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05-18-24 07:27 AM
0 users currently in SMW Hacking.
Acmlm's Board - I3 Archive - SMW Hacking - Super Mario Land Unfinished Demo [SS] New poll | |
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HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6299 days
Last view: 6299 days
Posted on 04-09-06 03:21 AM Link | Quote
Bad enough that you used Crapidshare, but...
Originally posted by Zachio
There IS an attachment feature, you know...


Anyway in the few images that show up, the only problem I see is no castle background. The rest looks great.
Sgraff87

Red Paratroopa








Since: 11-18-05
From: Right Behind You!

Last post: 6298 days
Last view: 6298 days
Posted on 04-15-06 05:04 PM Link | Quote
I am thinking of some enemies in SML and how I will include them in the hack. The Pionpi or the chinese vampire. I need a enemy that can hop in this fashion. Or can I use ASM to make lets say Dry Bones to jump like one?

Also, what about the flying zone?
luisv

Goomba


 





Since: 12-03-05

Last post: 6460 days
Last view: 6460 days
Posted on 04-15-06 08:12 PM Link | Quote
You really should finish this.. it has amazing potential..
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6299 days
Posted on 04-16-06 01:13 AM Link | Quote
So you're already THAT far...

YESSSSSSS! Finally a hack that will actually be finished!!
Sgraff87

Red Paratroopa








Since: 11-18-05
From: Right Behind You!

Last post: 6298 days
Last view: 6298 days
Posted on 04-16-06 01:59 AM Link | Quote
Originally posted by Skyon
So you're already THAT far...

YESSSSSSS! Finally a hack that will actually be finished!!


Don't get excited, I am not that far. Just thinking ahead. ^-^
icegoom

Cheep-cheep








Since: 03-06-06
From: United States

Last post: 6305 days
Last view: 6305 days
Posted on 04-17-06 03:20 AM Link | Quote
Regarding the sky level, maybe you could do it as a forced scrolling underwater level and just change the graphics to look like sky. You could maybe change the various fish and torpedo teds into flying enemies. If you could somehow change Mario's properties so that he always swam like he was holding an item, that might be somewhat close to the plane's motion. I don't know if you could rig up any way to be able to constantly fire straight ahead or not.

Just a thought on the Koopas: Instead of leaving a shell behind when you stomp them in Super Mario Land, don't they leave an exploding bomb instead? Maybe you could change it so that instead of leaving a shell behind, a Koopa left a stomped Bob-Omb instead. (With different graphics, of course)
Sgraff87

Red Paratroopa








Since: 11-18-05
From: Right Behind You!

Last post: 6298 days
Last view: 6298 days
Posted on 04-17-06 12:36 PM Link | Quote
Originally posted by icegoom
Regarding the sky level, maybe you could do it as a forced scrolling underwater level and just change the graphics to look like sky. You could maybe change the various fish and torpedo teds into flying enemies. If you could somehow change Mario's properties so that he always swam like he was holding an item, that might be somewhat close to the plane's motion. I don't know if you could rig up any way to be able to constantly fire straight ahead or not.


Yeah. That or try a flying yoshi and change him somehow.

Originally posted by icegoom
Just a thought on the Koopas: Instead of leaving a shell behind when you stomp them in Super Mario Land, don't they leave an exploding bomb instead? Maybe you could change it so that instead of leaving a shell behind, a Koopa left a stomped Bob-Omb instead. (With different graphics, of course)


Same here. Link2006 mentioned that he was going to work on that. I wouldn't know where to start with doing that, but hopefully he gets it working. That should make more of the SML feel to it.
The Ultimate Koopa

Red Paragoomba
Account banned at user's request.








Since: 12-24-05
From: England

Last post: 6527 days
Last view: 6527 days
Posted on 04-17-06 06:00 PM Link | Quote
I haven't been here in over a week.
Well, anyway, good luck on this hack. There are so many things I can't wait to see how you make them... (did that make sense?), like the 'World 2-3' stage,,, with the Sub,
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Acmlm's Board - I3 Archive - SMW Hacking - Super Mario Land Unfinished Demo [SS] |


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