6304 days |
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I would like to get approval so that I can start to contribute to the Super Mario World hacking area again. You might remember various other hacks that I have started/created/still creating such as the remake of Super Mario Land and Super Maria Sisters. I am mostly better at sprites and graphics, but I am also decently well educated with Lunar Magic and I know a bit of ASM for hacking.
Sorry I could not really say much more about myself. I will be looking forward to being approved. |
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Sgraff87 Red Paratroopa Since: 11-18-05 From: Right Behind You! Last post: 6304 days Last view: 6304 days |
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Well I am thinking of starting a new hack while waiting for Link2006 to finish up with the current SML remake hack's levels and other odds and ends. What I have in mind is that in this new hack, you play as mini-mario. You know the toy mario from the MvDK games. I am planning on having levels being toy or mechanical themed. The enemies will also be toy or mechanical as well.
But I need some ideas. I think that I should disable the mushroom powerup. But mini-mario would be able to get firepower. I was wondering if anyone has some cool ideas for enemies, powerups, levels, or even the plotline. Also if anyone knows of any games that might have tiles and whatnot that would fit, feel free to share Here is the mini-mario sprites that I made for the player. I have not hacked with SMW for a while and I am kinda rusty. I will see what I can do. |
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Sgraff87 Red Paratroopa Since: 11-18-05 From: Right Behind You! Last post: 6304 days Last view: 6304 days |
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Originally posted by Ramon I wish I could. I cannot get DS roms to play in the emulators. I might mess around with it more. Originally posted by Ramon To tell you the truth, I am thinking of Wario being the main enemy in this game. Kinda reminds me of Super Mario Land 2 with the mechanical mario zone and all. Of course this is not final. |
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Sgraff87 Red Paratroopa Since: 11-18-05 From: Right Behind You! Last post: 6304 days Last view: 6304 days |
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Originally posted by pikaguy900 Thanks. I will have to find that patch. Originally posted by Sukasa Yeah too bad I cannot play it. No money and buggy emulator. In any case, I was thinking of having a more classic style of gameplay or maybe make all of the levels puzzle themed. Perhapse many of them focuses on getting the keyholes. Something new and fresh feeling. Or at least fun. ^^ |
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Sgraff87 Red Paratroopa Since: 11-18-05 From: Right Behind You! Last post: 6304 days Last view: 6304 days |
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Originally posted by Luigi-San You could always rip from the original MvDK on GBA Good thing I already ripped them all. ^^ Thanks for the idea. I might have to refurbish some to fit colors and style. |
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Sgraff87 Red Paratroopa Since: 11-18-05 From: Right Behind You! Last post: 6304 days Last view: 6304 days |
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Originally posted by icegoom Yeah that is what I was planning on. Also was thinking of using the toy tiles from WL4 and updating/coloring the mario zone from SML2. That or just using them for reference or modifying them. Originally posted by icegoom I will probably mix puzzles with classic mario gameplay. Mini-mario will stomp like usual and get powerups. But yeah one screen puzzles will not work too well. Can someone please direct me to the patch that disables the mushroom please? I really need to find it but I am not getting any luck. |
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Sgraff87 Red Paratroopa Since: 11-18-05 From: Right Behind You! Last post: 6304 days Last view: 6304 days |
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Originally posted by Joshua368 Yeah I am going to disable the mushroom... once I find that patch. Once again, if someone knows where it is, please tell me. |
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Sgraff87 Red Paratroopa Since: 11-18-05 From: Right Behind You! Last post: 6304 days Last view: 6304 days |
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Originally posted by icegoom Apparently I heard that there is a patch that will eliminate the mushroom and still have mario able to get firepower as well as the other powerups. I just want to eliminate the super mushroom but keep the other powerups and keep mario small when he collects them. In other words, powerups but no grow. (edited by Sgraff87 on 11-15-06 12:22 PM) |
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Sgraff87 Red Paratroopa Since: 11-18-05 From: Right Behind You! Last post: 6304 days Last view: 6304 days |
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Originally posted by icegoom Thank you very much. I didn't have the name or where it was. EDIT: But there is a problem. All of the graphics get screwy when patched with this. |
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Sgraff87 Red Paratroopa Since: 11-18-05 From: Right Behind You! Last post: 6304 days Last view: 6304 days |
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Originally posted by icegoom I tried patching it to a clean SMW rom file and got the crazy graphics again. By any chance have you tried it? Perhapse my clean rom is somehow not clean? EDIT: I might look for the rom again and try. (edited by Sgraff87 on 11-15-06 02:32 PM) |
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Acmlm's Board - I3 Archive - - Posts by Sgraff87 |